Plot
Four months after Marshville was hit with a brutal winter, freezing crops in the town museum’s garden, things continue to look dire. An unseen creature continues to stalk and kill the citizens of the town, though these deaths are being kept from the public. Though the town is still getting heat, per Professor Cook, folks are not getting enough food. He meets with Meriem and Bruce and brings up that a cabin at the boundary between the town and prehistoric earth may have a stockpile of supplies. He asks Meriem if she can investigate. Bruce rejects this idea as the citizens of Marshville have treated Meriem awfully despite everything she does for them. Despite this, Meriem still accepts the mission.

She makes her way through the snow using her superhuman speed and agility and locates the cabin. Inside she finds a journal which leads her to a cellar stocked with food, ammo, and other supplies. On her way back to report her findings she is attacked by the invisible assailant.
Commentary
Issue three of Cavewoman “Snow” was published in July of 2011 with the story and art being by Rob Durham. It is the penultimate issue of the “Snow” storyline. Taking place four months after the events of issue two, issue three sees the town of Marshville in further jeopardy as its citizens slowly starve during a prolonged, harsh winter, while an unseen killer stalks the streets.

The prior issue had a (probably unintended) focus on how laissez-faire many integral figures of the town acted, which included blame shifting (running Meriem over with a transport truck), not taking situations seriously (dismissing the kids trying to report a murder), and putting off doing necessary tasks (maintenance on the museum gantry), which cascaded to baleful consequences, such as the museum garden getting heavily damaged by snow avalanching in from a cracking skylight, which puts the town in the predicament it is in.

On page, during issue two, Meriem was the scapegoat for these mishaps. Sometime, off page, between issue two and this issue, Meriem is absolved by some of the townsfolk. Sensing her depression at the beginning of this issue, Bruce tells Meriem, “The two maintenance workers vouched for you” and later on Professor Cook says “the incident at the museum is over with. Almost all accept the fact that Meriem was only trying to save the garden that day.” It is important to note that these apologies occur off page, and neither said to Meriem directly nor visually shown to the reader. It sends the message that it is ok to chastise publicly but recant and apologize privately. There is also an asterisk in Cook’s statement of “almost all,” no doubt referring to the character of Martson who always has it out for Meriem but of course does not give up a chance to ogle her body (as seen in issue two when he stares at her curvy hips in the museum).

This is all foundation to Meriem’s superhero dilemma: the town needs her, but will turn on her in an instant, and then come back when they need her, rinse-repeat. Issue three brings this superhero trope to the forefront in that Professor Cook wants Meriem to scout a cabin for supplies to save the town, but Bruce brings up the (rightful) observation that citizens of Marshville treat her horribly despite everything Meriem does for the town. Meriem is a true altruist here. She goes above and beyond for Marshville, but the town does not return the favour.

The last half of the issue switches from drama to action as Meriem takes off to find the cabin of supplies. When she arrives, she finds a hidden journal where the last page indicates the suppliers are hidden under the floor. Wanton destruction is the key here as Meriem bashes into the cabin’s floor, showing off her posterior in the process. Finding nothing, Meriem then realizes the cabin’s shed has a visible trap door. It is a funny scene for what has been an otherwise somber issue, while throwing in some cheesecake aesthetics as the issue has been chaste up to this point (issues one and two both had sequences of nudity). Meriem in a pinup and a sex symbol, so artist/author Durham finds a lighthearted way to insert some sexuality into the issue.

The issue ends with Meriem encountering the unseen creature. The monster is still not shown to the readers, so this will be a mystery to be revealed in issue four. While Meriem gets a good elbow hit in, she is otherwise defeated by the entity. She lays in the snow, finding herself not healing. Perhaps due to the extreme cold that she has voiced concern about during the “Snow” run? Or perhaps due to low caloric intake due to food rationing? Or perhaps lack of willpower due to her depression from trying to save a thankless town? Or all of the above?
Conclusion
Issue three of “Snow” is half drama and half adventure. The first, dramatic half of the issue really sells the dire situation of the town of Marshville but also brings a heavy helping of emotional weight put upon Meriem. The last half of the issue turns into normal jungle-girl activities, though in a winter landscape rather than jungle, as Meriem traverses the terrain, does some light detective work, destroys some things in the process, and has an encounter with the beast that has been terrorizing the town. As usual, Durham’s art is fun, detailed, and heavily emphasizes not only the pinup beauty of Meriem, but also her emotions through facial expressions and posture. Though overall melancholy in tone, issue three does set up everything for an exciting finale in issue four. Will the town be saved? What will the creature turn out to be?
For more information on Cavewoman “Snow” issue three, check out the official product page at Amryl Entertainment:
For more reviews of Budd Root’s Cavewoman series I’ve penned, check these out:
















































