James Lollar, the mastermind behind the seminal synthwave outfit GosT, passed away on April 4th. A devastating loss to the genre, GosT’s album Non Paradisi and accompanying music video for “Maleficarum” helped solidify the occult elements of the burgeoning synthwave scene in the mid 2010s while going against the trend of leveraging 80s nostalgia that the genre is known for.
Back on January 7th, 2017, GosT and other influential synthwave outfit, Perturbator, played a concert at the Union in Los Angeles. Michele and I attended the amazing show, and on a whim, decided to do a write up about the event and have it published at the now defunct Heathen Harvest website.
In an effort to keep Lollar’s/GosT’s memory eternal, I have dug up my old concert review and republished it here at my website. Included in this write up are more photos of the concert that were not part of the original article. Note, these were all taken with a mid 2010s camera phone, so they are not the best quality, but they still do an admirable job at documenting the night.
𐕣Rest in peace James.𐕣
Concert Report
The first week into a brand-new year was already off to an excellent start for American synthwave fans. Legendary French synthwave act, Perturbator begin their first North American tour in the first week of January, playing a series of shows on the west coast in Seattle, Los Angeles and San Francisco before making their way east to Chicago, New York City, Montreal and concluding in Boston. Joining Perturbator for the west coast stops is another prominent synthwave outfit, GosT. What follows is a concert report of both projects’ performance in Los Angeles on Saturday, January 7th.
The concert was held at the Union Nightclub, west of downtown Los Angeles on Pico Blvd. A fitting location for a Perturbator show, in that the movie The Terminator has an iconic scene in the fictitious Technoir night club, right on Pico Blvd and of course, Perturbator has a song called, “Technoir” complete with samples from said film. The venue was huge: multi-story, multi-roomed, multiple bars everywhere. The magenta neon-signage directing folks to the different rooms only added to the (incidental) outrun aesthetics for the show. For all purposes, for this night, the Union was the Technoir.
The concert itself ran immaculately. When the doors scheduled to open at 9:00 pm, they were actually opened on the dot without delay. Security was in the queue to ID attendees and marking the underage kids with Xs on their hands to keep them nice and x-straight-edge-x, but also to keep the line moving swiftly. The show properly took place in the Union’s upstairs disco room, a huge dance hall with a full bar, elevated wall seating around the circumference, and even bottle service. A swag table was set up outside in the loft room, with only a few GosT releases for sale, but a treasure-trove of Perturbator CDs, vinyl and a new Metropolis-inspired T-shirt.
The show started at 10:30pm and thankfully without any filler acts, as this was a night to focus on two of the seminal pillar acts of the synthwave genre. GosT entered the stage after an intro of synthesized, evil chanting and proceeded into his hard-hitting masterpiece, “Maleficarum.” The GosT stage setup was fairly minimal: a cloth covered table with his equipment and accompanying lights from the venue’s stage. However. GosT himself was extremely animated: jumping up and down, rapidly bobbing his head, launching himself from the speakers, blowing kisses, and strutting up to the front row to high five and interact with his audience. At one point an attendee assumed he could do the same, got up on stage, jumped from the speaker and promptly injured his leg and had to be pulled offstage by security.
GosT performing.
GosT performing.
GosT performing
GosT performing.
GosT performing.
GosT dancing.
GosT dancing.
There is a significance about the whole performance: GosT himself dressed in all black with his sinister skull mask, dancing with wanton abandon, as if he were conjuring his music from his equipment. This echoes a great lineage of the ‘skeleton dance.’ From the Camille Saint-Saëns poem “Danse Macabre” (based on text from Henri Cazalis), to Georges Méliès’s silents L’Antre des Esprits (1901) and Le Monstre (1903) to the Walt Disney cartoon The Skeleton Dance (1929), there is an actual history rooted in this occult performance by GosT and not just simple dancing, retrowave theatrics. The comparison, intentional or not, is extremely apropos. GosT played a gamut of songs from his catalog, with some favourites of Non Paradisi including “Arise” and “Lake of Fire” before ending his set at 11:20 to a satisfied crowd.
At 11:45pm, Perturbator took the stage and launched into “Neo-Tokyo” followed by “Disco Inferno.” His set focused mainly on content from Dangerous Days and The Uncanny Valley, including songs (roughly in the following order) “Raw Power,” “She’s Young She’s Beautiful She’s Next,” “Diabolus Ex Machina,” “Future Club,” “Satanic Rites,” “Complete Domination,” “She Moves like a Knife,” “Humans are such easy Prey,” “Venger” and “Weapons for Children.” However, the club friendly song “Technoir” from I am the Night made an appearance early in the set, making it a fulfilling and dense playlist.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
Peturbator performing.
While GosT was overt and animated in his performance, Perturbator was concise and reserved. He didn’t interact with the audience, save an occasional head bow while looking sinister from behind his hoodie, however he had additional theatrics in the form of LED lights set up behind him. The lightshow that went with the rumbling synthwave was a huge compliment to the performance: if one wasn’t deafened by the electro beats, they were blinded by the strobes. The BPM on many songs was increased and the floor quaked from the music as well as the dancing bodies. If there was a word to describe Perturbator’s set, it would be relentless – there were no pauses between songs and they all flowed together without a moment to catch one’s breath. This was an endurance. Perturbator ended their set a little before midnight. After the crowd chanting “One more song!” he reappeared to perform “Welcome Back” and “Perturbator’s Theme” from Dangerous Days as the encore before departing the stage as ominously as he had arrived.
An excellent performance from both acts, there is no doubt why both Perturbator and GosT are lauded the way they are: their studio output is immaculate and their live shows are engaging and raw. This evening at The Union was a testament to both project’s artistry.
Note: This essay was first published in the autumn of 2018 in the Letters from Thanator zine that is part of S. T. Joshi’s Esoteric Order of Dagon APA. This essay has been updated with corrections to spelling, word usage, and various clarifications.
A Game Called Quest is author S. J. Larsson’s third book, after 2016’s Megalodon: Apex Predator and 2017’s Total Immersion. Published with Severed Press, (as with his other two titles), A Game Called Quest concerns brother and sister Donny and Amanda, joined by friend Kevin, as they play a video game on the Atari 2600 entitled Quest which seemingly has VR capabilities that puts them into a fantasy world called Quintarria. The novella itself has issues: misspellings pop up more frequent than they should and Larsson doesn’t appear to be up to task to convey the story at an appropriate pace and consistent fashion. Despite these shortcomings, A Game Called Quest is noteworthy for its attempt at blending retro-modernism in the form of 80s nostalgia that has surfaced in the past decade along with the neo-peplum/sword and sorcery genre. The ongoing wave of 80s nostalgia is mostly preoccupied with the era’s horror aspect, (as evident in the Netflix series Stranger Things), and Miami Vice-esque aesthetics and for the most part eschews the sword and sorcery element that were popular during the decade. A Game Called Quest’s intersection of 80s retro-ism and sword and sorcery is its strongest facet and deserves exploration.
Personal copy of A Game Called Quest.
This short-form article will first provide a plot summation of A Game Called Quest followed by an attempt to unearth both the 80s retro-modernism and sword and sorcery elements in the story. Next, additional contextualization will be pointed out between the text and the real world, specifically regarding the usage of Pac-Man and how A Game Called Quest relates to other early console fantasy games, some that flirt with ARG (alternate reality game)-elements, akin to Quest’s VR immersion.
A Game Called Quest centers on Donny, a fourteen year old freshman trying to purchase a copy of Pac-Man for the Atari 2600 on launch day, but is thwarted by class bullies Brian, Duff, and Ernie. His punk-rock sister Amanda takes him and Kevin, a not-quite-a-friend of Donny’s, to purchase something else to cheer them up. They wind up in a mysterious trinket store where the eccentric proprietor, Royee, rents them an Atari game he created himself: Quest. The three take the game, along with its various peripherals, back home and play it. They are plunged into a fantasy world called Quintarria, with Donny assuming the role of a wizard and party leader, Amanda an elf archer, and Kevin a dwarf warrior. The three set off to save the kingdom, leveling up by killing monsters and bosses while gaining new skills and abilities in the process. At the same time, they also combat the real world bullies who intrude on them. The novella ends with the trio beating the VRgame, besting the bullies, and returning Quest to Royee, whose shop mysteriously disappears.
The 80s was perhaps the last gilded age of the sword and sorcery genre until the Lord of the Rings trilogy attempted to revive it twenty years later. The decade prior saw the cumulation of literary sword and sorcery, with folks like Lin Carter who edited many fantasy anthologies that gave visibility to both new talent and older, obscure works. The 80s saw the genre transcend the literary world and into other mediums, particularly in the cinematic realm. Examples include film adaptations of Robert E. Howard’s Conan such as Conan the Barbarian (1982, John Milius) and Conan the Destroyer (1984, Richard Fleischer), esoteric fare such as Hundra (1983, Matt Cimber), animated endeavors like Fire and Ice (1983, Ralph Bakshi) and even Italian derivatives such as Ator, The Fighting Eagle (1982, Joe D’Amato) and Conquest (1983, Lucio Fulci). The genre was also explored in video games, such as Ironsword: Wizards & Warriors II, Legendary Axe and Golden Axe, and tabletop games as with Dungeons and Dragons.
Despite the popularity of the genre, sword and sorcery elements are greatly lacking representation in the current 80s nostalgia trend. Outrun, the aesthetics that dominate 80s retro-ism and so named after the Sega arcade game of the same name, concentrates on components such as neon-magenta colours, vector gridlines, VHS tracking artifacts and faux VHS boxart, a setting sun broken by clouds, fast cars and palm trees. Synthwave, the music genre heavily inspired by the 80s, focuses mostly on horror elements (especially John Carpenter films and his music), as well police elements such as those in To Live and Die in L.A. (1985, William Friedkin), and cyberpunk and 8-bit/16-bit video game aesthetics. Movies and television shows such as Stranger Things, Kung Fury (2015, David Sandberg), Turbo Kid (2015, Francois Simard, Anouk Whissell, Yoann-Karl Whissell), and so on, also focus on these facets of the 80s. Stranger Things comes close to tackling the sword and sorcery genre during this time period, with the children in the show playing Dungeons and Dragons in season one and the arcade game Dragon’s Lair in season two. However, depictions of Frank Frazetta-styled barbarians and ruggedly harsh but fantastic worlds are absent in the present day trend of retro-modernism. Most sword and sorcery depictions appear in shows such as Game of Thrones, but even that series has its own identity and does not rely on 80s homage. The Fox television show Son of Zorn is perhaps the closest example of sword and sorcery done in a retro-modern fashion. Son of Zorn was a live action sitcom with a cartoonish He-Man inspired character named Zorn inserted into the “real world” à la Who Framed Roger Rabbit (1988, Robert Zemeckis) and Cool World (1992, Ralph Bakshi). The show was not a success and was cancelled after its first season.
Therefore, while the greater outrun, synthwave, and retro-modernism movements are concerned with exploring the horror, retro-tech, cyberpunk and Miami Vice elements of the 80s, A Game Called Quest differentiates itself within 80s revivalism by centering itself at the crossroads of retro-gaming and the sword and sorcery genre while borrowing heavily from other popular and cult 80s stories. To begin with, A Game Called Quest shares much in common with The NeverEnding Story (1984, Wolfgang Petersen): both involve bullies harassing a young protagonist and a sequence in which the youth visits a store and procures an item (a book in The NeverEnding Story and a video game in A Game Called Quest) that transports them to a fantasy world full of magic and populated by fantastic beasts and denizens. There are also shades of Labyrinth (1986, Jim Hensen) and Tron (1982, Steven Lisberger) present in A Game Called Quest as well, with both films involving heroes going to another world, with Tron complimenting the video game aspect and Labyrinth the fantasy aspect. Though made in the early 90s, it should be pointed out that A Game Called Quest’s plot anticipates Full Moon Entertainment’s Arcade (1993, Albert Pyun) in which teenagers are transported into a virtual video game world.
Regarding the 80s sword and sorcery elements, attention should first be directed to the novella’s cover. The artwork is a stock piece of art called “Dwarf Knight on Winter Cold” by Vuk Kostic1 that depicts a heavily armored dwarf in a forest during a winter’s night. The placement of the artwork against a solid red background and the typeface of the title has the cover replicate the box art of an old Atari video game. Though the dwarf isn’t quite in the Frazetta or Boris Vallejo style, it still evokes 80s fantasy elements. The story proper, of course, is submerged in video game sword and sorcery, with a party of adventurers fighting dragons, dark elves, snow imps, trolls, chimeras, and more. While the sword and sandal and the sword and sorcery genres share some overlap, A Game Called Quest contains elements of the neo-peplum genre, having been written post-1990, and by playfully making use of the genre tropes in a unique fashion.2 Basically, a contemporary-written book that leverages the sword and sorcery genre but via an 80s retro-gaming framework.
There is some fortuitous irony in that Donny is able to get Quest over Pac-Man. Various times through the story, Donny or Kevin exclaim how Quest is the greatest game ever.3 This is in stark contrast to the Atari 2600 version of Pac-Man that Donny had been pining for. This was the first home console port of Pac-Man, though it differs wildly in quality to the superior arcade version. Though initially a best seller, the port’s poor quality eventually had a negative impact to both Atari (who had manufactured an excessive number of cartridges)4 and the overall image of the video game industry. These would be elements that led into the video game crash of 1983.5
Poor reception of Pac-Man aside, there is a greater link between Pac-Man, Quest and fantasy games as they appeared on early consoles. The 2600 port of Pac-Man was programmed by Tod R. Frye who would go on to program the Swordquestseries of games for the 2600. Swordquest consisted of three games, Earthworld, Fireworld, and Waterworld with a fourth release, Airworld, being unreleased (though a version would appear on the Atari 50: The Anniversary Celebration compilation released in late 2022). The Swordquest games were not RPG games but instead adventure-puzzlers. Taking place in a fantasy world, players would move between rooms, dropping off items and solving puzzles. The innovative feature of the Swordquest games, much like Quest, is the ARG/metagame aspect of it: accomplishments in the game could impact the real world. In Swordquest, clues are unveiled within the game and crossed referenced in an accompanying comic book. Solving these puzzles would offer the player opportunities to win real world treasures created by the Franklin Mint: the Talisman of Penultimate Truth from Earthworld, the Chalice of Light from Fireworld, the Crown of Life from Waterworld, the Philosopher’s Stone from Airworld and ultimately the Sword of Ultimate Sorcery. The series was ultimately cancelled after the limited release of Waterworld and Atari was purchased by Tramel Technology.6 It is quite uncanny that Quest attempts to blend a video game with the real world in its narrative while the Swordquest series was, in every practical sense, actually able to perform this feat.
A Game Called Quest is not the best written work as Larsson doesn’t posses either the technical writing or storytelling acumen to truly accomplish what they set out to do. However, the fragments that do exist, the intersection of 80s nostalgia and the sword and sorcery genre via retro-gaming, is a stand out, well executed aspect of the novella. It’s definitely aninteresting take on the sword and sorcery genre as well as a refreshing nostalgia piece that attempts to work with specific80s tropes that are not as popular as others.
A few of the tenants of neo-pepla is that while it is applicable mostly to the sword and sandal stories, it has a universality that is can be applied to stories with shades of sword and sandal and encourages different styles (especially post-modern) of storytelling as well. The genre is also not restricted to films, but instead is a true transmedia genre thatcan be found in television, video games, comic books, music, literature, and other media as well. Nicholas Diak, introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, ed. Nicholas Diak (Jefferson, NC: McFarland, 2017), 6-14
S. J. Larsson, A Game Called Quest (Hobart, Tasmania: Severed Press, 2018), 18, 130.
Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World (New York: Three Rivers Press, 2001), 236.
Diak, Nicholas. Introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, 4-19. Edited by Nicholas Diak. Jefferson, NC: McFarland, 2017.
Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001.
Larsson, S. J. A Game Called Quest. Hobart, Tasmania: Severed Press, 2018.
It’s the end of the month, we’ve got not one – but two! – new episodes of the H. P. Lovecast Podcast online.
Thumbnail by Michele Brittany
First, on H. P. Lovecast Present: Fragments, we have a longer form interview with author/editor/podcast Eric Raglin. We discuss his podcast, Cursed Morsels, and his recently released anthology, Antifa Splatterpunk. The episode can be streamed at this listing at our Buzzsprout website.
Thumbnail by Michele Brittany
Next, we have our monthly Transmissions episode. In this episode, as part of our support for Bram Stoker preliminary ballot/final ballot folks, we interview Mathias Clasen, Angela Yuriko Smith, Aric Cushing and Logan Thomas. This episode can be streamed at this listing at our Buzzsprout website. Of course, both episodes can be listened to via your podcast app of preference.
Scholars from the Edge of Time
Michele and I had our monthly Scholars from the Edge of Time appearance on Hercules Invictus’ program. In this episode we talk about Barbarella! Check it out on BlogTalkRadio.
There’s No Such Thing as Vampires Release
Aric Cushing and Logan Thomas (see podcast above) are the creative team behind the retrowave 80s inspired film, There’s No Such Thing as Vampires.
Poster courtesy of Logan Thomas
While Cushing and Thomas appeared on our podcast, years ago we appeared in their film! Michele and I had the opportunity to play dead bodies in There’s No Such Thing as Vampires, and what an awesome experience it was.
Let the bodies hit the floor.
The movie has now been officially released to the home watching markets: it can be rented on Amazon Prime or bought on Blu-Ray (which is full of lots of features, including a “making of” documentary). Thomas’ synthwave soundtrack can even be bought from Amazon Music. Check it all out!
Things in the Well Closing Shop
Small press publisher Things in the Well is in the process of shuttering its operations. This means two anthologies they’ve published that I have stories in will be out of print.
Trickster’s Treats #3: The Seven Deadly Sins, which contains my story “Journey to Agharti,” already has the Kindle version delisted from Amazon. There are only two physical copies left.
Guilty Pleasures and Other Dark Delights, which contains my story “Seamed Stocking Summoning Circle,” still has Kindle and physical copies for sale.
Act fast on these books! I don’t have any upcoming venues to have the story/drabble republished, so it will be a while before they see print again. Editors interested in republishing these pieces in other anthologies, feel free to contact me.
Highlander Call for Papers
Michele has an active CFP on the Highlander franchise. She is looking for essays on the Highlander movies, the television show, comics, everything.
If you’re interested, check out the CFP at her website and please share with others. With a possible reboot on the horizon, this is definitely a book you want to be a part of.
Unofficial Emmanuelle / Black Emanuelle CFP
Sometime in the latter half of 2022 (after I am finished with AnnRadCon 2022) I plan on publishing an official CFP calling for essays on Emmanuelle and its sequels and spinoffs, Black Emanuelle and its sequels, and all other Emmanuelle knockoffs. I already have an interested publisher, but I want to present to them a fully laid out TOC for an ambitious collection as this.
Though my CFP will not go live until later 2022, if you have any interest in being a part of this collection, let me know! Send me an email or social media message (see my about me page for contact info) to let me know your interest. If you have an abstract already, even better.
General Neo-Peplum News
Matt Page Podcast Appearance
Matt Page, author of the upcoming 100 Bible Films, had an appearance on The Online Movie Show with Phil Hall podcast, where, of course, Biblical pepla was brought up.
One Will Fall Online Comic
Bernie Gonzalez, one of the co-hosts of the Fan2Fan Podcast, has an online Viking/barbarian/neo-peplum comic hosted at Instagram called One Will Fall.
Last week the CFP for the neo-medieval project came to an end. I’ve spent the last week juggling the project and came to the decision to shutter it for the simple reason that I did not receive enough abstracts to justice the project to any publisher. The medieval project is officially dead. However, keep an eye out here later in the year for a CFP for a different project. Thank you to all who submitted.
Podcast News
New episode of the H. P. Lovecast Podcast is live! In this episode Michele and I discuss “The House on Curwen Street” and “The Watcher from the Sky” both from August Derleth’s The Trail of Cthulhu. The episode is available on our Buzzsprout website or via the Podcast application of your preference.
General Neo-Peplum News
Swords, Sandals, and Synthwave
It’s not often the synthwave genre dives into subject matter older than the 80s, let alone into antiquity, yet The Midnight (retro wave band) is releasing a new LP called Horror Show that contains a track called “Neon Medusa.” The LP is available for pre-order on vinyl, cassette, and digitally at the band’s Bandcamp page and will be released March 19th.
Clash of the Titans 2010 on HBO Max
Article at Looper praising Clash of the Titans 2010 remake and encouraging folks to check it out on HBO Max.
Peplum Erotica Gaming
Ubisoft isn’t the only publisher/developer that has the market cornered in sword and sandal gaming, with their Assassin’s Creed series and Immortals Fenyx Rising. There is a WIP game on steam called Slaves of Rome that takes an erotic approach to the genre.
Slave of Rome banner provided by the developers
The game appears to be a BDSM simulator that allows players to create, train, trade, and have sex with enslaved persons in an ancient Roman setting. More info about the game can be found on the developer’s Patreon, Twitter, and Reddit.
SPQR Comic Ships
After a few minor setbacks and misprints, Riley Hamilton’s Kickstarted comic SPQR issue #1 has begun being shipped. If you didn’t contribute to the Kickstarter, no worries, the comic is available for purchase at Hamilton’s website.
I contributed to the Kickstarter so I reckon my copy will arrive in the next few weeks, so stay tuned for some sort of write up about it.
Rest in Peplum
British actress Nicola Pagett passed away at the age of 75 from a brain tumor. She played Messalina in an episode called “Claudius” in the 1968 miniseries The Caesars and Talia in The Viking Queen (1967).