Categories
News

News Roundup: April 2026

Personal / Website News

I did not get much published at my website in April, but that does not mean a lot of news didn’t happen!

GosT/Perturbator Concert Archival Write Up

James Lollar, the mastermind behind the dark/synthwave band GosT passed away earlier this month. He was a pioneer of the retrowave genre.

GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
GosT performing.

I was lucky to have seen GosT perform with Perturbator back in 2017. I did a concert write up that was published at Heathen Harvest, but that website is long since dead. Since it has been on my radar to bring some of my old articles back online and host them here, and I want to do what I can to help keep Lollar’s memory eternal, I’ve gone ahead and dug up my concert report and put it online. I’ve also included more photos than the original publication.

My republished write up can be read here. Enjoy!

Exotica Moderne #31

It has been a few years since my last piece being published in Exotica Moderne, but I am back!

Cover shows a blonde pinup girl, earring a tiki top and skit. She is holding a cocktail glass in her right hand. She is leaning against a palm tree. She is on the beach, with a wave crashing behind her and a mountain in the distance. The sky is blue-green with a few clouds. There is a parrot flying toward her. At her feet are some shells.
Exotica Moderne #31

Back in November 2025 I had the honour to interview Alex Lamb and Max Well, the filmmakers behind the documentary The Donn of Tiki. That interview will be published in the next issue of Exotica Moderne, which is issue #31. In fact, orders for that issue are already being taken at the House of Tabu website (product link).

I have other article ideas that have been on the back burner for Exotica Moderne, such as an essay on Secret of the Incas. It is probably a good time to realize them. Exotica Moderne has always been a great periodical and one of the best venues I have ever written for.

Vanya #10 Compendium

The neo-jungle girl comic series Vanya: The Lost Warrior (which I’ve covered extensively at my website here) had a successful Kickstarter this month to fund issue ten.

Banner says "Vanya: the lost warrior - cover D by Ignacio Noe. Launching April 14th on Kickstarter". The banner shows Vanya, holding a vine in her left hand, looking kind of angry, as a T-rex rampages in the jungle behind her. In the distance a volcano erupts.
Vanya 10 Kickstarter Banner

One of the items every backer will receive with their pledge is a digital compendium that includes supplemental material, such as character bios, universe lore, a short story, and even a recap of what transpired from issues one to nine to allow folks a quick way round catch up in the story.

I was humbled and honored to be asked by the Bad Bug Editor in Chief, and writer of Vanya, Mike Tener, to write this summary to be included in the compendium! So, keep an eye out here, or the various Bad Bug outlets (Facebook link here) for news on how the development of issue ten goes.

Panthans Journal #347

The April issue of the National Capital Panthans Journal has been published. This issue contains a reprint of my review of issue eight of Vanya: The Lost Warrior. The original can be read right here.

A black and white cover. It shows a four armed alien holding swords and a bow. Next to it is an alien gorilla.
National Capital Panthans Journal #347.

Paraphrased from the zine: The National Capital Panthans Journal is a monthly publication issued as a .PDF file on the Saturday before the first Sunday of each month. Contribution of articles, artwork, photos, and letters are welcome. Send submissions to the editor: Laurence G. Dunn at laurencegdunn AT gmail.com in a Word document for consideration.

Sincere appreciation to Laurence for the opportunity to have my work published in the journal.

Fan2Fan Podcast Appearance

I had the honour to appear on two episodes of the Fan2Fan podcast that were published this month.

First, Michele and I are both guests on the episode where the topic is the 90s monster film, The Relic.

Thumbnail with a big monster on it that has teeth and looks rubbery. It says "F2F - New Fan2Fan Podcast! Monster Mania! The Relic"
Fan2Fan Podcast Thumbnail for The Relic episode.

It is a good movie, and a unique monster in that decade between the fall of the Berlin Wall and 9/11. The episode can be streamed at the Fan2Fan website here or in the player below:

Monster Mania – The Relic Fan2Fan Podcast

Next up there is an episode where I talk generally about the different Lovecraft monsters out there, from Cthulhu to Azathoth.

Banner says: F2F New Fan2Fan Podcast! Monster Mania! Lovecraft Monsters.
Fan2Fan – Lovecraft Monsters

That episode can be streamed here or in the player below.

Monster Mania: Lovecraft's Creatures Fan2Fan Podcast

Sincere appreciation to Bernie and Pete of Fan2Fan for having Michele and I on as guests!

Scholars from the Edge of Time

For Scholars from the Edge of Time for April Michele and I went old school via new school and watched the new Deathstalker film. To sum it up: it ruled.

Graphic novel is hardback and has a wraparound of the original movie poster. The Blu-ray shows all the characters collage together with mountains behind them.
Deathstalker the graphic novel and the Deathstalker remake on Blu-ray.

Listen to our musings about this reinterpretation of a classic 80s S&S series on YouTube.

Publishing Recap

Below is a recap of my external publishing endeavors so far in 2026.

Cover shows a blonde pinup girl, earring a tiki top and skit. She is holding a cocktail glass in her right hand. She is leaning against a palm tree. She is on the beach, with a wave crashing behind her and a mountain in the distance. The sky is blue-green with a few clouds. There is a parrot flying toward her. At her feet are some shells.
Exotica Moderne #31

“Tellers of Tales: Interview with Alex Lamb and Max Well on The Donn of Tiki” in Exotica Moderne #31, May 2026.

Product page at House of Tabu.

Cover is by Mark Wheatley and called "The Beasts". It is red hued. It shows Tarzan riding atop of an elephant. Below the elephant are two gorillas and a lion. Behind them is a tree and a setting sun.
National Capital Panthans Journal #344.

“All E.T.’s Aren’t Nice: Vanya 06” reprinted in National Capital Panthans Journal #344, January 2026.

Original can be read here.

Cover by David Michael Beck. It's a drawing of Tarzan atop an elephant, with 2 axes in front.
National Capital Panthans Journal #345.

“The Prehistoric Purge: Vanya 07″ reprinted in National Capital Panthans Journal #345, February 2026.

Original can be read here.

Cover is called "The Land that Time Forgot" by Mark Whetley. It shows a man, crouched on one knee, holding a rifle, with safari attire, but shirt open. Next to him he has a barking dog that kinda look like Benji. Behind there is a roaring T-rex, a triceratops, and pterodactyls flying.
National Capital Panthans Journal #346.

“Journey to Agharti” reprinted in National Capital Panthans Journal #346, March 2026.

A black and white cover. It shows a four armed alien holding swords and a bow. Next to it is an alien gorilla.
National Capital Panthans Journal #347.

“Warpath and Rampage: Vanya 08” reprinted in National Capital Panthans Journal #347, April 2026.

Original can be read here.

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my path or I am sharing on behalf of my colleagues. Links to these will also be in the CFP page on the navigation bar.

Dragon Age: Worlds of Power and Play

Edited by Adam Crowley (Husson University) and Daniel Reardon (Missouri University of Science and Technology) 

The Dragon Age franchise (BioWare, 2009–present) stands as one of the most narratively and philosophically ambitious bodies of work in contemporary role-playing games. Across its major titles, the series constructs a world shaped by conflict, belief, and consequence—where institutions govern bodies, identities are contested, and player choice operates within systems that both enable and constrain action. 

This edited collection invites scholars to examine Dragon Age as a site of meaning-making across narrative, mechanical, cultural, and philosophical dimensions. We seek contributions that engage the series not simply as a set of texts, but as a structured system in which power, identity, agency, and belief are produced, negotiated, and experienced. 

This collection takes a comprehensive view of the franchise, including Dragon Age: Origins, Dragon Age II, Dragon Age: Inquisition, and Dragon Age: The Veilguard. At the same time, Dragon Age operates as a transmedia world rather than a closed set of game texts. We therefore welcome contributions that engage the broader narrative and paratextual ecosystem of the series, including novels, comics, strategy guides, codices, and reference works such as The World of Thedas volumes, as well as screen-based media such as Dragon Age: Redemption and animated adaptations. Essays may focus on a single game, trace developments across multiple titles, or examine how meaning emerges through the interaction of game systems and transmedia storytelling. We are particularly interested in work that attends to the relationship between narrative, system design, and player experience across these materials. 

Areas of Interest 

1. Power, Authority, and Institutions 

Essays in this category may examine the structures that organize and regulate life in Thedas, including the Chantry, the Circles of Magi, the Templar Order, and the Inquisition. Approaches may include political theory, rhetorical analysis of governance, institutional critique, and studies of legitimacy, surveillance, and control.

2. Identity, Embodiment, and Otherness

This section invites work on race, gender, sexuality, and the body within Dragon Age. Topics may include the construction of elven, Qunari, dwarven, and human identities; representations of difference and marginalization; romance and intimacy systems; and the relationship between player identity and character embodiment. 

3. Systems, Choice, and Player Agency 

Contributions may explore how Dragon Age structures player action through dialogue systems, branching narratives, and moral decision-making frameworks. We welcome analyses of agency, constraint, consequence, and the role of the player as a co-creator within designed systems. 

4. Lore, Worldbuilding, and Transmedia Storytelling 

This category focuses on the narrative architecture of Dragon Age across games, codices, novels, comics, and other media. Topics may include paratexts, environmental storytelling, worldbuilding practices, and the role of distributed narrative in shaping player understanding. 

5. Ethics, Belief, and Moral Philosophy 

Essays may address the ethical and philosophical questions at the heart of Dragon Age, including justice, faith, sacrifice, and moral responsibility. We invite work that engages the series’ treatment of belief systems, divine authority, and the player’s role in navigating complex moral landscapes. 

Please submit proposals by June 1, 2026. Drafted chapters will be due September 15, 2026. 

Submission Guidelines

  • Abstracts: Maximum 750 words 
  • Include: Title, abstract, and brief bio (100–150 words) 
  • Format: Word document (.docx) 
  • Email submissions to: reardond@mst.edu 

New Sword and Sandal Acquisitions

The ever growing peplum research library grows with these recent sword and sandal acquisitions.

Goliath and the Barbarians and Goliath and the Vampires

Michele and I went down to Tucson in mid-April to catch the Ray Harryhausen exhibit (that write up is forthcoming!) but also explore a little bit of the city. We wound up going to Booksmans on Speedway and one of the treasure I found in the cult movie section was this Goliath double feature.

Clear DVD Case. Top says "A Goliath Spectacular Double-Feature Program!" The bottom says "Another great double bill from Wild East". Center of the DVD sleeve shows two posters, one for each film. Goliath and the Barbarians shows Steve Reeves in shackles, with a fleet of horse back riders under him, and a woman in a red skirt holding a torch. Goliath and the vampires shows two strong men wrestling in a case. Two women look on, a man in a crown in the back holds a thunderbolt. A silhouette is at the cave entrance.
Personal copy of the Wild East 2 movie set of Goliath and the Barbarians and Goliath and the Vampires.

Looks like the company who put this out, Wild East, closed their doors earlier this decade. They seemed to have specialized in spaghetti westerns, with this Goliath and the Barbarians / Goliath and the Vampires DVD being their sole sword and sandal output. This looks like a lot of fun!

Rest in Peplum: Gerry Conway

At the end of April comic book legend Gerry Conway passed away. Conway appeared at many of the comic book conventions in the LA area and I had the honour to meet him a few times. Here is a picture of the first time I met him back in 2014:

Nick Diak and Gerry Conway at Gerry's Booth. We both have on glasses. He has short, red hair. We both have black shirts on, and an open over shirt over those.
Meeting Gerry Conway at a 2014 Long Beach Comic Expo.

Conway is probably best known for co-creating the Punisher, but I revered him for his contributions to the sword and sorcery genre. He wrote Conan the Destroyer (1984) and the Ralph Bakshi animated Fire and Ice (1983).

Standard blu-ray case. The sleeve is the poster art for the film. At the top is says Fire (in red) and Ice (in blue). There is an axe wielding barbarian standing on a cliff edge. In front of him is an amazing lady with a purple bikini top and black hair. There is a blonde warrior holding a dagger. Lunding at them looks to be a goblin or orc.
Personal copy of Fire and Ice Blu-ray autographed by Conway, Gordon, and Tataranowicz.

One of my prized sword and sorcery possessions is my Blu-ray of Fire and Ice signed by Conway, and artists/animators Steven E. Gordon and Tom Tataranowicz.

A true, sincere rest in peplum to Conway.

News from Friends

Cool kids I know have been busy lately! Here are some signal boosts I’d like to give out.

New Ride the Stream Episodes

New episodes of Michele Brittany and Travis Lakata’s vidcast, Ride the Stream, are online. The duo continue their deep dive into the sci-fi series Falling Skies.

Here is their discussion on season one episode seven:

Episode eight:

Episode nine:

And episode ten:

After this Ride the Stream pivots to talk about Dark Winds. Here is their analysis of season one episode one:

Make sure to subscribe the Ride the Stream YouTube channel to see when new episodes drop. There is also a BlueSky social media as well.

New Fan2Fan Episodes

Brand new episodes of the Fan2Fan podcast are now online. Pete and Bernie continue their discussions on different monster movies. Aside from the two monster movies episodes mentioned above, here are the others that dropped in April.

First they have an episode on Pumpkinhead:

Monster Mania: Pumpkinhead Fan2Fan Podcast

And then one on Godzilla:

Monster Mania: Godzilla Fan2Fan Podcast

Followed by another Godzilla episode:

Monster Mania: Godzilla Versus Fan2Fan Podcast

And finally, an episode titled “When Monsters Lose Their Mojo“:

Monster Mania: When Monsters Lose Their Mojo Fan2Fan Podcast

Older episodes of Fan2Fan can be found at its Libsyn page or via your podcast app of preference. There is also the Fan2FanFacebook page.

The Many Worlds Interpretation of Azure Cove by Ian Welke

Author Ian Welke has a new book that just came out! It is called The Many Worlds Interpretation of Azure Cove and it is a loose sequel to The Azure Cove Assignment which came out last year. The cover art is done by Kelly Lyon-King.

Cover is a square within a circle. The circle has obelisks jutting out of it and from those there are tree branches. Inside the square are leaves and 4 eyes. It looks like a burst of water is happening behind the odd sigil type thing.
The Many Worlds Interpretation of Azure Cove by Ian Welke (photo provided by Welke)

The Many Worlds Interpretation of Azure Cove can be found on Amazon.

Beyond Thirty: A World Reborn by Jeffrey J. Mariotte

Edgar Rice Burroughs, Inc. announced that pre-orders are now open for the brand new ERB Universe novella, Beyond Thirty: A World Reborn. This book is penned by the prolific Jeffrey J. Mariotte, the guest of honour at last year’s Edgar Rice Burroughs Circle of Friendship.

Cover shows a woman in Native American attire, holding a rifle, standing on a cliff made of debris, next to a lion.
Beyond Thirty: A World Reborn cover by Daren Bader.

The product page for all the different editions of this novella can be found here at the ERB website.

Categories
Essays

To Live and Dance in L.A.: Concert Report of GosT & Perturbator (2017-01-07)

Preface
 
James Lollar, the mastermind behind the seminal synthwave outfit GosT, passed away on April 4th. A devastating loss to the genre, GosT’s album Non Paradisi and accompanying music video for “Maleficarum” helped solidify the occult elements of the burgeoning synthwave scene in the mid 2010s while going against the trend of leveraging 80s nostalgia that the genre is known for.

Back on January 7th, 2017, GosT and other influential synthwave outfit, Perturbator, played a concert at the Union in Los Angeles. Michele and I attended the amazing show, and on a whim, decided to do a write up about the event and have it published at the now defunct Heathen Harvest website.

In an effort to keep Lollar’s/GosT’s memory eternal, I have dug up my old concert review and republished it here at my website. Included in this write up are more photos of the concert that were not part of the original article. Note, these were all taken with a mid 2010s camera phone, so they are not the best quality, but they still do an admirable job at documenting the night.

𐕣Rest in peace James.𐕣

Concert Report

The first week into a brand-new year was already off to an excellent start for American synthwave fans. Legendary French synthwave act, Perturbator begin their first North American tour in the first week of January, playing a series of shows on the west coast in Seattle, Los Angeles and San Francisco before making their way east to Chicago, New York City, Montreal and concluding in Boston. Joining Perturbator for the west coast stops is another prominent synthwave outfit, GosT. What follows is a concert report of both projects’ performance in Los Angeles on Saturday, January 7th.

The concert was held at the Union Nightclub, west of downtown Los Angeles on Pico Blvd. A fitting location for a Perturbator show, in that the movie The Terminator has an iconic scene in the fictitious Technoir night club, right on Pico Blvd and of course, Perturbator has a song called, “Technoir” complete with samples from said film. The venue was huge: multi-story, multi-roomed, multiple bars everywhere. The magenta neon-signage directing folks to the different rooms only added to the (incidental) outrun aesthetics for the show. For all purposes, for this night, the Union was the Technoir.

The concert itself ran immaculately. When the doors scheduled to open at 9:00 pm, they were actually opened on the dot without delay. Security was in the queue to ID attendees and marking the underage kids with Xs on their hands to keep them nice and x-straight-edge-x, but also to keep the line moving swiftly. The show properly took place in the Union’s upstairs disco room, a huge dance hall with a full bar, elevated wall seating around the circumference, and even bottle service. A swag table was set up outside in the loft room, with only a few GosT releases for sale, but a treasure-trove of Perturbator CDs, vinyl and a new Metropolis-inspired T-shirt.

The show started at 10:30pm and thankfully without any filler acts, as this was a night to focus on two of the seminal pillar acts of the synthwave genre. GosT entered the stage after an intro of synthesized, evil chanting and proceeded into his hard-hitting masterpiece, “Maleficarum.” The GosT stage setup was fairly minimal: a cloth covered table with his equipment and accompanying lights from the venue’s stage. However. GosT himself was extremely animated: jumping up and down, rapidly bobbing his head, launching himself from the speakers, blowing kisses, and strutting up to the front row to high five and interact with his audience. At one point an attendee assumed he could do the same, got up on stage, jumped from the speaker and promptly injured his leg and had to be pulled offstage by security.

  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments. He stepping on a speaker on the ground.
  • GosT in a skeletal mask, behind a cloth covered table, playing electronic instruments. He stepping on a speaker on the ground.

There is a significance about the whole performance: GosT himself dressed in all black with his sinister skull mask, dancing with wanton abandon, as if he were conjuring his music from his equipment. This echoes a great lineage of the ‘skeleton dance.’ From the Camille Saint-Saëns poem “Danse Macabre” (based on text from Henri Cazalis), to Georges Méliès’s silents L’Antre des Esprits (1901) and Le Monstre (1903) to the Walt Disney cartoon The Skeleton Dance (1929), there is an actual history rooted in this occult performance by GosT and not just simple dancing, retrowave theatrics. The comparison, intentional or not, is extremely apropos. GosT played a gamut of songs from his catalog, with some favourites of Non Paradisi including “Arise” and “Lake of Fire” before ending his set at 11:20 to a satisfied crowd.

At 11:45pm, Perturbator took the stage and launched into “Neo-Tokyo” followed by “Disco Inferno.” His set focused mainly on content from Dangerous Days and The Uncanny Valley, including songs (roughly in the following order) “Raw Power,” “She’s Young She’s Beautiful She’s Next,” “Diabolus Ex Machina,” “Future Club,” “Satanic Rites,” “Complete Domination,” “She Moves like a Knife,” “Humans are such easy Prey,” “Venger” and “Weapons for Children.” However, the club friendly song “Technoir” from I am the Night made an appearance early in the set, making it a fulfilling and dense playlist.

  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.
  • Perturbator behind a table covered in keyboards and a laptop and lots of lights going off.

While GosT was overt and animated in his performance, Perturbator was concise and reserved. He didn’t interact with the audience, save an occasional head bow while looking sinister from behind his hoodie, however he had additional theatrics in the form of LED lights set up behind him. The lightshow that went with the rumbling synthwave was a huge compliment to the performance: if one wasn’t deafened by the electro beats, they were blinded by the strobes. The BPM on many songs was increased and the floor quaked from the music as well as the dancing bodies. If there was a word to describe Perturbator’s set, it would be relentless – there were no pauses between songs and they all flowed together without a moment to catch one’s breath. This was an endurance. Perturbator ended their set a little before midnight. After the crowd chanting “One more song!” he reappeared to perform “Welcome Back” and “Perturbator’s Theme” from Dangerous Days as the encore before departing the stage as ominously as he had arrived.

An excellent performance from both acts, there is no doubt why both Perturbator and GosT are lauded the way they are: their studio output is immaculate and their live shows are engaging and raw. This evening at The Union was a testament to both project’s artistry.
 

Categories
Peplum

Weekend Rental: 80s Sword and Sorcery and Retrogaming in A Game Called Quest

Note: This essay was first published in the autumn of 2018 in the Letters from Thanator zine that is part of S. T. Joshi’s Esoteric Order of Dagon APA. This essay has been updated with corrections to spelling, word usage, and various clarifications. 

A Game Called Quest is author S. J. Larsson’s third book, after 2016’s Megalodon: Apex Predator and 2017’s Total Immersion. Published with Severed Press, (as with his other two titles), A Game Called Quest concerns brother and sister Donny and Amanda, joined by friend Kevin, as they play a video game on the Atari 2600 entitled Quest which seemingly has VR capabilities that puts them into a fantasy world called Quintarria. The novella itself has issues: misspellings pop up more frequent than they should and Larsson doesn’t appear to be up to task to convey the story at an appropriate pace and consistent fashion. Despite these shortcomings, A Game Called Quest is noteworthy for its attempt at blending retro-modernism in the form of 80s nostalgia that has surfaced in the past decade along with the neo-peplum/sword and sorcery genre. The ongoing wave of 80s nostalgia is mostly preoccupied with the era’s horror aspect, (as evident in the Netflix series Stranger Things), and Miami Vice-esque aesthetics and for the most part eschews the sword and sorcery element that were popular during the decade. A Game Called Quest’s intersection of 80s retro-ism and sword and sorcery is its strongest facet and deserves exploration. 

Personal copy of A Game Called Quest.

This short-form article will first provide a plot summation of A Game Called Quest followed by an attempt to unearth both the 80s retro-modernism and sword and sorcery elements in the story. Next, additional contextualization will be pointed out between the text and the real world, specifically regarding the usage of Pac-Man and how A Game Called Quest relates to other early console fantasy games, some that flirt with ARG (alternate reality game)-elements, akin to Quest’s VR immersion. 

A Game Called Quest centers on Donny, a fourteen year old freshman trying to purchase a copy of Pac-Man for the Atari 2600 on launch day, but is thwarted by class bullies Brian, Duff, and Ernie. His punk-rock sister Amanda takes him and Kevin, a not-quite-a-friend of Donny’s, to purchase something else to cheer them up. They wind up in a mysterious trinket store where the eccentric proprietor, Royee, rents them an Atari game he created himself: Quest. The three take the game, along with its various peripherals, back home and play it. They are plunged into a fantasy world called Quintarria, with Donny assuming the role of a wizard and party leader, Amanda an elf archer, and Kevin a dwarf warrior. The three set off to save the kingdom, leveling up by killing monsters and bosses while gaining new skills and abilities in the process. At the same time, they also combat the real world bullies who intrude on them. The novella ends with the trio beating the VRgame, besting the bullies, and returning Quest to Royee, whose shop mysteriously disappears. 

The 80s was perhaps the last gilded age of the sword and sorcery genre until the Lord of the Rings trilogy attempted to revive it twenty years later. The decade prior saw the cumulation of literary sword and sorcery, with folks like Lin Carter who edited many fantasy anthologies that gave visibility to both new talent and older, obscure works. The 80s saw the genre transcend the literary world and into other mediums, particularly in the cinematic realm. Examples include film adaptations of Robert E. Howard’s Conan such as Conan the Barbarian (1982, John Milius) and Conan the Destroyer (1984, Richard Fleischer), esoteric fare such as Hundra (1983, Matt Cimber), animated endeavors like Fire and Ice (1983, Ralph Bakshi) and even Italian derivatives such as Ator, The Fighting Eagle (1982, Joe D’Amato) and Conquest (1983, Lucio Fulci). The genre was also explored in video games, such as Ironsword: Wizards & Warriors IILegendary Axe and Golden Axe, and tabletop games as with Dungeons and Dragons.

Despite the popularity of the genre, sword and sorcery elements are greatly lacking representation in the current 80s nostalgia trend. Outrun, the aesthetics that dominate 80s retro-ism and so named after the Sega arcade game of the same name, concentrates on components such as neon-magenta colours, vector gridlines, VHS tracking artifacts and faux VHS boxart, a setting sun broken by clouds, fast cars and palm trees. Synthwave, the music genre heavily inspired by the 80s, focuses mostly on horror elements (especially John Carpenter films and his music), as well police elements such as those in To Live and Die in L.A. (1985, William Friedkin), and cyberpunk and 8-bit/16-bit video game aesthetics. Movies and television shows such as Stranger ThingsKung Fury (2015, David Sandberg), Turbo Kid (2015, Francois Simard, Anouk Whissell, Yoann-Karl Whissell), and so on, also focus on these facets of the 80s. Stranger Things comes close to tackling the sword and sorcery genre during this time period, with the children in the show playing Dungeons and Dragons in season one and the arcade game Dragon’s Lair in season two. However, depictions of Frank Frazetta-styled barbarians and ruggedly harsh but fantastic worlds are absent in the present day trend of retro-modernism. Most sword and sorcery depictions appear in shows such as Game of Thrones, but even that series has its own identity and does not rely on 80s homage. The Fox television show Son of Zorn is perhaps the closest example of sword and sorcery done in a retro-modern fashion. Son of Zorn was a live action sitcom with a cartoonish He-Man inspired character named Zorn inserted into the “real world” à la Who Framed Roger Rabbit (1988, Robert Zemeckis) and Cool World (1992, Ralph Bakshi). The show was not a success and was cancelled after its first season. 

Therefore, while the greater outrun, synthwave, and retro-modernism movements are concerned with exploring the horror, retro-tech, cyberpunk and Miami Vice elements of the 80s, A Game Called Quest differentiates itself within 80s revivalism by centering itself at the crossroads of retro-gaming and the sword and sorcery genre while borrowing heavily from other popular and cult 80s stories. To begin with, A Game Called Quest shares much in common with The NeverEnding Story (1984, Wolfgang Petersen): both involve bullies harassing a young protagonist and a sequence in which the youth visits a store and procures an item (a book in The NeverEnding Story and a video game in A Game Called Quest) that transports them to a fantasy world full of magic and populated by fantastic beasts and denizens. There are also shades of Labyrinth (1986, Jim Hensen) and Tron (1982, Steven Lisberger) present in A Game Called Quest as well, with both films involving heroes going to another world, with Tron complimenting the video game aspect and Labyrinth the fantasy aspect. Though made in the early 90s, it should be pointed out that A Game Called Quest’s plot anticipates Full Moon Entertainment’s Arcade (1993, Albert Pyun) in which teenagers are transported into a virtual video game world. 

Regarding the 80s sword and sorcery elements, attention should first be directed to the novella’s cover. The artwork is a stock piece of art called “Dwarf Knight on Winter Cold” by Vuk Kostic1 that depicts a heavily armored dwarf in a forest during a winter’s night. The placement of the artwork against a solid red background and the typeface of the title has the cover replicate the box art of an old Atari video game. Though the dwarf isn’t quite in the Frazetta or Boris Vallejo style, it still evokes 80s fantasy elements. The story proper, of course, is submerged in video game sword and sorcery, with a party of adventurers fighting dragons, dark elves, snow imps, trolls, chimeras, and more. While the sword and sandal and the sword and sorcery genres share some overlap, A Game Called Quest contains elements of the neo-peplum genre, having been written post-1990, and by playfully making use of the genre tropes in a unique fashion.2 Basically, a contemporary-written book that leverages the sword and sorcery genre but via an 80s retro-gaming framework.

There is some fortuitous irony in that Donny is able to get Quest over Pac-Man. Various times through the story, Donny or Kevin exclaim how Quest is the greatest game ever.This is in stark contrast to the Atari 2600 version of Pac-Man that Donny had been pining for. This was the first home console port of Pac-Man, though it differs wildly in quality to the superior arcade version. Though initially a best seller, the port’s poor quality eventually had a negative impact to both Atari (who had manufactured an excessive number of cartridges)and the overall image of the video game industry. These would be elements that led into the video game crash of 1983.5

Poor reception of Pac-Man aside, there is a greater link between Pac-ManQuest and fantasy games as they appeared on early consoles. The 2600 port of Pac-Man was programmed by Tod R. Frye who would go on to program the Swordquestseries of games for the 2600. Swordquest consisted of three games, EarthworldFireworld, and Waterworld with a fourth release, Airworld, being unreleased (though a version would appear on the Atari 50: The Anniversary Celebration compilation released in late 2022). The Swordquest games were not RPG games but instead adventure-puzzlers. Taking place in a fantasy world, players would move between rooms, dropping off items and solving puzzles. The innovative feature of the Swordquest games, much like Quest, is the ARG/metagame aspect of it: accomplishments in the game could impact the real world. In Swordquest, clues are unveiled within the game and crossed referenced in an accompanying comic book. Solving these puzzles would offer the player opportunities to win real world treasures created by the Franklin Mint: the Talisman of Penultimate Truth from Earthworld, the Chalice of Light from Fireworld, the Crown of Life from Waterworld, the Philosopher’s Stone from Airworld and ultimately the Sword of Ultimate Sorcery. The series was ultimately cancelled after the limited release of Waterworld and Atari was purchased by Tramel Technology.It is quite uncanny that Quest attempts to blend a video game with the real world in its narrative while the Swordquest series was, in every practical sense, actually able to perform this feat. 

A Game Called Quest is not the best written work as Larsson doesn’t posses either the technical writing or storytelling acumen to truly accomplish what they set out to do. However, the fragments that do exist, the intersection of 80s nostalgia and the sword and sorcery genre via retro-gaming, is a stand out, well executed aspect of the novella. It’s definitely aninteresting take on the sword and sorcery genre as well as a refreshing nostalgia piece that attempts to work with specific80s tropes that are not as popular as others.

Endnotes

  1. “Dwarf Night on a Winter Cold,” Shutterstock, accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.
  2. A few of the tenants of neo-pepla is that while it is applicable mostly to the sword and sandal stories, it has a universality that is can be applied to stories with shades of sword and sandal and encourages different styles (especially post-modern) of storytelling as well. The genre is also not restricted to films, but instead is a true transmedia genre thatcan be found in television, video games, comic books, music, literature, and other media as well. Nicholas Diak, introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, ed. Nicholas Diak (Jefferson, NC: McFarland, 2017), 6-14
  3. S. J. Larsson, A Game Called Quest (Hobart, Tasmania: Severed Press, 2018), 18, 130.
  4. Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World (New York: Three Rivers Press, 2001), 236.
  5. Ibid., 239.
  6. Eric Grundhauser, “The Quest for the Real-Life Treasures of Atari’s Swordquest,” Atlas Obscura, last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Bibliography

Diak, Nicholas. Introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, 4-19. Edited by Nicholas Diak. Jefferson, NC: McFarland, 2017. 

“Dwarf Night on a Winter Cold.” Shutterstock. Accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.

Grundhauser, Eric. “The Quest for the Real-Life Treasures of Atari’s Swordquest.” Atlas Obscura. Last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001. 

Larsson, S. J. A Game Called Quest. Hobart, Tasmania: Severed Press, 2018. 

Categories
News

News Roundup W/E 2022-02-27

Personal / Website News

New Episodes of the H. P. Lovecast Podcast

It’s the end of the month, we’ve got not one – but two! – new episodes of the H. P. Lovecast Podcast online.

Thumbnail by Michele Brittany

First, on H. P. Lovecast Present: Fragments, we have a longer form interview with author/editor/podcast Eric Raglin. We discuss his podcast, Cursed Morsels, and his recently released anthology, Antifa Splatterpunk. The episode can be streamed at this listing at our Buzzsprout website.

Thumbnail by Michele Brittany

Next, we have our monthly Transmissions episode. In this episode, as part of our support for Bram Stoker preliminary ballot/final ballot folks, we interview Mathias Clasen, Angela Yuriko Smith, Aric Cushing and Logan Thomas. This episode can be streamed at this listing at our Buzzsprout website. Of course, both episodes can be listened to via your podcast app of preference.

Scholars from the Edge of Time

Michele and I had our monthly Scholars from the Edge of Time appearance on Hercules Invictus’ program. In this episode we talk about Barbarella! Check it out on BlogTalkRadio.

There’s No Such Thing as Vampires Release

Aric Cushing and Logan Thomas (see podcast above) are the creative team behind the retrowave 80s inspired film, There’s No Such Thing as Vampires.

Poster courtesy of Logan Thomas

While Cushing and Thomas appeared on our podcast, years ago we appeared in their film! Michele and I had the opportunity to play dead bodies in There’s No Such Thing as Vampires, and what an awesome experience it was.

Let the bodies hit the floor.

The movie has now been officially released to the home watching markets: it can be rented on Amazon Prime or bought on Blu-Ray (which is full of lots of features, including a “making of” documentary). Thomas’ synthwave soundtrack can even be bought from Amazon Music. Check it all out!

Things in the Well Closing Shop

Small press publisher Things in the Well is in the process of shuttering its operations. This means two anthologies they’ve published that I have stories in will be out of print.

Trickster’s Treats #3: The Seven Deadly Sins, which contains my story “Journey to Agharti,” already has the Kindle version delisted from Amazon. There are only two physical copies left.

Guilty Pleasures and Other Dark Delights, which contains my story “Seamed Stocking Summoning Circle,” still has Kindle and physical copies for sale.

Act fast on these books! I don’t have any upcoming venues to have the story/drabble republished, so it will be a while before they see print again. Editors interested in republishing these pieces in other anthologies, feel free to contact me.

Highlander Call for Papers

Michele has an active CFP on the Highlander franchise. She is looking for essays on the Highlander movies, the television show, comics, everything.

If you’re interested, check out the CFP at her website and please share with others. With a possible reboot on the horizon, this is definitely a book you want to be a part of. 

Unofficial Emmanuelle / Black Emanuelle CFP

Sometime in the latter half of 2022 (after I am finished with AnnRadCon 2022) I plan on publishing an official CFP calling for essays on Emmanuelle and its sequels and spinoffs, Black Emanuelle and its sequels, and all other Emmanuelle knockoffs. I already have an interested publisher, but I want to present to them a fully laid out TOC for an ambitious collection as this.

Though my CFP will not go live until later 2022, if you have any interest in being a part of this collection, let me know! Send me an email or social media message (see my about me page for contact info) to let me know your interest. If you have an abstract already, even better.

General Neo-Peplum News

Matt Page Podcast Appearance

Matt Page, author of the upcoming 100 Bible Films, had an appearance on The Online Movie Show with Phil Hall podcast, where, of course, Biblical pepla was brought up.

One Will Fall Online Comic

Bernie Gonzalez, one of the co-hosts of the Fan2Fan Podcast, has an online Viking/barbarian/neo-peplum comic hosted at Instagram called One Will Fall.

By Bernie Gonzalez

Check it out on Instagram / at onewillfall.com.

Son of Samson Re-release

Kino has a product page for their Son of Samson release. Slated to be released 2022-05-10.

Categories
News

News Roundup W/E 2021-03-07

Personal / Website News

Neo-Medievalism Media CFP

Last week the CFP for the neo-medieval project came to an end. I’ve spent the last week juggling the project and came to the decision to shutter it for the simple reason that I did not receive enough abstracts to justice the project to any publisher. The medieval project is officially dead. However, keep an eye out here later in the year for a CFP for a different project. Thank you to all who submitted.

Podcast News

New episode of the H. P. Lovecast Podcast is live! In this episode Michele and I discuss “The House on Curwen Street” and “The Watcher from the Sky” both from August Derleth’s The Trail of Cthulhu. The episode is available on our Buzzsprout website or via the Podcast application of your preference.

General Neo-Peplum News

Swords, Sandals, and Synthwave

It’s not often the synthwave genre dives into subject matter older than the 80s, let alone into antiquity, yet The Midnight (retro wave band) is releasing a new LP called Horror Show that contains a track called “Neon Medusa.” The LP is available for pre-order on vinyl, cassette, and digitally at the band’s Bandcamp page and will be released March 19th. 

Clash of the Titans 2010 on HBO Max

Article at Looper praising Clash of the Titans 2010 remake and encouraging folks to check it out on HBO Max.

Peplum Erotica Gaming

Ubisoft isn’t the only publisher/developer that has the market cornered in sword and sandal gaming, with their Assassin’s Creed series and Immortals Fenyx Rising. There is a WIP game on steam called Slaves of Rome that takes an erotic approach to the genre.

Slave of Rome banner provided by the developers

The game appears to be a BDSM simulator that allows players to create, train, trade, and have sex with enslaved persons in an ancient Roman setting. More info about the game can be found on the developer’s Patreon, Twitter, and Reddit.

SPQR Comic Ships

After a few minor setbacks and misprints, Riley Hamilton’s Kickstarted comic SPQR issue #1 has begun being shipped. If you didn’t contribute to the Kickstarter, no worries, the comic is available for purchase at Hamilton’s website.

I contributed to the Kickstarter so I reckon my copy will arrive in the next few weeks, so stay tuned for some sort of write up about it.

Rest in Peplum

British actress Nicola Pagett passed away at the age of 75 from a brain tumor. She played Messalina in an episode called “Claudius” in the 1968 miniseries The Caesars and Talia in The Viking Queen (1967).