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News Roundup 2025-04-20

Personal / Website News

Comic Book Review: Vanya #01

New comic book review is up at my website!

I’ve got a backlog of indie comics from Kickstarter I want to get caught up on, including the erotic jungle girl comic Vanya.

Vanya is already on issue seven of a twelve issue run, so I’ve got a wee bit of catching up to do. You can read my review of issue one right here. These Vanya reviews will also be published in forthcoming issues of the National Capital Panthans Journal.

As I go through the comic book backlog/tbr pile, expect to see reviews for Vanya, Death Nell, Yor, Sectaurs, Born of Blood, SPQR, and Alicia Carter.

Citation News

It’s been a while, but here is some new citation news!

Version 1.0.0

My masters thesis, “Danza Macabra: The Reevaluation of Antonio Margheriti Through His Film Castle of Blood” is cited by an essay in the collection Un oceano di stile: Produzione e consumo di Made in Italy negli Stati Uniti del dopoguerra. I’m not sure which one, but if you know, let me know.

ECOF 2025

In September of 2025 there will be an Edgar Rice Burroughs Chain of Friendship (ECOF) event down in Willcox, AZ. This event is to celebrate the 150th birthday of Burroughs while also honoring him with a plaque in the town due to his stationing with there the 7th U.S. Calvary in the 1890s. (Note: another ERB convention was held in Willcox back in 2019 and an event recap of that can be read at ERBZine #7059).

Here is a flyer for the 2025 event:

I’ll share more information about the event as I find out more on my website updates. Michele and I will be in attendance for this convention, so I’ve added it to the appearances section of my website as well. 

Publishing Recap

Below is a recap of my external publishing endeavors so far in 2025.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #2″ reprinted in the National Capital Panthans Journal #332.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #3″ reprinted in the National Capital Panthans Journal #333.

“Tarzan Cocktail: Deconstructed – Reconstructed” reprinted in the National Capital Panthans Journal #335.

Original can be read here.

“There’s Always Room” in Merry Creepsmas: The Red Book. Edited by Parth Sarathi Chakraborty. Wicked Shadow Press, 2025.

“Tagliolini al Tarzan: Interview with Actress Bella Cortez on Taur the Mighty” in The Burroughs Bulletin #109. Edited by Henry Franke III. February, 2025.

Miscellaneous Tidbits

Some fun things and shout outs from these past few weeks.

Game On Expo 2025

Game On Expo had its ten year anniversary earlier this month and Michele and I attended it on Sunday. It was our first time going to a fairly big-big pop culture-centric con since before Covid times. We had a lot of fun, and would definitely go again next year, and go for multiple days as we didn’t get to partake in many of the activities or panels. We mostly stuck with checking out the vendors and, of course, meeting some of the cool guests! I wanted to share the loot I took in to get autographed.

Autographed Loot

Note, some of the below images are actually slideshows. So make sure to click on the little arrows to cycle through.

Spy Hunter

First up being autographed is my Game Boy Advance copy of Spy Hunter / Super Sprint.

Brian F. Colin was one of old school video game designers who was a guest at the con. He is perhaps best known for creating the arcade classic Rampage, but also Arch Rivals and General Chaos.

One of the many games he worked on as an artist at Midway was Spy Hunter, another hugely successful arcade game that saw many ports.

Back in the bid 2010s I was neck deep in Eurospy and espionage in popular culture (which would lead to my essay on Italian Eurospy films for Michele’s James Bond in Popular Culture book). I wound up finding a never opened, CIB copy of Spy Hunter / Super Sprint (not sure where, another con or maybe even eBay), so this has port of Spy Hunter has been in my collection for quite a while.

Colin was extremely happy to sign the box for the game. He remarked he had never seen this port before. He was super nice, friendly, and energetic to talk to. Scroll through the gallery above to see the contents of the GBA game, along with some Rampage stickers I bought from Colin.

Atari 50

The next old school game designer I met was Howard Scott Warshaw.

Warshaw worked at Atari in the early 80s, his first game being Yar’s Revenge. His last game was the infamous Atari release of E. T., which was the straw the broke the camel’s back, facilitating the great video game crash in the US in the 80s.

I’m not a real big Atari aficionado, I love the history of the company more than the games. However, a few years ago I plucked up Atari 50, which is basically 50% compilation of Atari games and 50% documentary/museum about the company. Part of its content was a handful of Atari Jaguar games, an extremely rare treat to play!

Warshaw’s Yar’s Revenge is on the compilation, along with interviews with him talking about creating the game and working at Atari. Super insightful.

Warshaw graciously signed my copy of Atari 50 and I bought a copy of his autobiography, Once Upon Atari, which he also signed (see sideshow above). As Reb Brown signs copies of Yor, the Hunter from the Future as “Yor’s Truly”, Warshaw signs his stuff “Yar’s Truly”. Love it.

Earth Defense Force 2025

“EDF! EDF!”

“They killed Tiny!”

I have a lot of memories playing the three Earth Defense Force games on the Xbox: Earth Defense Force 2017, Earth Defense Force 2025, and Earth Defense Force: Insect Armageddon. These game offered a split screen, couch co-op opportunity for Michele and I to play a video game together, and one that wasn’t too hard either. Pick up a gun and shoot all the giant ants, spiders, robots, and UFOs. Hella fun. So, I have lots of fond memories of these games and playing with Michele.

Voice actress extraordinaire Erika Harlacher was one of the many VO guests in attendance for the Game On Expo. I’m not 100% familiar with her work, she does a lot of anime, which I’ve been out of the loop of for 10-20 years. EDF proper does not have characters per se, just unnamed soldiers that are canon fodder for the insect hordes. Harlacher voices the flying Valkyrie soldiers, which is really cool. Means a lot to me to have this game signed by someone involved with it. And she drew a bug by her signature too!

Note: EDF 2025 originally came out in 2014, and 2025 seemed so far away back then. And now here we are, living in the future, living in 2025. Should I expect to see UFOs fill the skyline, dropping a legion of ants and spiders on the Earth?

Cyberpunk 2077

Awww yiss. Cyberpunk 2077!

I never played the Witcher games, but I knew they were good. I love the cyberpunk genre, though never played the Cyberpunk TTRPG. I was super excited for this game when it was released. When it came out, however, it was a big, buggy mess. So, I sat on getting it for a while. Then CD Projekt fixed the game and expanded on it with the Phantom Liberty DLC, and apparently really redeemed themselves. Now it was a good time to pluck up the game, and it was amazing.

Jane Perry was another voice actress in attendance at the con. Her work I am much more familiar with, having played the Hitman games and lots of other titles she’s been a part of: Robocop, 007 Legends, and others. In Cyberpunk 2077 she voices Rogue Amendiares, one of the important characters in the last half of the game. She was a love interest of Johnny Silverhand and was part of the assault on Arasaka Tower with him. She rules.

Return of Monkey Island

Finally, my boxset of Return to Monkey Island from Limited Run Games, signed by artist Dev Madan.

I’ve played the Monkey Island games since I was a wee wee wee kid on our old 486. The before times of having proper internet, it was a S T R U G G L E getting through that first game. One of my best friends, Kris, and I would crowd around the computer shouting out all ideas to solve the adventure game’s puzzles.

I wasn’t able to play Monkey Island 2 until around two decades later when it got a digital release on Xbox Live Arcade. I had a Big Box PC version of Curse of Monkey Island (and I still do, I think?), and my PS2 copy of Escape from Monkey Island which I bought and played when I was a broke college student. I grew up playing all the point and click adventure games from LucasArts and Sierra, and still have a soft spot for them.

I was excited when the newest, and it looks like last, Monkey Island game, Return to Monkey Island, got an ornate console release. It was a fun game, with a bittersweet ending. But, when I was looking at the guest list for Game On Expo and saw Dev Madan (an icon of point and click games), listed on it, I just had to have him sign Return to Monkey Island (which he did art for), a series that has been near and dear to me forever.

“I can’t use the skeleton arm with that!”

News from Friends

Cool kids I know have been busy lately! Here are some signal boosts I’d like to give out.

New Ride the Stream Episodes

Michele and Travis have some brand new episodes of their Ride the Stream vidcast online at YouTube. They dive into the next few episodes of Lost.

Here is their discussion of episode 15 from season 1:

And here is their discussion of episode 16:

New episodes drop every Friday on YouTube. Keep an eye on their YouTube channel, or give them a follow on Bluesky.

New Fan2Fan Episodes

Bernie and Pete have some new episodes of their Fan2Fan podcast online.

They have episodes online talking about the ill fated Roger Corman Fantastic Four film. Here is part one of their conversation:

Fantastic Four is Doomed Part 1 Fan2Fan Podcast

And here is part two:

Fantastic Four is Doomed Part 2 Fan2Fan Podcast

Older episodes of Fan2Fan can be found at its Libsyn page.

The Chosen Cast Interview

Matt Page (author of 100 Bible Films and the dude behind the Bible Films Blog) recently did an interview with two cast members of the Biblical peplum TV series The Chosen: Shahar Isaac (Simon Peter) and Vanessa Benavente (Mother Mary). Check out the interview on Youtube:

Categories
Peplum

Weekend Rental: 80s Sword and Sorcery and Retrogaming in A Game Called Quest

Note: This essay was first published in the autumn of 2018 in the Letters from Thanator zine that is part of S. T. Joshi’s Esoteric Order of Dagon APA. This essay has been updated with corrections to spelling, word usage, and various clarifications. 

A Game Called Quest is author S. J. Larsson’s third book, after 2016’s Megalodon: Apex Predator and 2017’s Total Immersion. Published with Severed Press, (as with his other two titles), A Game Called Quest concerns brother and sister Donny and Amanda, joined by friend Kevin, as they play a video game on the Atari 2600 entitled Quest which seemingly has VR capabilities that puts them into a fantasy world called Quintarria. The novella itself has issues: misspellings pop up more frequent than they should and Larsson doesn’t appear to be up to task to convey the story at an appropriate pace and consistent fashion. Despite these shortcomings, A Game Called Quest is noteworthy for its attempt at blending retro-modernism in the form of 80s nostalgia that has surfaced in the past decade along with the neo-peplum/sword and sorcery genre. The ongoing wave of 80s nostalgia is mostly preoccupied with the era’s horror aspect, (as evident in the Netflix series Stranger Things), and Miami Vice-esque aesthetics and for the most part eschews the sword and sorcery element that were popular during the decade. A Game Called Quest’s intersection of 80s retro-ism and sword and sorcery is its strongest facet and deserves exploration. 

Personal copy of A Game Called Quest.

This short-form article will first provide a plot summation of A Game Called Quest followed by an attempt to unearth both the 80s retro-modernism and sword and sorcery elements in the story. Next, additional contextualization will be pointed out between the text and the real world, specifically regarding the usage of Pac-Man and how A Game Called Quest relates to other early console fantasy games, some that flirt with ARG (alternate reality game)-elements, akin to Quest’s VR immersion. 

A Game Called Quest centers on Donny, a fourteen year old freshman trying to purchase a copy of Pac-Man for the Atari 2600 on launch day, but is thwarted by class bullies Brian, Duff, and Ernie. His punk-rock sister Amanda takes him and Kevin, a not-quite-a-friend of Donny’s, to purchase something else to cheer them up. They wind up in a mysterious trinket store where the eccentric proprietor, Royee, rents them an Atari game he created himself: Quest. The three take the game, along with its various peripherals, back home and play it. They are plunged into a fantasy world called Quintarria, with Donny assuming the role of a wizard and party leader, Amanda an elf archer, and Kevin a dwarf warrior. The three set off to save the kingdom, leveling up by killing monsters and bosses while gaining new skills and abilities in the process. At the same time, they also combat the real world bullies who intrude on them. The novella ends with the trio beating the VRgame, besting the bullies, and returning Quest to Royee, whose shop mysteriously disappears. 

The 80s was perhaps the last gilded age of the sword and sorcery genre until the Lord of the Rings trilogy attempted to revive it twenty years later. The decade prior saw the cumulation of literary sword and sorcery, with folks like Lin Carter who edited many fantasy anthologies that gave visibility to both new talent and older, obscure works. The 80s saw the genre transcend the literary world and into other mediums, particularly in the cinematic realm. Examples include film adaptations of Robert E. Howard’s Conan such as Conan the Barbarian (1982, John Milius) and Conan the Destroyer (1984, Richard Fleischer), esoteric fare such as Hundra (1983, Matt Cimber), animated endeavors like Fire and Ice (1983, Ralph Bakshi) and even Italian derivatives such as Ator, The Fighting Eagle (1982, Joe D’Amato) and Conquest (1983, Lucio Fulci). The genre was also explored in video games, such as Ironsword: Wizards & Warriors IILegendary Axe and Golden Axe, and tabletop games as with Dungeons and Dragons.

Despite the popularity of the genre, sword and sorcery elements are greatly lacking representation in the current 80s nostalgia trend. Outrun, the aesthetics that dominate 80s retro-ism and so named after the Sega arcade game of the same name, concentrates on components such as neon-magenta colours, vector gridlines, VHS tracking artifacts and faux VHS boxart, a setting sun broken by clouds, fast cars and palm trees. Synthwave, the music genre heavily inspired by the 80s, focuses mostly on horror elements (especially John Carpenter films and his music), as well police elements such as those in To Live and Die in L.A. (1985, William Friedkin), and cyberpunk and 8-bit/16-bit video game aesthetics. Movies and television shows such as Stranger ThingsKung Fury (2015, David Sandberg), Turbo Kid (2015, Francois Simard, Anouk Whissell, Yoann-Karl Whissell), and so on, also focus on these facets of the 80s. Stranger Things comes close to tackling the sword and sorcery genre during this time period, with the children in the show playing Dungeons and Dragons in season one and the arcade game Dragon’s Lair in season two. However, depictions of Frank Frazetta-styled barbarians and ruggedly harsh but fantastic worlds are absent in the present day trend of retro-modernism. Most sword and sorcery depictions appear in shows such as Game of Thrones, but even that series has its own identity and does not rely on 80s homage. The Fox television show Son of Zorn is perhaps the closest example of sword and sorcery done in a retro-modern fashion. Son of Zorn was a live action sitcom with a cartoonish He-Man inspired character named Zorn inserted into the “real world” à la Who Framed Roger Rabbit (1988, Robert Zemeckis) and Cool World (1992, Ralph Bakshi). The show was not a success and was cancelled after its first season. 

Therefore, while the greater outrun, synthwave, and retro-modernism movements are concerned with exploring the horror, retro-tech, cyberpunk and Miami Vice elements of the 80s, A Game Called Quest differentiates itself within 80s revivalism by centering itself at the crossroads of retro-gaming and the sword and sorcery genre while borrowing heavily from other popular and cult 80s stories. To begin with, A Game Called Quest shares much in common with The NeverEnding Story (1984, Wolfgang Petersen): both involve bullies harassing a young protagonist and a sequence in which the youth visits a store and procures an item (a book in The NeverEnding Story and a video game in A Game Called Quest) that transports them to a fantasy world full of magic and populated by fantastic beasts and denizens. There are also shades of Labyrinth (1986, Jim Hensen) and Tron (1982, Steven Lisberger) present in A Game Called Quest as well, with both films involving heroes going to another world, with Tron complimenting the video game aspect and Labyrinth the fantasy aspect. Though made in the early 90s, it should be pointed out that A Game Called Quest’s plot anticipates Full Moon Entertainment’s Arcade (1993, Albert Pyun) in which teenagers are transported into a virtual video game world. 

Regarding the 80s sword and sorcery elements, attention should first be directed to the novella’s cover. The artwork is a stock piece of art called “Dwarf Knight on Winter Cold” by Vuk Kostic1 that depicts a heavily armored dwarf in a forest during a winter’s night. The placement of the artwork against a solid red background and the typeface of the title has the cover replicate the box art of an old Atari video game. Though the dwarf isn’t quite in the Frazetta or Boris Vallejo style, it still evokes 80s fantasy elements. The story proper, of course, is submerged in video game sword and sorcery, with a party of adventurers fighting dragons, dark elves, snow imps, trolls, chimeras, and more. While the sword and sandal and the sword and sorcery genres share some overlap, A Game Called Quest contains elements of the neo-peplum genre, having been written post-1990, and by playfully making use of the genre tropes in a unique fashion.2 Basically, a contemporary-written book that leverages the sword and sorcery genre but via an 80s retro-gaming framework.

There is some fortuitous irony in that Donny is able to get Quest over Pac-Man. Various times through the story, Donny or Kevin exclaim how Quest is the greatest game ever.This is in stark contrast to the Atari 2600 version of Pac-Man that Donny had been pining for. This was the first home console port of Pac-Man, though it differs wildly in quality to the superior arcade version. Though initially a best seller, the port’s poor quality eventually had a negative impact to both Atari (who had manufactured an excessive number of cartridges)and the overall image of the video game industry. These would be elements that led into the video game crash of 1983.5

Poor reception of Pac-Man aside, there is a greater link between Pac-ManQuest and fantasy games as they appeared on early consoles. The 2600 port of Pac-Man was programmed by Tod R. Frye who would go on to program the Swordquestseries of games for the 2600. Swordquest consisted of three games, EarthworldFireworld, and Waterworld with a fourth release, Airworld, being unreleased (though a version would appear on the Atari 50: The Anniversary Celebration compilation released in late 2022). The Swordquest games were not RPG games but instead adventure-puzzlers. Taking place in a fantasy world, players would move between rooms, dropping off items and solving puzzles. The innovative feature of the Swordquest games, much like Quest, is the ARG/metagame aspect of it: accomplishments in the game could impact the real world. In Swordquest, clues are unveiled within the game and crossed referenced in an accompanying comic book. Solving these puzzles would offer the player opportunities to win real world treasures created by the Franklin Mint: the Talisman of Penultimate Truth from Earthworld, the Chalice of Light from Fireworld, the Crown of Life from Waterworld, the Philosopher’s Stone from Airworld and ultimately the Sword of Ultimate Sorcery. The series was ultimately cancelled after the limited release of Waterworld and Atari was purchased by Tramel Technology.It is quite uncanny that Quest attempts to blend a video game with the real world in its narrative while the Swordquest series was, in every practical sense, actually able to perform this feat. 

A Game Called Quest is not the best written work as Larsson doesn’t posses either the technical writing or storytelling acumen to truly accomplish what they set out to do. However, the fragments that do exist, the intersection of 80s nostalgia and the sword and sorcery genre via retro-gaming, is a stand out, well executed aspect of the novella. It’s definitely aninteresting take on the sword and sorcery genre as well as a refreshing nostalgia piece that attempts to work with specific80s tropes that are not as popular as others.

Endnotes

  1. “Dwarf Night on a Winter Cold,” Shutterstock, accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.
  2. A few of the tenants of neo-pepla is that while it is applicable mostly to the sword and sandal stories, it has a universality that is can be applied to stories with shades of sword and sandal and encourages different styles (especially post-modern) of storytelling as well. The genre is also not restricted to films, but instead is a true transmedia genre thatcan be found in television, video games, comic books, music, literature, and other media as well. Nicholas Diak, introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, ed. Nicholas Diak (Jefferson, NC: McFarland, 2017), 6-14
  3. S. J. Larsson, A Game Called Quest (Hobart, Tasmania: Severed Press, 2018), 18, 130.
  4. Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World (New York: Three Rivers Press, 2001), 236.
  5. Ibid., 239.
  6. Eric Grundhauser, “The Quest for the Real-Life Treasures of Atari’s Swordquest,” Atlas Obscura, last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Bibliography

Diak, Nicholas. Introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, 4-19. Edited by Nicholas Diak. Jefferson, NC: McFarland, 2017. 

“Dwarf Night on a Winter Cold.” Shutterstock. Accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.

Grundhauser, Eric. “The Quest for the Real-Life Treasures of Atari’s Swordquest.” Atlas Obscura. Last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001. 

Larsson, S. J. A Game Called Quest. Hobart, Tasmania: Severed Press, 2018.