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Comics

The Edge of Winter: Cavewoman: Snow Issue 3

Plot

Four months after Marshville was hit with a brutal winter, freezing crops in the town museum’s garden, things continue to look dire. An unseen creature continues to stalk and kill the citizens of the town, though these deaths are being kept from the public. Though the town is still getting heat, per Professor Cook, folks are not getting enough food. He meets with Meriem and Bruce and brings up that a cabin at the boundary between the town and prehistoric earth may have a stockpile of supplies. He asks Meriem if she can investigate. Bruce rejects this idea as the citizens of Marshville have treated Meriem awfully despite everything she does for them. Despite this, Meriem still accepts the mission.

Cover has no text. It shows Meriem being pulled in different directions by three white gorillas as she sits atop a rocky peak in the mountains.
Personal copy of Cavewoman “Snow” issue 3, special edition version.

She makes her way through the snow using her superhuman speed and agility and locates the cabin. Inside she finds a journal which leads her to a cellar stocked with food, ammo, and other supplies. On her way back to report her findings she is attacked by the invisible assailant.

Commentary

Issue three of Cavewoman “Snow” was published in July of 2011 with the story and art being by Rob Durham. It is the penultimate issue of the “Snow” storyline. Taking place four months after the events of issue two, issue three sees the town of Marshville in further jeopardy as its citizens slowly starve during a prolonged, harsh winter, while an unseen killer stalks the streets.

Blue paper that has a picture of the special edition cover. It says Amryl Entertainment Certificate of Authenticity. Cavewoman Snow 3 Special Edition Limited to 750 copies.
Cavewoman Snow #3 certificate of authenticity.

The prior issue had a (probably unintended) focus on how laissez-faire many integral figures of the town acted, which included blame shifting (running Meriem over with a transport truck), not taking situations seriously (dismissing the kids trying to report a murder), and putting off doing necessary tasks (maintenance on the museum gantry), which cascaded to baleful consequences, such as the museum garden getting heavily damaged by snow avalanching in from a cracking skylight, which puts the town in the predicament it is in.

Meriem has wide eyes with prominent lashes.
Meriem’s doe eyes.

On page, during issue two, Meriem was the scapegoat for these mishaps. Sometime, off page, between issue two and this issue, Meriem is absolved by some of the townsfolk. Sensing her depression at the beginning of this issue, Bruce tells Meriem, “The two maintenance workers vouched for you” and later on Professor Cook says “the incident at the museum is over with. Almost all accept the fact that Meriem was only trying to save the garden that day.” It is important to note that these apologies occur off page, and neither said to Meriem directly nor visually shown to the reader. It sends the message that it is ok to chastise publicly but recant and apologize privately. There is also an asterisk in Cook’s statement of “almost all,” no doubt referring to the character of Martson who always has it out for Meriem but of course does not give up a chance to ogle her body (as seen in issue two when he stares at her curvy hips in the museum).

Meriem with a happy expression saying "Hurry, Bruce! It's an emergency! Get the Prof. more coffee and Brandy for his arthritis."
The cure to Prof. Cook’s arthritis is coffee and brandy.

This is all foundation to Meriem’s superhero dilemma: the town needs her, but will turn on her in an instant, and then come back when they need her, rinse-repeat. Issue three brings this superhero trope to the forefront in that Professor Cook wants Meriem to scout a cabin for supplies to save the town, but Bruce brings up the (rightful) observation that citizens of Marshville treat her horribly despite everything Meriem does for the town. Meriem is a true altruist here. She goes above and beyond for Marshville, but the town does not return the favour.

Three panels that show Meriem and then her leopard print posterior as she bashes her way through the floor. The first panel she has her tongue sticking out while the other 2 panels are her butt wiggling around. There are floor boards flying around her.
Meriem batters her way through the floor boards.

The last half of the issue switches from drama to action as Meriem takes off to find the cabin of supplies. When she arrives, she finds a hidden journal where the last page indicates the suppliers are hidden under the floor. Wanton destruction is the key here as Meriem bashes into the cabin’s floor, showing off her posterior in the process. Finding nothing, Meriem then realizes the cabin’s shed has a visible trap door. It is a funny scene for what has been an otherwise somber issue, while throwing in some cheesecake aesthetics as the issue has been chaste up to this point (issues one and two both had sequences of nudity). Meriem in a pinup and a sex symbol, so artist/author Durham finds a lighthearted way to insert some sexuality into the issue. 

Meriem is laying in the snow, on her side, huddled up. She has claw marks on her legs and stomach that are bleeding. She has a thought bubble: "...so tired... s....tir...."
Meriem lies defeated in the snow.

The issue ends with Meriem encountering the unseen creature. The monster is still not shown to the readers, so this will be a mystery to be revealed in issue four. While Meriem gets a good elbow hit in, she is otherwise defeated by the entity. She lays in the snow, finding herself not healing. Perhaps due to the extreme cold that she has voiced concern about during the “Snow” run? Or perhaps due to low caloric intake due to food rationing? Or perhaps lack of willpower due to her depression from trying to save a thankless town? Or all of the above?

Conclusion

Issue three of “Snow” is half drama and half adventure. The first, dramatic half of the issue really sells the dire situation of the town of Marshville but also brings a heavy helping of emotional weight put upon Meriem. The last half of the issue turns into normal jungle-girl activities, though in a winter landscape rather than jungle, as Meriem traverses the terrain, does some light detective work, destroys some things in the process, and has an encounter with the beast that has been terrorizing the town. As usual, Durham’s art is fun, detailed, and heavily emphasizes not only the pinup beauty of Meriem, but also her emotions through facial expressions and posture. Though overall melancholy in tone, issue three does set up everything for an exciting finale in issue four. Will the town be saved? What will the creature turn out to be?


For more information on Cavewoman “Snow” issue three, check out the official product page at Amryl Entertainment:

For more reviews of Budd Root’s Cavewoman series I’ve penned, check these out:

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Comics

Down Below Zero: Cavewoman: Snow Issue 2

Plot

The energy crisis for Marshville has been quelched as Bruce has overseen the installation of the pump at the tar pits north of the city and getting the trucking of oil into town up and running. He returns home to his apartment, into the waiting arms of Meriem Cooper, for an amorous evening.

Cover depicts Meriem, he cavewoman, wearing a leopard print bikini top and bottom, sitting among sunflowers.
Personal copy of Cavewoman “Snow” #2.

The next day Meriem makes way to the town’s museum that has been converted into a food garden. En route she happens upon a set of prints in the snow that remind her of the prints she found a month prior during an expedition to the north tar pits. While examining the prints, she is hit by an oil transport truck, but walks away unscratched, leaving only an impression of her posterior in the truck’s plow. At the museum she begins work on harvesting the sunflowers.

Meanwhile an unseen entity (Animal? Dinosaur? Something else?) slays Mrs. Solomon, a woman returning home with her food ration. A trio of kids happen upon her body and inform two adults who brush off their concerns.

At the museum, snow keeps accumulating on the roof, threatening to break the skylights. Two maintenance workers attempt to clean up the mess but find the building’s gantry frozen. With glass cracking, Meriem becomes more concerned with the safety of the garden she holds so dear and ventures to the roof of the museum to assist. She uses her superhuman strength to dislodge the gantry, but in the process crashes through the window, causing snow to pour in on the crops. Professor Cook attempts to assuage Meriem, but dejected, she leaves the scene and returns home.

Commentary

The second issue of “Snow” was published May of 2011, with series stalwart Rob Durham continuing the story and art. Picking up two months after issue one, the major dilemma introduced in “Snow” #1, the power plant running out of oil and thus the ability to heat Marshville, has been solved. But, for a town transported to the prehistoric past, problems jeopardizing survival are like a game of whack-a-mole: as one is solved another arises. The town may have heat, but an unseen threat, foreshadowed in issue one when Meriem and company found the unknown tracks in the snow outside town, has now popped up, slaying Marshville citizens. An incoming storm threatens to blanket the town with even more snow, causing skylights, such as that atop the museum that houses the town’s garden, to crack under the weight.

A big theme in this issue is the spectrum at which the populace of Marshville takes seriously (or not) their role of keeping the town safe and functioning. The first page of the comic has Bruce reflecting on his role at getting the oil pump up and running and the logistics for transporting oil to town: “In some strange way the important meaning of the projects to our survival has kinda given me… purpose.”

Bruce realizes this, but it is shocking at how many citizens of the town do not, or do not care, and do not take responsibility.

Meriem is hit by a truck. Her butt is planted firmly in the truck's plow. Her breasts have popped out of her top. Her face is an expression of classic pinup girls who have been caught in a situation (like burning a cookie or their skirt is caught in a door).
Meriem is rear ended by a truck.

The first example comes early in the issue when Meriem is on her way to the museum to help in the garden. She stops to investigate a set of mysterious prints in the snow (which are, of course, a part of the grand issue of an entity stalking and killing the people of the town). As she examines the tracks she is rear ended by an oil-ferrying truck. Meriem is unscratched (though her tits pop out of her top, turning the scene into a sex-comedy gag) because of her superhuman abilities. The truck driver (named Tanis), who was not paying attention to the road, is quick to deflect responsibility of the accident from himself to Meriem by saying “Now in the future young lady you should be a little more careful.” Basically, Tanis is able to absolve himself from running over a young lady and instead deflect that responsibility back to her. Though the sequence is played for laughs, it demonstrates subconscious misogyny going on and overt not taking responsibility for one’s role in the safety of Marshville seriously.

Meriem is falling through the snow covered window. She looks down with a ""? thought bubble. Two maintenance workers look on.
Meriem crashes through the museum roof window.

A similar situation occurs at the climax of the issue, though this time it is played seriously and not for laughs. Cathy, who is overseeing the garden inside the museum, has asked Marstone to have the snow cleaned off the glass roof of the museum so it will not cave in. Marstone, in turn, has delegated this duty to two maintenance workers. When they finally get around to address the snow on the roof, they realize the gantry’s gears are frozen. The two have a heated exchange “Damn it, I asked you to grease the gears a week ago!” “I was getting to it!”. Meriem shows up and takes the initiative to solve the issue by using her strength to rattle the gantry loose, but she winds up falling through the skylight, taking the snow with her, damaging the garden. Marstone is quick to blame Meriem for the whole debacle, calling her a terrorist and a menace. Neither of the maintenance workers step forward to claim their culpability (after all, if they had done their job a week prior, none of this would have happened) and instead allow Meriem to take full blame. It is her fault, and not the fault of the men with authority in the scene, just like with the truck crash earlier.

While the men finger point, grumble, and skirt the responsibility of being placed in important positions integral to the survival of the town, Meriem has done nothing but step up her game. Cathy comments that no one else wants to be in the garden picking vegetables: “Glad you made it in, no one else has, and I could sure use the help!” Meriem, on the other hand, is all too happy to lend a hand and pick sunflowers so the land can be rotated to have cabbage planted. Bruce and Meriem are model citizens and go above and beyond for their community (which is one of the reasons they are so compatible together).

A kid is explaining to an adult: "I'm tell'n you she's dead! Ripped apart! Looked like somebody went cannibal on her and started eat'n her, dude."
A kiddo tries to convey happening across the dead body.

A final scenario in “Snow” #2 that feeds into this overall theme of not taking the situation the town finds itself in seriously is when three children happen upon the corpse of Mrs. Solomon who has been slashed by the unseen stalker in the town. The children, as they are supposed to do, report the body to the adults. When the children return with two adults, (who are also the two maintenance workers that were supposed to deal with the museum roof), they find the body gone. The adults dismiss the children’s concerns (which, solidifies their general attitude of not doing anything as is evident with the upcoming scene on the roof). This is a common trope in horror films: the children witness a monsters/something bad, tell someone about it, and are not taken seriously (until it is too late). The Blob (1958) is a perfect example of this. Steven McQueen and friends are teenagers who witness the blob in action, and report it to the police, who are outright hostile to them (one of them thinks the kids are trying to get to him). Marshville is a town that has been teleported to the historic past. It is surrounded by dinosaurs and other weird creatures. The entire situation is absurd and calls for the utmost attention and seriousness. When someone is pointing out “Hey! We saw a dead body”, given the predicament the town is in, it warrants true investigation and not dismissal.

Conclusion

Issue two of the “Snow” storyline is great. Narrative-wise, this is a dense issue. There is a lot going on in the town of Marshville, and even with all the external threats going on, it is seeing the (perhaps unintentional) internal threats from its own citizens that adds to suspense and drama of the story. Real characters/people behave in different ways, and the complacent/fear of taking accountability characteristic is a legitimate character trait that adds depth and complexity. It is heartbreaking though to see Meriem try so hard for the people of the town (with her helpful personality and heroics) but still relegated to the role of outcast and spoken of negatively.

Meriem sits silents in a field of sunflowers in the museum garden.
Meriem among the sunflowers.

Art-wise, Durham always brings the best in the cheesecake style. For sexploitation/exploitation purposes, Durham makes sure to showcase a small helping of nudity (as when Bruce returns home to the awaiting arms of Meriem, or when she is hit by the truck), or to draw Meriem in poses that highlight her glamorous features (as when she is picking sunflower seeds). A great issue that is both fun while not letting up on maintaining its air of suspense that any moment something will occur that threatens everyone.    


For more information on Cavewoman “Snow” issue two or my other Cavewoman reviews, check these links:

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Comics Peplum

Salvaged Goods: Alicia Carter and Robot Issue 01

The Astonishing Adventures of Alicia Carter and Robot is a brand new comic series by Tristan Vick, with Chris Awayan on art and Mirza Wirawan on colours. The debut issue of Alicia Carter and Robot (ACaR) was Kickstarted in February 2022 and released by Vick’s own publishing imprint, Regolith Comics. 

SFW cover for ACaR by Karen Darboe (for preview/thumbnail purposes)

ACaR is described on its Kickstarter campaign as an “action-packed sci-fi adventure” in the vein of classic pulps such as “Northwest SmithFlash Gordon, and John Carter of Mars” with comedy thrown in. The Edgar Rice Burroughs’ character homage is immediately noticed in Alicia Carter’s last name. The comic shares the sci-fi pulp DNA in the same vein as Star Wars does. 


Personal copy of ACaR with NSFW Toshio Maeda-inspired cover by Awayan.

Carter is an infamous space thief whose latest escapade has her stealing a crystal from the reptilian criminal Klaven Skullvek and the two bounty hunters in his employ: the cybernetic Armitage and sniper Kira. While being pursued, Carter crash lands on Junk World, an entire planet converted into a garbage dump by Nova Corp. Amnesic from a head wound during her rough landing, Carter is rescued by Garbage Disposal Unit 3 (GDU-3), a bipedal robot that salvages treasures from the refuse. Together, Carter and GDU-3 team up to evade Skullvek and his henchpeople and escape from Junk World. 

Alicia Carter.

Carter as a character is a fun, rogueish heroine in the Han Solo/Star-Lord sense. As a sword and planet character, much like John Carter, she appears to be incredibly agile and able to leap large distances – or at least within the gravity on Junk World. If Carter has any fault it is due to the temporary amnesia she only suffers from for a handful of pages. If anything, this selective amnesia robs her of precious character development as it otherwise doesn’t advance or effect the plot at all. On the other hand, Carter is extremely animated and emotive. She pops off the comic’s pages with gestures and facial expressions that make her both endearing and easy to read, which is definitely in part due to the art and colour work of Awayan and Wirawan respectively. 

GDU-3 (The Robot).

GDU-3 is quite fleshed out as a robot character. While he has protocols he must follow, he exhibits numerous human-like traits, such as he collects books and other trinkets for his own collection. His relationship to his parent company, Nova Corp, is very like that of Robocop to OCP – he follows his directives, but with the help of others, is able to overcome some of his programming to be more capable and free. 

The art of ACaR is excellent. The Awayan and Wirawan team are able to make the muted, drab garbage planet of Junk World look interesting. All the characters look distinctive, at appropriate times stepping into cartoonish territory, but only for added comedic affect. 

No expense was spared on issue one of ACaR. The comic clocks in at thirty-six pages of content including a gallery of all the alternative covers. The back cover of the comic has a bit of texture on it as well. In addition, folks who contributed to the ACaR Kickstarter received a plethora of fantastic loot as part of the campaign’s stretch goals. 

Trading cards.

Firstly, there was six trading cards, one for each character. The backs of the cards contain stats (strength, speed, charisma, etc.) along with a biography of the pictured character. Hopefully the trading card trend will continue in successor crowdfunding campaigns. They are fun but they also provided paratextual information to supplement the world and character building in the comic.

Stickers and magnet.

Next, two chibi-styled stickers of Carter and GDU-3 along with a magnet of their ship were part of the stretch goals.

Foil art print by Shikarii.

Finally, a holofoil art print of Carter looking bad ass by artist Shikarii is also part of the package.

The Kickstarter campaign was also an avenue to pre-purchase exclusive cover variants of ACaR done by different artists, with most covers also having a NSFW incarnation. Interestingly, most Kickstarter comic book campaigns that have numerous NSFW covers also have corresponding content that is adult in nature (nudity, sex, and violence). Though ACaR has a handful of risque covers (see personal copy above), the comic proper is fairly PG-13. There’s no nudity and barely any profanity (swear words are replaced: “helios” for “hell,” “frack” for “fuck” and so on). The violence is cartoonish, with only one scene showing blood (on a regenerative character at that). 

ACaR is off to a great start. Carter is a fun heroine and GDU-3 a shocking fleshed out, unique character. Unknown if future issues of the series will be episodic in nature, with a different adventure in each comic, or one large arc spanning multiple issues, but the intergalactic antics of Carter and GDU-3 look promising and exciting.

More information about Alicia Carter and Robot and the team behind it can be found at the following locations: