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Comics Interview Lovecraft Peplum

Break the Chains: G. A. Lungaro on his Peplum/Lovecraft Comic Isidora

G. A Lungaro is YouTuber and a fantasy author, best known for his Covenant of Souls series. He is also the writer and creator of Isidora and the Immortal Chains, a comic series that combines elements of neo-peplum and the Lovecraft mythos. The first issue of the series was successfully Kickstarted in 2020 and tells the story of Isidora, a super-powered lady from ancient Pompeii, existing in a modern day metropolis, acting as the herald of the King in Yellow. Lungaro has graciously allowed me to interview him about his newest endeavor. 

Isidora Logo, used with permission from G. A. Lungaro

How did you get into writing?

I have always had a fascination with writing and creating worlds. My first attempt was a terrible fanfiction of the Nintendo game Metroid back in 1988 when I was 14. I even made a cover, cut it to paperback size, and bound it with glue. 

During those teenage years, I also picked up and read my first full length (I should say complete trilogy) fantasy novel, Dragonlance’s Legends trilogy by Margaret Weis and Tracy Hickman. Those books opened my eyes to a fantastical world and compelled me to want to create my own world. Concurrently I was also a big comic book collector, my mainstay being DC comics.

The love of the fantasy genre prompted me to read Tolkein and GRR Martin’s works that ignited the passion for writing that began with that Metroid fanfiction. My first serious attempt began around 2004 when my wife (at the time) and I were playing an online browser-based RP game, which planted the first seeds for my fantasy novel Souls of Magic’s Dawn. After many re-writes, start overs and hair pulling, I finished it in 2010. It wasn’t until 2018 that I began the publishing process in earnest and hired an editor. Shortly after, I ran a successful Kickstarter campaign.

What was the genesis of Isidora?

With comics and fantasy being two of my biggest passions, I successfully entered the world of fantasy writing. I had still not tried my hand at comic writing, mostly because I had no idea how to get an artist and write in that format in which most, if not all, the exposition is visual. 

The indie comics movement and my position as a YouTuber put me in place to start networking and talking to people who are involved with comics. I went on a writer’s stream with Preston Poulter, learned some of the comic writing format basics, and learned online tools to write in that format correctly.

With that, the fun part began. I am a child of Italian immigrants, a first-generation American; this prompted a love and appreciation for Greco-Roman history, art, and mythology. I wanted this character to originate from that time. Fun fact, the name Isidora is a Roman name that is also the lead character’s name in my fantasy novel.

Samantha Branch cover for Isidora #1. Imaged used with permission from G. A. Lungaro.

How did you go about designing the character of Isidora? She is quite progressive for both genres: the peplum genre confines women to bellydancers and damsels unless you’re Xena, Red Sonja, or Kassandra from Assassin’s Creed: Odyssey, and in Lovecraft’s work, women are practically absent. 

Yes! This was of extreme importance to me when creating and writing this character. Being a man, there are experiences, motives, and perspectives of a woman’s life that I will never understand. I have seen those tropes many times. While they can be entertaining on some level, eventually, they become cliché and not very appealing to many readers, especially women. My partner Marie and my daughter Alexandra played a significant role in helping me create this character. My editor is also a woman, and she helped tremendously with the final touches.

Being from ancient Rome, I will show some of the reality women faced in those times. Realities that did indeed make them very strong in their own right. There will also be some devastating truths and events that happen to her because she lives in a very male-dominated world. All of this plays a critical role in her development and the powerful woman she has become as an agent of the Old Ones

Any plans for flashback sequences for Isidora to explore her sword and sandal roots in subsequent issues?

Yes, most definitely. It will be mostly relegated to Isidora’s character development and provided a glimpse of her past that has molded her to what she is today 2000 years later. There are some essential elements in that very short mortal life that she lived that play a significant role in her outlook on the world and her place in it.

How did you get into the writings of H. P. Lovecraft?

I did not discover Lovecraft until my mid-30s. I knew of things like Cthulhu but never really read any of the stories and lore that grew from that world and mythos. I began reading works like The Dunwich Horror, which fostered a curious appreciation for those worlds. It wasn’t until the TV show True Detective mentioned the King in Yellow that my curiosity reached new heights. 

I was fascinated with this mystery that popped up on a contemporary TV show. I researched it and discovered more of the Lovecraft mythos and its history going back to Robert W. Chambers’ plays. It was a sandbox I knew I wanted to play in one day but didn’t quite know how until I began dabbling in comic writing.

Since you have your feet in two different genres and fandoms (Lovecraft and pepla), what are your thoughts on the current state of media coming from both camps?

I have to say I have not seen much recently concerning peplum. I loved shows like SpartacusRome, and of course movies like Gladiator. I heard about Ridley Scott making a sequel to Gladiator, but I feel that may not live up to the original. Cleopatra coming up with Gal Gadot looks intriguing; however, I wish there was more as it seems to have fallen from popularity recently. As for Lovecraft, it seems to be on a pretty significant upswing. Unlike peplum, Lovecraftian Mythos can be adapted for any time period, locale, and setting and make a story from it, much like the recent Lovecraft Country, which I thought was spectacular.

There are lots of (indie) Lovecraft comics out there. What aspect of Isidora do you think sets this comic out from the rest?

Starting with Isidora and the Immortal Chains #1, I planned to make something as unique as possible and add a new paradigm to the Lovecraft Mythos. I feel this stands out in the Mythos because it is a mashup of multiple elements all put together in a genre I call “The Lovecraftian Dark Heroverse.” I am taking features of the broader horrific Lovecraft Mythos and bringing in elements of classic cosmic and mystical hero comics. Think Lovecraft meets Constantine meets Silver Surfer. She [Isidora] is a herald to the King in Yellow, much like Silver Surfer to Galactus, and weaving in characteristics exhibited by characters like John Constantine, all set in a Lovecraftian world. 

The neo-peplum element comes from a few places—my Italian heritage for one and a literary perspective. One of my favorite authors outside the fantasy genre is Anne Rice and her Vampire Chronicles. The ancient vampire Marius, who was born during the Roman Empire, always intrigued me. The idea of an immortal beginning their life in Greco-Roman times like Marius and living through history to end up in the modern day was an interesting perspective I wanted to explore in the pages of this comic.

What was your soundtrack while creating Isidora? Conversely, what is the suggested soundtrack to readers while reading the comic?

I never get asked this question; thank you so much for asking it. I know for many writers, a musical accompaniment helps drive the writing process. Certain verses, tones, and beats can set me on overdrive in the writing process. I am also going to say my soundtrack and the suggested soundtrack are going to be the same.

Anything Evanescence and Within Temptation, specifically “And We Run” by Within Temptation, “Away from Me” by Evanescence, and also “Undeniable” by Seckond Chaynce.

What is the main thing you want to accomplish with Isidora?

In the Lovecraft Mythos, the spotlight and focus are typically on a very human element, madness, and at the end, a hopeless and powerless feeling of powers we cannot understand or comprehend. My goal is to tell a story from the viewpoint of an agent of the Old Ones, who once was human at one time, finding that there can be hope and a way to overcome these powers. I want to display this in a very gritty and real light that does not hold back in a visceral nature and inspires the sense that there can be hope in a world where, even if it is only one person, can stand up to be a hero.

What were the some of the major obstacles you encountered while creating the comic?

Right at the start, the biggest challenge was finding artists that can both share the vision I have and also present it beautifully and accurately. It took a lot of searching and researching, but eventually, I ran across Alper Gecgel, a young artist from Turkey. When I viewed his portfolio I was floored by the haunting beauty of his work. It has a gritty simpleness to it but conveys the feel I want the reader to get while reading it. 

The challenge didn’t end there. English is not Alper’s first language, and all of our communication was over Facebook messenger. There were many times I had to make awful sketches to convey what I wanted to see on the pages. The fact he understood and brought those ideas to life is a testament to his dedication and skill.

Aside from those challenges, just attempting to create a crowdfunded, indie project is a daunting task from the start. It was an uphill battle to find that core audience to build a fandom around to get the grassroots effort started. I can’t thank some of my Youtube friends enough for promoting it and extraordinarily loyal and generous subscribers to my channel that supported this project.

Nicholas Diak’s Isidora #1 Kickstarter Loot. Photo by Michele Brittany.

Since its release, what has been the reception of Isidora?

The dreaded feedback all writers fear but also crave as much as life itself. I am always terrified something I create will not be received well by people outside of close friends and family. I suffer from Imposter Syndrome as much as any up-and-coming creative person.

I will say that the reception has been overwhelmingly positive so far from my backers’ word of mouth. I also just ran a survey questionnaire, and currently, it is at about a 4 out 5 average as an overall rating. This is better than I could have ever.

What are your next big plans you’d like to share/promote? 

I don’t have anything currently to promote other than my nerdy YouYube channel, The Grey Council. The channel plays an integral part in my social interaction, promoting any new projects I am working on and building a geeky sweaty nerds community who loves things from Star Wars to comics to fantasy. My fantasy novel that I published in February 2020, Souls of Magic’s Dawn, is also available on Amazon.

However, I am currently working on [Isidora] issue #2, which I am about halfway through writing, and hope to launch a crowdfund campaign by this summer.

Links for G. A Lungaro:

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News

News Roundup W/E 2021-03-07

Personal / Website News

Neo-Medievalism Media CFP

Last week the CFP for the neo-medieval project came to an end. I’ve spent the last week juggling the project and came to the decision to shutter it for the simple reason that I did not receive enough abstracts to justice the project to any publisher. The medieval project is officially dead. However, keep an eye out here later in the year for a CFP for a different project. Thank you to all who submitted.

Podcast News

New episode of the H. P. Lovecast Podcast is live! In this episode Michele and I discuss “The House on Curwen Street” and “The Watcher from the Sky” both from August Derleth’s The Trail of Cthulhu. The episode is available on our Buzzsprout website or via the Podcast application of your preference.

General Neo-Peplum News

Swords, Sandals, and Synthwave

It’s not often the synthwave genre dives into subject matter older than the 80s, let alone into antiquity, yet The Midnight (retro wave band) is releasing a new LP called Horror Show that contains a track called “Neon Medusa.” The LP is available for pre-order on vinyl, cassette, and digitally at the band’s Bandcamp page and will be released March 19th. 

Clash of the Titans 2010 on HBO Max

Article at Looper praising Clash of the Titans 2010 remake and encouraging folks to check it out on HBO Max.

Peplum Erotica Gaming

Ubisoft isn’t the only publisher/developer that has the market cornered in sword and sandal gaming, with their Assassin’s Creed series and Immortals Fenyx Rising. There is a WIP game on steam called Slaves of Rome that takes an erotic approach to the genre.

Slave of Rome banner provided by the developers

The game appears to be a BDSM simulator that allows players to create, train, trade, and have sex with enslaved persons in an ancient Roman setting. More info about the game can be found on the developer’s Patreon, Twitter, and Reddit.

SPQR Comic Ships

After a few minor setbacks and misprints, Riley Hamilton’s Kickstarted comic SPQR issue #1 has begun being shipped. If you didn’t contribute to the Kickstarter, no worries, the comic is available for purchase at Hamilton’s website.

I contributed to the Kickstarter so I reckon my copy will arrive in the next few weeks, so stay tuned for some sort of write up about it.

Rest in Peplum

British actress Nicola Pagett passed away at the age of 75 from a brain tumor. She played Messalina in an episode called “Claudius” in the 1968 miniseries The Caesars and Talia in The Viking Queen (1967).

Categories
Comics Interview Peplum

Building Mythologies: Samuel George London on Band of Warriors

Band of Warriors is a neo-peplum comic that is currently in the stages of being crowdfunded on Kickstarter. Written by Samuel George London (The S Factor, Milford Green, and Project Hoax), with art by Federico Avila Corsini (Treble, Remitente, and Maranatá) and editing by Nicole D’Andria (Miraculous), the story begins with King Minos at the height of his reign and leads to an epic, adventurous tale that incorporates both Grecian and Celtic mythologies.

Tell us a little bit about yourself and what got you into comics.

I only got into comics in 2015 after finding out that the TV show, The Walking Dead, was based on a comic. I bought all the compendiums up to that point and was hooked. After that I discovered Image’s back catalogue and went down a rabbit hole of indie comics. After a year or so, I was inspired enough to give writing a go and luckily an idea came to me in the form of Milford Green, which is best described as a Victorian space adventure. I Kickstarted that in 2018 and have since successfully funded five other comics as well as having a four issue mini-series titled The S Factor published by Action Lab – Danger Zone, which is about the dark underbelly of a superhero dating reality TV show.

What was the genesis of Band of Warriors (BoW)?

My mother has a house on the island of Crete and when I visited there for the first time in 2016 I was enthralled by the history it had, both fairly recently (WW2) and even further in the past, especially the bronze age (3,000-1200 BC). That same year, I visited my wife’s family in Brittany, France. Of course, I had visited them before but this time we visited a megalith which was next to an old tin mine. For those of you not in the know, bronze is made up of copper and tin.

When investigating all of this further it turned out that bronze age tin from France and Britain (my own homeland) had been found among bronze age artefacts on and around Crete. This trading relationship between France, Britain and Crete during the bronze age got my imagination fired up and the idea of Band of Warriors began.

BoW was actually the first idea that came to me but I thought the scope of the story was far too big for me to take on as a first time writer. But now that I’ve got a few books under my belt, I thought it was high time I got it out to the world. Honestly, it hasn’t been easy trawling through all the history and mythology surrounding all of those regions to create a coherent story but I think (if I don’t say so myself) I’ve created a rather epic story.

What were your other sources of inspiration for this comic?

To name but a few; 300 (both comic and movie), Kill the Minotaur and Vikings (both comics and TV show) have all inspired BoW. The mixture of mythology, history and action really helped me see that it’s possible.

What texts did you use for research for BoW?

One that really stands out is 1077 B.C. by Professor Eric Cline. The book is an outstanding insight into the era and as an added bonus you watch a lot of his lectures online, which are also massively useful.

What was some of the most interesting things you learned while researching?

One of the most interesting things to me was just how international that time was. There were full on trading relationships from France and Britain to Crete and even to Egypt, Turkey and Afghanistan. It’s incredible to me that over 3,500 years ago this was going on.

There’s a few other comics out there that merge different mythologies: what would you say sets yours apart?

My USP, so to speak, is that I’ve grounded the mythology in actual historical events. Using actual history to try and connect the dots of mythology is time consuming as a writer but I think that it will help the comic shine for the readers.

Do you have any favourite sword and sandal texts?

This might seem vacuous but I really enjoyed the 2014 movie with Dwayne Johnson, Hercules. I thought they did a superb job of merging mythology, history, reality and action. Sure the character development wasn’t great but man was the action awesome.

What is your general thoughts/impressions of the current state of the sword and sandal genre?

I think the sword and sandal genre can be quite one-dimensional and predictable, so I think it’s important that for those of us who are passionate about it think outside the box. Dwayne Johnson’s Hercules was a great example of subverting my expectations from everything being about magic and what not when in reality it was all tricks of the eye and playing into the reputation Hercules and his team had created.

How did you go about meeting/recruiting your artist Federico Avila Corsini and editor Nicole D’Andria?

I met Nicole a couple of years ago through Kickstarter and it turned out she did freelance editing. I then hired her to work on the Milford Green series and she’s been my trusted editor ever since. Federico on the other hand, was through Reddit. A few months ago I put a call out on Twitter and Reddit for an artist to work on a story that involved both Celtic and Greek mythology and after sifting through about thirty artists, Federico stood out. Both his style and work ethic are fantastic, so he’s the ideal artist for BoW.

What were some of the biggest challenges or obstacles you encountered while creating BoW?

My biggest challenge was connecting all the dots and making the story consistent. I actually have one of those cork boards that allows me to see all the storylines side by side in chronological order. I feel like I’m trying to catch a serial killer but it really does help.

Having successfully Kickstarted other projects, what advice do you have for other folks looking to use the medium?

First and foremost, get involved with the community. Secondly, research successful campaigns. Lastly, make sure you triple check your reward and postage costs.

What is the biggest thing you want to accomplish with BoW?

Great question! We’ve got an initial six issue arc sorted but I’d love for BoW to become an on-going series that would be released every three months, direct to the people via crowdfunding. However, that’s only possible if we get the right level of support, so we’ll have to wait and see.

Thank you your time for this interview, any final words?

I’d just like to say thanks to you for taking the time to do this interview and to your readers who have read this interview. I hope you’ve enjoyed it and that you’ll check out Band of Warriors to potentially help support it.

Links

Samuel George London

Federico Avila Corsini

Nicole D’Andria

Artwork for this interview provided courtesy by Samuel George London.

Categories
News

News Roundup W/E 2020-11-29

Personal / Website News

Apologies, I missed putting out a news roundup for 11/22, so this post will cover both weeks.

Podcast News

Michele and I interviewed Michael Oden (creator of the Elysian Fields comic) on the Scholars from the Edge of Time segment of the Voice of Olympus show. Episode has been added to the podcast index and can also be streamed here.

For H. P. Lovecast Podcast, the upcoming schedule is going to look like this:

  • 2020-12-06 – Wonder and Glory Forever
  • 2020-12-20 – Interview with Nick Mamatas (already recorded)
  • 2021-01-03 – Eight Cylinders
  • 2021-01-17 – Interview with Jason Parent

Call for Papers

The Call for Abstracts for my collection of essays on neo-medievalism is live. The CFP can be found here.

General Neo-Peplum News

Rest in Peplum

David Prowse, better reknown as the actor who portrayed Darth Vader in the original Star Wars trilogy, passed away at the age of 85. His contributions to the sword and sandal genre include:

  • Dr. Who “The Time Monster” (1972). He was a minotaur
  • Up Pompeii (as an muscular extra)
  • Jabberwocky (1977, Terry Gilliam)

Daria Nicolodi passed away at the age of 70. She was known for her many contributions to Italian cinema in the 70s and 80s and her collaborations with Dario Argento. She appeared in Sinbad of the Seven Seas (1989, Enzo G. Castellari)

Miscellanea

The folks at Comicon have quite a few articles that have gone up in the past two weeks:

Categories
News

News Roundup W/E 2020-09-27

Personal/Website News

Michele and I interviewed cosplay couple Steven and Tiffany Carmel Lake on the Scholars from the Edge of Time program where we talked about the art of cosplay.

Earlier in the week I had a quick appearance on the Voice of Olympus program to talk about Antonio Margheriti’s film Devil of the Desert Against the Son of Hercules. Both podcast appearances have been added to the podcast appearance index.

I did a write up of the neo-peplum comic Elysian Fields #0 and an interview with the comic’s creator Michael Oden.

This upcoming weekend we will be recording our newt episode of the H. P. Lovecast Podcast where we discuss stories form the book Swords Against Cthulhu.

Michele and I will also be appearing on the program Chatting with Sherri.

General Neo-Peplum News

Michael Oden’s neo-peplum comic, Elysian Fields: The Pyramid Gambit, launches on Indiegogo.

Screenrant has an article up “10 Behind-The-Scenes Facts About The Making Of Gladiator (2000)” in honour of the film’s 20th anniversary that was celebrated earlier this year. A condensed list of the trivia:

  • General Maximus was an amalgam of many historic peoples, with Mel Gibson, Antonio Banderas, and Hugh Jackman all considered for the role.
  • There was lots of re-writes and ad-libbing
  • The coliseum was 1/3 built and 2/3 CGI
  • Opening battle scene in Germania took 3 weeks to film
  • Oliver Reed died and his remaining scenes were accomplished with rewrites, body doubles, and CGI.
  • Maximus was going to fight a rhino instead of a tiger.
  • Film shot with different cameras and different frame rates.
  • The blurry sequences during a big fight scene were accidentally caused during post-production, but they went with it.
  • Joaquin Phoenix was super nervous to play his part, so to help out, Russell Crowe got him drunk.
  • Crowe got lots of injuries making the film.

The upcoming Hindi fantasy film Brahmāstra (trailer) looks to contain many India-style sword and sandal elements.

Just learned of the Byzantine Empire neo-peplum comic Theophano: A Byzantine Tale. The folks at Fanbase Press have an interview with the comic’s illustrator, Chrysa Sakel. The graphic novel is readily available on Amazon, I’ll be checking this out!

Legendary sword and sorcery film Beastmaster is getting the 4K treatment over at Vinegar Syndrome.

Comicon.com offers a sneak peak at Vampirella/Red Sonja #10.

Categories
Comics Interview Peplum

Entering the Arena: Elysian Fields #0

Elysian Fields #0 is a neo-peplum comic, the first in a series, written by Michael Oden with artwork by Marcelo Oliveira Costa, lettering by Luke Stone, cover art by Jim O’Riley, and published via Oden’s own 9 Realms Publishing imprint.

Elysian Fields #0 poster

Taking its cues from mythological pepla, Elysian Fields follows somewhat in the footsteps of Marvel’s attempts at historic epic adaptations that appeared in the late 2000s on the short lived Marvel Illustrated imprint. These releases include comic book (and collected editions) adaptations of The Iliad (2008), The Odyssey (2009), and The Trojan War (2009). Elysian Fields is a continuation of The Iliad, albeit in a slightly unexpected fashion. The comic begins during the siege of Troy with Achilles locked in battle with King Memnon. While Achilles bests the warrior king (as per the Aethiopis), he himself is slain by an arrow shot by Paris (the prince of Troy) though his heel. From here Elysian Fields splits from the epics and follows Achilles into the afterlife where Charon (ferryman on the river Styx) takes the legendary warrior to Hades’ arena where he is to do battle with other iconic warriors of history and mythology. Elysian Fields #0 concludes on a cliffhanger with Achilles teaming up with King Theseus (founder of Athens) to battle Enkidu (bull-man from the Epic of Gilgamesh) and Gilgamesh proper (hero of ancient Sumer), setting up the events that will transpire in Elysian Fields: The Pyramid Gambit.

The underlying premise of Elysian Fields seems to be setting up a series that will see Achilles and other heroes through the ages, from various other civilizations and time periods, duking it out in Hades’ arena. This Mortal Kombat approach to the sword and sandal genre has promise, and in fact, perhaps echoes an earlier attempt at the same concept: the collectable card game Anachronism. A short lived affair in the mid-2000s, well past the collectable card game boom of the 90s, Anachronism was The History Channel’s attempt at a CCG, which involved players pitting mythological and historical figures (such as Genghis Khan, Vlad Tepes, Achilles, Spartacus, and so on) against each other. The second issue of Elysian Fields, called The Pyramid Gambit, hints that Achilles (and others) will be in combat with figures of Egyptian antiquity.

Elysian Fields’ approach to this old school subject matter is equally old school. While the plot is a love letter to mythology, the cover and artwork looks to homage 90s comic book aesthetics and practices. There is a definite post-McFarlane/Spawn vibe in the artwork, with a color pallet and action sequences that evoke the likes of Witchblade, Blood Hunter, Gen 13, and other titles of the decade. The foil cover of issue #0 also recalls the various experimentations and gimmicks done to comics during that period. The nostalgia factor in strong in Elysian Fields #0, but it is competently executed (the foil cover is pretty slick), and if anything, underscores the efforts of the comic to take readers back into the past; not just in subject matter, but in the reading experience as well.

The Indiegogo campaign for issue #0 has long since ended and copies posted to backers during the summer. However, copies of the comic can be still procured during the current running Indiegogo campaign for The Pyramid Gambit.

Writer and creator of Elysian Fields, Michael Oden, provides some additional insight into his comic in the following interview.

Tell us something about yourself, a bit of your personal background.

Well, I have done a lot of things in my life. I served six years as an Infantryman in the Army National Guard, and I have done freelance journalism for the creative industry for years now. I have written my own industry blogs as well as have worked for sites like Moviepilot, Heroic Hollywood, and currently Up Your Geek.

I have always been a big history fan. My dad used to read me the Iliad as a bedtime story which started my love for history and mythology from an early age. This love has persisted my entire life and so getting a chance to use it in this way, to create a story like this [Elysian Fields comic] has been super surreal and cathartic in no small way.

What was the genesis of the Elysian Fields comic, how did this come about?

Honestly, it started as a game growing up. As I said, I grew up loving mythology and history, and so, big shock, I surrounded myself with friends with similar interests and it was always one of those big debates. Normal nerdy kids were arguing between Superman and Batman, Kirk or Picard, and for sure we had those discussions too, but I remember really chatting up my friends about which of our mythic heroes was better and who would win in a fight. This concept never left me and while it has continued to evolve, even as a write it now, it’s something that had always stirred in the back of my mind, knowing the potential it could have.

What is the primary goal you want to accomplish with the Elysian Fields series?

I mean the primary thing I want to accomplish is honestly to make a great book. There is also a measure of financial success I would like to have as well, anyone who dismisses the financial aspect is either lying or stupid. Doing books is expensive, it’s not just some hobby to bankroll, especially for me as a single father. However, the chief thing is of course to make a book that people really enjoy and that establishes myself, and additionally get people interested in these characters and their stories. No matter how well Elysian Fields has been received, the stories where these characters drew their routes have stood the test of time for a reason.

What would you say distinguishes Elysian Fields from other mythological comics out there?

Honestly, I would like to think the big distinguishing factor is trying to be as authentic as possible. That’s not to say that the other mythological books I have read don’t do that in their own way, but I feel like a lot of books I see in relation to mythology take inspiration from the myth, but that’s where the line stops. They want to make the characters theirs. And while I am sure that there are some that will see my versions of characters and it won’t be how they see them, my goal has been to look at the characters I choose and create as authentic a picture as I can from what I have read.

What was the biggest hurdle or challenge you faced while creating issue 0?

Oof… that’s a tough one, I don’t know if I’d be able to narrow it down to just one. Creating a book is a multi-pronged process, so I feel there is a challenge that I had that was equal with each phase. However, with the actual writing aspect of it, it was writing a script. I remember being very frustrated because all the script writing classes I found were effectively an introduction to creative writing class, and that’s not what I needed. I needed to learn about structuring and format, but instead I was being lectured about “what is a protagonist.” This was beyond frustrating. I then ended up picking up the deluxe edition of Marv Wolfman’s Man and Superman and was pleasantly surprised to find that what made it so deluxe was that the comic legend included a copy of the first draft of his script for the first issues of the book. I was ecstatic, if it works for Marv Wolfman then it has to be good. I used that script as a template for how to write my own and taught myself how to write a comic script as I was writing: teaching myself panel set up and perspective, familiarizing myself with the terminology, you name it.

Where did you draw some of your influence from, be it for this comic or other projects? Films like Gladiator, comics like 300, television like Spartacus, actual mythology, something else?

[A]ctual mythology played a massive role in how I wrote this book. However, there was a series that played an instrumental role in how I came about the overarching idea of what is now called The Abyssal Tournament of Champions. The series I am speaking of is none other than the Fate anime series, specifically Fate/Zero and Fate/ Apocrypha.

What has been the feedback so far on your comic?

Very positive. We have had constructive criticisms for sure, but the overall consensus is that our book is a book worth having and to me that means the world. However, all the criticisms we have had have played a massive role as well. No comic is perfect, no story is either. So I have used this feedback to grow the book and really make it the best it can be, and that’s what I aim to do moving forward.

What is 9 Realms Publishing and what do you hope to accomplish with this endeavor?

9 Realms Publishing is my own publishing imprint and it is continuing to grow. We have two other projects outside of Elysian Fields attached to that imprint written by myself, however, I don’t want people to think that this is a vanity project. It is an equal hope that, at some point, we are able to bring on and sign other creators and help build their IPs and promote them. It is my genuine belief that one of the greatest problems with the mainline industry is that they have cut themselves off from outside ideas. 9 Realms’ mission is to bring aspiring creators to the forefront and give them the chance to make books. It’s not a guarantee, but it’s a shot and frankly, that’s more than a lot of people get.

Can you give a preview of what folks can expect with the second Elysian Fields comic, The Pyramid Gambit?

The second comic is all about bringing Team Hades together. Honestly it’s a bumpy ride for these guys. Theseus and Herakles have been fighting in this tournament for a long time, and as an added bonus, they knew each other in life. However, enter this arrogant kid Achilles who is running his mouth off at everyone, god included. So there are growing pains for all of these characters, and you add on the stress of going against Imhotep, a champion who has never been directly beaten in the arena, there are a lot of mixed emotions we see from our champions.

Elysian Fields: The Pyramid Gambit

What is your general thoughts or impressions on the depiction of mythology and antiquity in pop culture today? Where do you think it is headed?

The answer to that is simple: it’s headed nowhere. Sadly there hasn’t been a solid sword and sandals movie since Gladiator, and there hasn’t been a solid sword and sandals show since Spartacus, and while I love both of those projects, they are the farthest thing from portraying the period with any sort of authenticity. That’s not to say they are bad, just that Hollywood has no faith in the classical time period. I think it is a damn shame because with the success of superhero films as a genre, you’d think they’d realize “hey, why don’t we push movies that accurately depict the ORIGINAL superheroes.” Heroes of myth are the archetypes that inspired the modern superhero, they are the blueprint. But I haven’t seen Hollywood show reverence to that in a long time. Hopefully the success of things like Elysian Fields can inspire other people to bring myth to the forefront in the entertainment industry.

Addendums / Connections

2020-11-29 – Michele and I conducted an interview with Michael Oden on the Scholars from the Edge of Time podcast where we talked in detail about Elysian Fields. That episode can be streamed/downloaded here.

Categories
News

News Roundup W/E 2020-09-20

Here is a news round up for weekending September 20th, 2020. On these weekly posts, I’ll list not only personal and project news, but I’ll be rounding up neo-peplum news that has occurred in an attempt to aggregate and promote the genre.

Podcast News

New episode of the H. P. Lovecast Podcast is now online. In this episode Michele Brittany and I discuss Gou Tanabe’s manga adaptation of Lovecraft’s “The Nameless City.”:
URL: https://www.buzzsprout.com/1022692/5521708-hplcp-fragments-ep-02-gou-tanabe-s-the-nameless-city

This upcoming week I’ll be on a sword and sandal cinema segment on Hercules Invictus’ Voice of Olympus program on Tuesday the 22nd followed by Michele’s and my monthly Scholars from the Edge of Time segment Thursday the 24th. For that episode we will be interviewing cosplayers Tiffany Carmel Lake and Steven Lake. Links will be added to the podcast page when they are live.

The next episode of the H. P. Lovecast Podcast will be on stories from the Swords Against Cthulhu anthology.

General Neo-Peplum News

Ubisoft, publishers of the historic epic/neo-peplum video game series, Assassin’s Creed, announced two titles later this year that are in the sword and sandal genre: Immortals Fenyx Rising (trailer) and a remastered version of Prince of Persia: Sands of Time (trailer). This is in addition to the prior announced next entry in the Assassin’s Creed series, Assassin’s Creed: Valhalla (trailer). I’m saddened that Kassandra’s storyline from Assassin’s Creed: Odyssey is officially at an end, but happy to see Ubisoft continuing to pump out neo-peplum video games. I look forward to writing about these titles after they are released.

Late last week I received my copy of issue 0 of Elysian Fields by Michael Oden and published by 9 Realms Publishing. I’ll be interviewing Oden and doing a write up about this comic in the very near future. More info about the comic can be found at the 9 Realms Publishing Facebook page or at the Indiegogo campaign page for the comic.

Issue one of the neo-peplum/Lovecraft comic Isidora and the Immortal Chains by G. A. Lungaro just concluded their Kickstarter campaign.

I’ve also backed a neo-peplum comic on Kickstarter that takes place in the Mesoamerican period that is called Aztlan. I’m always excited for sword and sandal that is outside traditional antiquity.