Categories
Essays

Just Here for the Boo!s: Becca Boo Issue Two

Becca Boo, the ditzy bombshell who awoke one morning in a grave and deduced that she was a ghost, finds herself as an actual ghost when she is hit by a truck. Though Death comes for Becca, he becomes distracted at the prospect of hooking up with a talented lady, and takes off. Becca looks through Death’s book and reads that she is bound for Hell, and uses the opportunity to flee. 

Over the next few months Becca finds herself haunting mirrors, where adolescent men summon her by repeating her name. However, urban legend icon Bloody Mary takes umbrage at Becca infringing on her turf. Bloody Mary’s anger is short lived as Becca Boo is able to charm and bed her. As the two undead ladies become acquainted with each other, a knock as the door announces someone sinister has arrived for Becca. 

The ending of issue one put Becca Boo in a narrative crossroad. The story of Becca Boo could have continued with the idea of Becca not actually being dead, but maintaining her insistence that she is a ghost, and interacting with the world accordingly. The second option is to have Becca become a ghost and influencing the living world in comedic ways, going the route of movies such as Beetlejuice (1988), Bill and Ted’s Bogus Journey (1991), and Frighteners (1996). The former would have been much more challenging to write but it would have kept the comic exploring an iteration of ghost-comedy that is not often done. The latter is the safer and easier option, so it is understandable that the writers of Becca Boo decided to go the route of making Becca a ghost. 

Issue two of Becca Boo maintains the comedic tone of issue one with some fun delighters. Becca Boo dips into parody territory by having a Ringu-esque Bloody Mary, covered in blood and tattered clothing, becoming an erotic apparition. Becco purrs to Mary “You know what happens when you change a few ingredients in a Bloody Mary? You get a cosmopolitan.” She is technically not wrong, (take out everything but the vodka and replace with cranberry juice, Cointreau, and lime juice), she just has a different grasp on what “few” means. But in a strange, Becca Boo sort of way, there is some insight to be had in her proverb. 

The cast of characters in the second issue is broadened with the introduction of Bloody Mary and Death, providing Becca more opportunities to interact with others, be them living, dead, or undead, providing more venues for comedic dialogue and situations.

The art maintains the same consistency as with issue one, with all the characters looking fleshed out and detailed. The majority of issue two takes place indoors, but attention has been paid to make sure the rooms, walls, et al. look interesting and not generic. Where a time-pressed artist would simply have an empty wall to save time, Bloody Mary’s flat is adorned with weird-circular art pieces (gold records?) and plants. Unlike issue one, issue two of Becca Boo only contains one scene of sexual intercourse, but it is stretched longer over more panels, adding an underscored element of intimacy between Becca and Bloody Mary.

As with issue one, issue two of Becca Boo was a crowdfunded endeavor. The campaign met almost all the stretch goals of cards, magnets, etc., but the publisher, Obscura, failed to include the bonus items with my pledge, so I unfortunately cannot comment on them as I typically do with these indie comic reviews. Fun comic, but terrible fulfillment, which is waved away under the risks of pledging to a Kickstarter, and that these items are simply “extras.”

Disappointing fulfillment aside, the product proper of Becca Boo is what matters. Becca Boo continues to be fun and sexually playful. Despite Death’s notes indicating she has lived a “vapid..drunk..driven by libido” life, Becca’s heart is in the right place, giving readers a worthwhile character to latch onto and worry about what will happen to her as she negotiates the afterlife looking for redemption. 


More information on Becca Boo can be found at the following websites:

Categories
News

Biweekly News Roundup 2024-07-28

Personal / Website News

Fred Phillips Interview

Back in 2018 I did an interview with poet Fred Phillips that was published at the Witch Haunt. However the website has been shuttered.

Because of this, I have republished the interview here at my website. It can be read here.

Panthans Journal #327

The newest issue of the The National Panthans Journal has been published. This issues contains a re-print of my review of Carson of Venus: The Flames Beyond #2.

If you’re interested in receiving copies of Panthans, contact Laurence Dunn at laurencegdunn @ gmail dot com (sans spaces).

Scholars from the Edge of Time

For the July episode of Scholars from the Edge of Time Michele and I decided to look at a film that is pretty new: She is Conann (2023) by Bertrand Mandico.

The episode can be streamed on YouTube.

Publishing Recap

Below is a recap of my publishing endeavors so far in 2024.

Comic Book Review: “Carson of Venus: The Flames Beyond #1″ reprinted in the National Capital Panthans Journal #326.

Comic Book Review: “Carson of Venus: The Flames Beyond #2″ reprinted in the National Capital Panthans Journal #327.

From the Archives

This following podcasts episodes and articles were published from 7/8 to 7/28:

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my paths. Links to these will also be in the CFP page on the navigation bar.

Occult Detectives

Edited by Michael Goodrum, Kris Mecholsky, and Philip Smith

The occult detective has a long history. Depending on how one defines the genre, occult themes coincide with the earliest detective fiction and theatre, 公案小說 (gong’an, or crime-case) stories from the Song dynasty (13th-14th century), which often featured supernatural appearances and interventions. To Anglophone audiences, however, the figure is, perhaps, most closely associated with the decades that followed the founding of the Society for Psychical Research in London in 1882. While Sherlock Holmes dedicated much of his efforts to exploding notions of the supernatural, most famously in The Hound of the Baskervilles (1902), other detectives both drew on and fought against the occult. Making his debut in 1898, Flaxman Low is perhaps the first to fit the (inevitably) loose model of the occult or psychic detective. Driven by a late Victorian interest in the occult and ghost-hunting, though, Low was rapidly followed by a stream of successors, a connection that continues to the present with new detectives appearing well into the 21st century in a wide variety of media (including novels, short stories, comics, theatre, television, film, games, and more). Horror and crime fused in weird fiction in the pulps; in comics such as Hellblazer and Dead Boy Detectives; in video games such as Alan Wake and Alone in the Dark; in TV shows such as Twin Peaks and True Detective; and in films such as The Exorcist III and The Sixth Sense, to name just a few.

The editors seek essays of ~4,000 words. Topics should include occult detectives and any text which sits at the intersection of detective and horror narratives. Texts can be of any medium or time period. Some possibilities include, but are not limited to, the following figures, genres, or texts:

  • Gong’an (Judge Dee and/or Judge Bao in any medium)
  • Abraham Van Helsing (in any medium)
  • Flaxman Low
  • John Silence
  • Luna Bartendale
  • Carnacki the Ghost-Finder
  • Fantastic/horror noir (e.g., Night Has a Thousand Eyes, Angel Heart)
  • Hellblazer and John Constantine (in comics and film)
  • Hellboy (in comics and film)
  • The Exorcist series (in novels and film)
  • Stephen King (in any medium)
  • Buffy the Vampire Slayer and Angel (in television, film, and comics)
  • The X-Files
  • Twin Peaks
  • Supernatural
  • Alan Wake
  • Ed Brubaker’s Fatale

Essays should be accessible but touch on big ideas, using a single text, author, artist, or director as a lens to comment on the genre(s) and themes at play. We particularly encourage contributions that take an international, cross-cultural perspective, and/or touch on topics of queerness, ethnicity, gender, and disability.

Proposals of up to three hundred words due by 29 September 2024 to occultdetectivesbook@gmail.com Final drafts for accepted proposals will be due by 30 March 2025. Each essay will be subject to editorial review; authors should expect to undertake at least one round of revisions before final acceptance.

Genre and Video Games

We are seeking short chapters of approximately 2,500-2,700 words for an edited collection on literary genres in video games. We invite submissions for all five of the genres: Fantasy, Historical fiction, Romance, Horror/Gothic, and Science Fiction, that the collection endeavours to explore.

The collection fits into an ongoing genre studies series and will examine how literary genres function in video games, thereby bringing video games into the existing literary canon of genre studies. Each subsection will explore key themes in the existing canon while expanding on the interactive elements of video games that update and/or alter existing conversations about genre. The essays will be educational and accessible in nature with the aim of producing a comprehensive teaching companion for future courses in game studies, game development, or the digital humanities.
This call addresses all five general genre areas the collection seeks to address. These are meant to be general categorizations, but we encourage submissions that also move into inter- or cross-genres, as many of these genres overlap and share different features in both games and literary studies.

Topics that might be considered (but are not limited to):

  • Fantasy
  • The Prominence of Fantasy Games and Nostalgia
  • Fantasy Race and Colonization
  • Non-Western Fantasy
  • Resource-Gathering and Digital Landscapes
  • Pseudo-Medievalism in Fantasy Game World
  • Historical Fiction
  • (Pre)Industrialism & economy and/or class dynamics
  • Feudalism
  • Monarchy and/or Empire
  • Colonialism
  • Myth and Storytelling (written, oral or otherwise)
  • Gender and/or sexuality
  • Disability
  • Romance
  • Player Character (PC) and Non-Playable Character (NPC) Agency
  • Queer Romance Routes
  • LGBTQ2IA+ Representation
  • Digital Sex, Consent and AI Romance
  • Romantic Subplots Across Genres
  • Horror/Gothic
  • Queer Horror and the Monstrous ‘Other’
  • Gothic Games and the Undead Past
  • Haunted Digital Landscapes
  • Consumption Horror: Parasites, Vampires, and Cannibals
  • Speculation and Apocalyptic Horror
  • Science Fiction
  • Digital Posthuman Landscapes and Mitigating Climate Nihilism
  • Human/Technology Interactions and the Rise of Artificial Intelligence
  • Space Exploration and Colonization
  • Speculative Dystopias and Projected Futures
  • Alternative Futurisms

Particular interest will be paid to pieces that engage with Indigenous and Non-Western perspectives in the chosen game or through the chapter’s proposed scholarship.

Please submit an abstract of 250-300 words alongside a brief (100 word) bio to genreandvideogames@gmail.com by the date below.
Abstract due by: August 15, 2024

Prospective draft due date: December 15, 2024

(Re)Animating the Middle Ages: Adapting the Medieval in Animated Media

Co-organizers Michael A. Torregrossa, Karen Casey Casebier, and Carl B. Sell

Sponsored by Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture


56th Annual Convention of Northeast Modern Language Association (NeMLA)

Philadelphia Marriott Downtown (Philadelphia, PA)
On-site event: 6-9 March 2025

Submission Instructions

In this panel, we seek in particular to build upon the pioneering work of medieval-animation scholar Michael N. Salda and provide additional insights into the ways medieval-themed animation has impacted our contemporary world. Presenters might explore anime, cartoons, films, games, shorts, and videos produced through traditional ink-and-paint, stop-motion, claymation, or computer-generated imagery. Selections should represent and/or engage with some aspect of the medieval, such as artifacts, characters, settings, themes, etc., presented as central to the narrative, tangential, or appearing solely as cameos.

For ideas and support, please see our list of representative texts and resource guide devoted to studies of medieval-themed animation.

All proposals must be submitted into the CFPList system by 30 September 2024. You will be prompted to create an account with NeMLA (if you do not already have one) and, then, to complete sections on Title, Abstract, and Media Needs.

Notification on the status of your submission will be made by 16 October 2024. If accepted, NeMLA asks you to confirm your participation with the session chairs by accepting their invitations and by registering for the event. The deadline for Registration/Membership is 9 December 2024.

Thank you for your interest in our session. Please address questions and/or concerns to the organizers at MedievalinPopularCulture@gmail.com.

For more information on the Association for the Advancement of Scholarship and Teaching of the Medieval in Popular Culture, please visit our website at https://medievalinpopularculture.blogspot.com

The Dark Side of Lego: The Gothic Fantastic, and the Uncanny Pleasures of Lego

Lego is everywhere. The ubiquity of the children’s building is both a marvel at its popularity but also the kinds of financial muscle and cutthroat business practice that has seen Disney approach, what sometimes feel, as world domination of the entertainment and leisure industry — there’s no surprise that the Lego and Disney frequently work together.

Unsurprisingly Lego is not all fun and play and whilst much of the “dark side” of Lego can be seen to come making toys for all ages of “children” with no age restriction on who buys or plays
with them (other than a “age suggestion” on the box) there is much of it that purposely Gothic in tone and intent. In part this comes from the other franchises that Lego partners with such as Star
Wars, Jurassic Park, DC Superheroes, and Harry Potter, but they also have their own dedicated series using such themes as Ninjago, special Halloween and monsters series, as well as those promoting villains and even shark attacks in the crossover brands.

Equally unsurprising are the various compromises and missteps that have occurred over gender and ethnicity within the franchise with concerns over inclusion, the “yellowness” of the toys, cultural appropriation, and sets such as Jabba the Hutts’ Mosque/Palace. Some of this can be seen to stem from an under appreciation of the kinds of troubling identity and inclusion issues that are part
of the franchises they choose to deal with and the fandoms that follow them — Lego too has it’s more extreme fandoms amongst the faithful.

With this is what we might term real-world Lego in terms of theme parks (Legolands), shops, conventions and the parent company itself. The kinds of aggressive sales models that power Lego’s increasing global reach often pays little regard to those who work for them, other local businesses in the areas they move in to, or legal action against those deemed to be infringing on their copyrights.

This collection is interested in any aspect of the above or the suggestions below:

  • Gothic aspects of any of the series such as Harry Potter, DC Superheroes, Jurassic Park, Star Wars, Disney Princesses, Mario Brothers (Luigi’s Haunted House), Lord of the Rings, Marvel Superheroes, Ninjago, Scooby Doo, etc.
  • The story arcs of any characters within those Batman, Joker, Lord Garmageddon, Darth Vader etc.
  • How any of the above play out over different platforms, bricks, books, games, accessories, theme parks, conventions, etc.
  • Gothic aspects of standard sets, Lego City, Creator, Dots and portraits, special editions etc.
  • Special sets/figures of vampires, monsters, Halloween, picture books of Dracula & Frankenstein, gothic castles, villains, dinosaurs, sharks etc.
  • Gothicism and play, mash-ups, and fluid Identity in self-creation.
  • Inappropriate Lego or fan interventions: The Simpsons, Lego Rifle, terrorist figures, Lego death camp, Breaking Bad, etc.
  • Lego fandom — Brickipedia, Legopedia, Wiki-Lego — and intersections with toxic fandoms from other franchises (ie Star Wars).
  • Issues around gender and ethnicity.
  • Ihe gothic nature of the company itself.
  • Any other areas that seem gothic in nature or outcome.

Send ideas and/or 300 word abstracts for a prospective collection of essays by 30th November 2024 to Simon Bacon: baconetti@gmail.com

Categories
Lovecraft

Bubbled Up from the Cauldron: Interview with Fred Phillips

Back in 2018 I conducted an interview with weird fiction poetry author Fred Philips that was published at The Witch Haunt. This website, however, has gone defunct. The interview can be read at a Wayback Machine cache of it, but for better posterity, I’ve republished the interview verbatim below. Enjoy! 


Fred Phillips is a poet, scholar and a bibliophile who has lived an adventurous life within various fandoms. He has two collections of poetry from Hippocampus press: From the Cauldron (2010) and Winds from Sheol (2017) and operates his own amateur press periodical, Sercon, for the Sword & Sorcery and Weird Fiction Transit (SSWFT) APA. 

Fred, would you be able to introduce yourself and tell a little bit about your background?

I was born in the same year Lovecraft died, 1937, in a Manhattan maternity hospital near 181st Street near the George Washington Bridge. I was an unwanted child; my father prospered as a hardware-man; my mother was able to afford to hire a wet nurse for me. My mother had one year of high school; in those days the youngest daughters of immigrant middle class Jewish households were expected to work their fingers to the bone to put their older brothers through college. My Uncle, Abraham Herbert Rothman, graduated from the School of Physicians & Surgeons of Columbia University. He married a girl who had her B.A. from CCNY and he opened a pharmacy on Hill Park Avenue, Yonkers, bought a house on King Ave. near the Yonkers Reservoir. They flew and took ocean liners all over the world and changed their car every two years.

My mother was an ignorant Ukrainian mouzhik (peasant). All she wanted was that I earn enough to satisfy the three basic needs of existence: food, clothing, rent. She was so stingy she refused to allow me to have birthday parties since she knew I’d invite my playmates who would have to ask their parents for money to buy me birthday presents. Thus, I was never invited to any of my friends’ birthday parties.

At 14 I joined a Scout troop, #191,District Two, N.Y.Councils. In three years I rose from Assistant Patrol Leader to Assistant Scoutmaster. My Scoutmaster and Assistant Scoutmaster were about to recommend me to be promoted to Scoutmaster because they said I had “charisma,” the ability to inspire devotion and enthusiasm among the younger Scouts. When they met me in mufti (civilian dress) they would snap me a salute to how me respect. At Open School Week in junior high school, my art teacher told my mother, “Mrs. Phillips, if Freddy keeps going this way one day you’re going to see his name lit up in lights.” In high school, because I wasn’t six feet tall, didn’t wear expensive clothing, didn’t drive my own car, and displayed no upwardly mobile expectations, I almost never got a date.

After earning my academic diploma my marks were too low for me to qualify for anything except for city college. I clerked at the Bronx branch of a city-wide chain of retail bookstores, Bookmasters, where I met Dorothea [Dee] Nissen and began courting her. Her father had died of cardiac arrest when she was ten. She and her younger sister, Joan, had to work early; their mother licked stamps for the Democratic Party. I took her to the Bronx Zoo, to concerts, to films. I shared my extensive book collection with her. My destructive witch of a mother tried to persuade me not to marry her.

At sixteen I suffered the first of a matched set of nervous breakdowns and was sent to the Psychiatric Observation Ward of Jacobi Hospital on Pelham Bay Parkway. I was given chemotherapy, recreational therapy, occupational therapy, and psychotherapy. My first psychiatrist was the Chief Psychiatric Resident of Jacobi. My second, Dr. Robert Langs, was a colleague of Dr. John Rosen, the “God” of American psychotherapy. In our recreation room, I played through several Beethoven symphonies on the piano, entirely by ear. When I was in the throes of a serious depression, my mother visited and said my Grandmother, who had doted on me, had died, which drove me deeper into depression. My psychiatrist had to forbid her to visit me till I recovered from my depression.

While clerking at Bookmasters I had taught myself so much the other clerks used to call me “Professor.” Dee (whom I married) persuaded me to register at the SGS (School of General Studies), the night school at Lehman College. As a Bookmasters employee I was given a 40% employees’ discount. When I knew which course I wanted to take, I’d buy the finest book on the subject, take it home and read it until I memorized it. In my “survey” course, Introduction to Anthropology, I raised my hand and asked our teacher, “Would it help if we read Kroeber and Malinowsky?” Excitedly she wrote their names on the blackboard. The kid sitting behind me punched me in the shoulder and hissed, “Shaddup schmuck or she’ll assign them!” I turned coolly around, looked him directly in the eye and replied “You’re taking this course to earn an extra three points. I’m taking it because it’s my major.”

My next anthropology teacher, Prof. Ethel T. Boissevain, arranged for me to address the college’s Anthropology Society, for which she was the faculty advisor. She selected me with a group of her leading students to attend the annual conference of the American Anthropology Society, held that year at the University of Toronto, a leading Medieval study center in North America. She arranged for me to present a paper, “Aspects of the Science Fiction Fan Subculture in Metropolitan New York City, 1965-1971,” which was duly accepted as a formal part of the proceedings (the records of the convention) by the chairman because it was brand new material. In this way I brought a description of fandom to the attention of academia. I won a debate against Dr. Margaret Mead. Some of the girls who came with us asked me if I planned to teach anthropology. I replied “I haven’t made up my mind yet.”

I drifted into SF fandom in NYC in 1965 when I was invited to attend a bi-weekly Friday open house, FISTFA (Fannish Insurgent ScienTiFictional Association) held on 13th Street, near 1st Ave, Manhattan. There I met the names many of whom would soon be raised to prominence among the professional ranks of SF writers: Ted White, David van Arnam, John Boardman, &c. The next year I was invited to serve as Chairman of Publications for the CCNY Science Fiction Society. As such I became editor of the society’s newsletter and changed its name to Durendal. When the other members asked, “What does it mean?” I explained “It was from a Chanson de Geste (Song of Deeds) beginning before the advent of the 7th century. This was from the Chanson de Roland (Song of Roland) and referred to Count Roland’s magic sword, Durendal. When he fell, mortally wounded at the Battle of Roncesvalles, two legends arose about how he disposed of it: one that he threw it into a poisoned stream, the second that he laid it under him beneath a tree and sat on it, his face towards the foe, the standard ‘heroic death’ of many renowned European heroes through the 17th century.” In 1968 I was invited to attend the first Crown Tournament of the NYC branch of the Society for Creative Anachronism; you saw The Fred Phillips Issue of the Swords & Sorcery Weird Fiction Terminus Amateur Press Association, edited by my friend, Leigh Blackmore, current President of the Australian Horror Writers Association. 

In 1972 I was appointed Poet-in-Residence for the Fantasy & Science Fiction Society of Columbia University. In 1973 at the first Meistersing (Poetry Contest) held in the Royal Province of the Eastern Kingdom, against formidable competition, I became first Poet Laureate, initiating a chain of annual Meistersing events leading to the establishment of the Honourable College of Bards of the Eastern Kingdom.

Fred Philips photo provided by Hippocampus Press.

Fred, you’ve become quite well read in the study of witchcraft. What got you into witchcraft scholarship? What are the primary texts you’d recommend on the subject?

In 1971 my wife tried to persuade me to have the credits I earned at Hunter College transferred to Lehman College (also known in those days as “Uptown Hunter”). She informed me of a student seminar slated to discuss witchcraft that would be held in Lehman’s teachers’ lounge. I came up with a handful of titles that at that time represented the “cream” of witchcraft scholarship: H. R. Trevor-Roper’s essay “On the Witchcraft Hysteria of the 17th Century”; George Lyman Kittredge’s Witchcraft in Old & New England; the 1981 3rd printing of the Iceland Review Library edition of Ghosts, Witchcraft, & the Other World from the series Icelandic Folktales I; the 1968 Weidenfeld & Nicolson (London) edition of The World of Witches by Julio Caro Baroja; the 1970 Harper Torchbook TB 1539 edition of Witchcraft in Tudor & Stuart England by A. D. J. Macfarlane; the 1985 Aquarian Press edition of The Devil’s Workshop by Christopher McIntosh. These, in essence, are only part of my collection dealing with the history of (Occidental) witchcraft. The others inhabit my occult shelf and include Transcendental Magic by Eliphas Levi (aka Abbe Luis Constant), the 2009 Oxford University Press edition of Grimoires:A History of Magic Books by Owen Davies, (especially in reference to chapter 8, “Lovecraft, Satan, & Shadows”), the1970 Citadel edition of The Book of Ceremonial Magic: A Complete Grimoire by Arthur Edward Waite (originally entitled The Book of Black Magic and of Pacts). The key to my collection is the 1989 University of Toronto Press edition of A Razor for a Goat: Problems in the History of Witchcraft & Diabolism by Elliot Rose (professor in the Department of History, University of Toronto) which is probably the best of the lot.

To more clearly understand witchcraft, one must be conscious also of the history of religion. Two titles I can heartily recommend to insure that end: the 1982 Chapel Hill/University of North Carolina Press edition of Messianism, Mysticism, & Magic: A Sociological Analysis of Jewish Religious Movements by Stephen Sharot (associate professor of sociology at Ben-Gurion University of the Negev), and the 1989 Oxford University Press edition of Religion, Science, & Magic in Concert & in Conflict, edited by Jacob Neusner (visiting professor at Clare Hall, University of Cambridge, distinguished research professor of Religious Studies at the University of South Florida), Ernest S. Frerichs (professor of Religious Studies at Brown University),and Paul Virgil McCracken Flesher (professor of the History & Literature of Religion at Northwestern University. But these are only drop in the bucket, my resources embrace many more reliable studies of both Occidental, African, and Oriental witchcraft.

What is something you’ve learned about witchcraft during your studies?

In Old English, there was a town meeting called Witenaġemot (meeting of the wise). In the 7th century, when England (Angle-land) converted to Christianity, if someone could be found who professed to having converted to Christianity but persisted in worshipping the former Anglo-Saxon deities, he was called a “Waer-loge,” or oath breaker. This evolved into the term “warlock,” a man accused of violating his oath to the “White Christ.” The word “witch” is descended from the Old English term “Wicce,” wise-woman, that in large part gradually evolved into the term used today. Its contemporary definition is “a woman believed to have evil magical powers,” not unusual in a male-dominated culture.

You have two collections of poetry published with Hippocampus Press: From the Cauldron and Winds from Sheol. Can you tell us a little about these books and what you’d like to accomplish with your poetry?

To describe through the eyes of a Lovecraftian reader/collector a medieval milieu, a reflection of the works of renowned writers such as William Hope Hodgson, J. R. R. Tolkien, and Lovecraft himself; to immortalize in print close personal friends I made in the SCA during the decade of 1968-1878; to exhibit my abilities in literary compositions in verse based on unusual or fantastic circumstances composed in an innovative way. I also wanted my family and friends to be proud of me. Regrettably, during the 20s, the modernists, such as Hart Crane, Ezra Pound, and T. S. Eliot, abandoned rhymed and metered poetry until it and other branches of aesthetics were condemned to irrelevancy. In the rest of the world, rhymed and metered poetry still sells like hotcakes. If Shakespeare was alive in the U. S. today, he’d starve to death in a month. This represents a serious decline in American culture.

It was not only one main thing I wanted to reflect in my poetry, but several. I made close friends from around the world [such as] Ann K. Schwader (recently appointed Grand Master for the Science Fiction Poetry Association) [and] Leigh Blackmore (member of the Society for the Academic Study of Magic). My work appeared in the Hippocampus Press annual Spectral RealmsWinds from Sheol was nominated for the Elgin Award by the Science Fiction Poetry Association.


Sincere appreciation to Fred Philips for his time for this interview. More information on Philips’ works can be found at the below links:

Categories
News

Biweekly News Roundup 2024-07-07

Personal / Website News

Samson Writer Interview

Brand new interview up at this website!

I talk to writer Ben Lacy about their neo-peplum adjacent comic book, Samson. The interview can be read here.

Fan2Fan Podcast Appearance

The cool kids over at the Fan2Fan Podcast are continuing their marathon of episodes devoted to iconic horror director John Carpenter. They just published an episode on the Lovecraftian In The Mouth of Madness, with myself and Joshua Pruett as guests.

The episode can be streamed at the Fan2Fan Libsyn page, in the embedded player below, or in your podcast app of preference.

John Carpenter's In The Mouth of Madness Fan2Fan Podcast

Sincere appreciation to Bernie and Pete for having me on. In case you missed it, Michele and/or I were on a few other Fan2Fan John Carpenter episodes, (Christine, The Fog, Prince of Darkness), so please check those episodes out as well.

Panthans Journal #326

The National Panthans Journal is a monthly PDF zine of Edgar Rice Burroughs-related reviews, essays, articles, artwork, news, etc.

Laurence G. Dunn, the editor/compiler of the Panthans Journal, has been gracious to give the many Edgar Rice Burroughs comic book reviews I penned in the late 2010s a second life. Issue #326 (pictured here, with artwork by Jim Burns) contains an updated version of my review of Carson of Venus: The Flames Beyond #1. Sincere appreciation to Laurence!

If you’re interested in contributing to Panthans or receiving copies of the publication, contact Laurence at laurencegdunn @ gmail dot com (sans spaces).

Scholars from the Edge of Time

June’s episode of Scholars from the Edge of Time is now online! In this episode we conclude our retrospective of the pepla career of Bella Cortez by discussing the final sword and sandal film she made, Ali Baba and the Seven Saracens.

Poster for Ali Baba and the Seven Saracens from Wikipedia.

The vidcast can be watched on YouTube here. Check it out!

Michele and I have also planned out the next two episodes of Scholars from the Edge of Time. For July’s episode we will be discussing She Is Conan (2023) and in August we will be talking about Pilgrimage (2017). Stay tuned!

Publishing Recap

Below is a recap of my publishing endeavors so far in 2024.

Comic Book Review: “Carson of Venue: The Flames Beyond #1″ reprinted in the National Capital Panthans Journal #326.

From the Archives

This following podcasts episodes and articles were published from 6/24 to 7/7:

Categories
Peplum

Reborn With The Strength Of Stone: Interview With Ben Lacy On Samson #1: Nazi Smasher

Hercules, Ursus, Maciste, Goliath, Samson, et al. – all strongman characters and archetypes founds in peplum cinema, both classic and new. They are singular in their exploits, be it mythical, folklore, or cinematic only, but also interchangeable for the same reasons. The strongman is a malleable character, who can be juxtaposed against a variety of ages and settings, leading to fun and interesting scenarios. These could be tales of a Hercules-style character in space, superhero adventures, time traveling adventures that can feature a fish-out-of-water element, and others. 

Ben Lacy’s comic book series Samson is one such text that takes an iconic peplum protagonist and Hebrew Biblical hero, and applies a different spin to the character. Lacy’s incarnation of Samson leans heavily into the superhero genre (which has always has a strong link to mythology, see Marvel’s Hercules and Thor characters for examples) by having his character, a concentration camp prisoner, become the subject of Nazi experiments that leads to superhuman strength – a Jewish equivalent to Captain America. 

Variant cover by David Gallart.

Samson, written by Lacy, with Jhonesbas Craneo (Tomb of Horror) on pencils, Anton Polkhovskyi (The Cthulhu Man) as the colorist, and Nikki Powers (BurnWayward Kindred) providing lettering, is currently going through a crowdfunding campaign to realize the debut issue. Lacy has generously provided his time to be interviewed about his strongman comic. 

From classic 1960s sword and sandal films, Hollywood Golden Age Biblical pepla, and even Gladiator and neo-peplum, is this a genre you’re into? If so, how did you get into these types of films?

One of the first movies I saw in a theater was The Ten Commandments back in the early 1970s. I’ll always watch it if it’s on. The same with the last half of Ben-Hur and the few good parts of Cleopatra. I’ve also always liked the Steve Reeves Hercules movies. Not only did they have a lot of cool action, I’d never seen anyone like Reeves (this was pre-Arnold times) and I always wanted a build like that (which I never achieved). For the same reason, I liked the ridiculous Three Stooges Meet Hercules movie where a nerdy professor turns into a strong man.

What are your favourite sword and sandal films, comics, books, and so on?

In addition to the movies mentioned, I’ve liked a lot of the Busiek run on Conan. I used to read a series of books by John Jakes about Brak the Barbarian that were a lot of fun.

Various Samson pepla.

Have you watched any of the classic Italian Samson peplum films (such as Samson and His Mighty Challenge,Samson and the Sea BeastSamson Against the Back Pirate, etc.), and if so, your thoughts on them? Did you draw any inspiration or ideas from these films?

No, I’m afraid I haven’t seen any of these. I did see Samson and Delilah as a kid.

What is the general synopsis of Samson?

Samson is an epic tale that takes place over the course of fifty years from WW2 to just after the fall of the Berlin Wall. During WW2 we see how the Nazis took two young boys and experimented on them, giving one of them great strength, speed, and invulnerability. He takes on the name Samson as a way of inspiring people.

Years later, after the reunification of Germany, Interpol has discovered that the Uberfuhrer, a Nazi supervillain, may still be alive and living in America. They urge Samson to come out of retirement to take him down. The first story arc follows both the younger and older SAMSON as we learn what’s happened to him and his world over those many years.

What was the genesis of this comic?

I’d always wanted to do a superhero comic (my other books are more sci-fi and adventure oriented). As a Jew, the idea of creating a Jewish superhero whose origin is very much related to his being Jewish was something I thought would be both exciting and unique.

How does your iteration of Samson compare to the Biblical incarnation?

Samson takes his name from the Biblical version both to be a sort of Captain America figure for Jews and because his real name is conveniently Samuel.

There are a lot of stories out there about Nazis doing weird science experiments and creating super soldiers, monsters, etc. How does Samson stand out from these types of stories?

This is inspired by actual events. The Nazis did experiment on Jewish twins. The two scientists in this book are based on two of the real men who conducted these experiments. Of course the experiments they actually conducted were quack science, but in a superhero universe, they succeed, but may wind up regretting it.

What was something important you learned or a surprise you encountered while writing and Kickstarting this comic?

I’ve done ten successful Kickstarters. The first time I tried to Kickstart Samson, it failed to fund. I learned that I had to expand my audience to people who were interested in superheroes. I printed off a large number of B&W Samson mini comics and gave those away to the backers of my other books and to people at comic cons.

What is the biggest goal you want to accomplish with Samson?

At this point, I want to get it funded and get issue one out there. Hopefully, when people see it, there will be more demand for issue two because I think this story will excite a lot of people.

What can fans of the sword and sandal genre look forward to in Samson? Any homages to the classic character or to the genre?

Probably more in variant covers than in the story itself though when Samson ends up in Israel and gets his first costume, he will have the more traditional longer hair and beard.

And finally any other news and projects you’d like to share?

I have two other ongoing series, Shark of War and The Vicious Vixens of Dakuwanga. People can read the first issues of both at BitingComics.com. And of course Samson still has a six days left at Samson.BitingComics.com.


Sincere appreciation to Ben Lacy for his time to talk about his Samson comic. More information on the comic, including a link to the Kickstarter campaign, can be found in the below list:

Categories
News

Biweekly News Roundup 2024-06-23

Personal / Website News

Transcend Review

I have a brand new music review up at my website!

I take a gander at the newest album from Zeena, Transcend. Check it out here!

From the Archives

I’m starting to accumulate quite the repertoire of essays, articles and podcast appearances. I’d like to make sure I spotlight these older works so they don’t fall into obscurity. Going forward I’m going to have this new section on my updates called “From the Archives” where I list out items that occurred in the same time period (last update to current update), but in prior years

This following things happened from 6/9 to 6/23:

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my paths. Links to these will also be in the CFP page on the navigation bar.

Queer Horror: A Companion

“To create a broad analogy, monster is to ‘normality’ as homosexual is to heterosexual” (Benshoff, 1997).

This quote, well worn within the pages of academic criticism, speaks to how the connection between queer identity and the horror genre is now so established as to become indivisible. From Frankenstein’s Creature to Dracula, the Babadook to Jennifer Check, in fiction and in film these monstrous queers “live in a world that hates them. They’ve adapted, they’ve learned to conceal themselves. They’ve survived” (Machado, 2020). Kirsty Logan, in the Foreword to It Came From the Closet, suggests that “horror [never] gives us LGBTQIA+ people accurate representation. The best we can have is a reflection: an image mirrored, turned backwards; an image in shifting water, wavering and distorted” (2023). However, in The Celluloid Closet and Beyond, the closeted monsters of the closeted text have now been routinely outed. Queer horror, too, is no longer the sole domain of monstrous metaphors, but a pluralistic space in which to thematise queer anxieties and to foreground non-hegemonic sexual identities, gender expressions and narrative approaches. Pitched as part of Peter Lang’s ‘Genre Fiction and Film Companion’ series, Queer Horror: A Companion thus seeks to collate a diverse volume showcasing how the label of ‘queer horror’ transcends the trauma of its shadowed roots into an explicit exploration, vital resuscitation, and ultimate celebration of queerness itself.

Following after New Queer Horror’s movement away from “a simplistic binarised negotiation of identification between normative (straight) protagonists and the non-normative (queer) monster” (Elliot-Smith & Browning, 2020), Queer Horror: A Companion looks to foreground explicit queer narratives (Chucky, Monstrilio) and the queer creators imbuing their works with queer sensibilities (Kyle Edward Ball, Carmen Maria Machado, Christopher Landon). Across new forms and mediums, such as video games and podcasts, queer horror moves towards intrinsically queer narratives of homophobic abuse (Femme), alienation (I Saw the TV Glow) and romance (Love Lies Bleeding). And, much as Pride has given way to Pride Progress, so too do works of queer horror emerge that centre underrepresented identities including intersex (Sorrowland), bisexuality (Jennifer’s Body), or explore unwritten narratives such as domestic abuse between partners of the same sex (In the Dream House). Queer Horror: A Companion thus seeks to channel this multiplicity into wide- reaching and inclusive analyses of the many modes and inflections that queer horror adopts today.

Suggested topics include, but are not limited to:

  • Queering of specific genres and sub-genres, especially those held to be traditionally exclusionary to queer narratives (e.g. Bodies Bodies Bodies and the slasher, or In the Dream House and the memoir).
  • Representation of non-hegemonic queer identities, including asexual, intersex, trans, non-binary and non-white narratives (e.g. the works of Jane Schoenbrun, Sayaka Murata, or Rivers Solomon).
  • International approaches to queer horror (e.g. Huesera: The Bone Woman, Climax, or Thelma).
  • Relationship between queer horror and the mainstream, in relation to cross-medium adaptation (e.g. the alterations to Bill and Frank’s relationship in The Last of Us).
  • Tracing the establishment, and development, of academic criticism toward queer horror (e.g. Harry M. Benshoff’s Monsters in the Closet, or Michael William Saunders’ Imps of the Perverse).
  • Queer horror in video games (e.g. Signalis, or The Missing: J.J. Macfield and the Island of Memories).
  • Queer horror’s intersections with other theoretical disciplines (e.g. Masculinity Studies and Titane or All of Us Strangers, or Critical Disability Studies and Freaks).
  • Performing queer horror on stage and screen (e.g. The Rocky Horror Picture Show, or Dragula).
  • Queer horror as a way of mapping queer history (e.g. The Picture of Dorian Gray and the Labouchere Amendment, James Whale and the Hays Code, or American Horror Story: NYC and the AIDS crisis).
  • Relationship between queer horror, exploitation cinema and pornography (e.g. Hellraiser, Knife +)
  • Heart, or the works of Billy Martin, writing as Poppy Z. Brite).
  • Existence, or reclamation, of tropes and stereotypes (e.g. ‘Bury Your Gays’, or queer villainy).
  • Classic works of queer horror (e.g. Carmilla, or Strange Case of Dr Jekyll and Mr Hyde), or the queering of classic horror fiction (e.g. Murders in the Rue Morgue and New Murders in the Rue Morgue).
  • Sapphic horror narratives (e.g. Our Wives Under the Sea, or Wilder Girls).
  • Any forms not listed above, such as graphic novels or podcasts, or concerns such as queer aesthetics.

Finished chapters will be approximately 4000 words (exc. bibliography), adopting a primary text to discuss the broader topic of queer horror. Submissions should be accessible to new readers, while still articulating the individual elements that distinguish the chosen work.

Please submit abstracts of 300 words, alongside a short biographical note (50–100 words), to Dr Michael Wheatley at michaeldavidwheatley@gmail.com by September 30th, with chapters expected in late 2025. Criticism on sexual identities and gender expressions marginalised in academia are particularly welcome.

Miscellaneous Tidbits

Happy Birthday to Me

June 20th was my birthday! I took Thursday and Friday off work to have a nice four day birthday weekend. Michele had lots of plans for me.

On Thursday we went to Imperial Outpost Games and played T.I.M.E. Stories while eating sandwiches from Goodcents. Michele and I like board games, but we don’t get to play them often in our home become 1) we lack a large table and 2) we have a certain cat who NEEDS to be involved, which includes knocking pieces around and laying in the center of the board. So, it was nice going to an outside venue to play.

We got our butts kicked on T.I.M.E. Stories. Fucking dude who wanted a plunger and distracted us with his dancing, causing us to lose five turns. WTF buddy.

On Friday we did a tour of the Arizona Biltmore, an art deco hotel from the 1920s. It was amazing! The tour was super fun, we got to see lots of original rooms, furnishings, etc. of the hotel and learn about its rich history. Nothing brought up about ghosts though.

The Biltmore is also the birthplace of the original Tequila Sunrise. Not the 1970s one made with 90% orange juice created during the disco and cocaine era, but this one was created 30 years prior and uses tequila, lime, soda water, and creme de cassis. So, of course, I had to have one! It’s not often you get to experience cocktail history.

As a present to myself, I got this amazing statue from Sideshow Collectables. It’s from their PulpVixens line. The set is called Dr. Sin, but the protagonist here is Agent Ursula. This statue has everything I love: beautiful pinup, spy-fi, Lovecraftian horror, and pulp adventure. I love it!

Time to invest in a legit display cabinet!

Beating Hearts & Battle-Axes Kickstarter

There’s a brand new sword and sorcery Kickstarter I want to signal boost, and it’s for Beating Hearts & Battle-Axes. Check it out on Backerkit.

Categories
Essays

Your Mountain Is Waiting: Review Of Zeena’s Transcend Album

In 2023 multimedia and multidiscipinary artist Zeena unveiled her newest musical endeavor, Transcend, at the Movement of the Triangle series exhibit at the Snow Gallery in New York City. Though the exhibit took place last June, Zeena’s music was preserved as a digital-only album published via Bandcamp.

In the 80s and early 90s Zeena made gothic and death rock music while part of Radio Werewolf. Years later she would begin releasing her own music while exploring different genres. In 2020 Zeena realized her debut solo endeavor, Bring Me The Head Of F. W. Murnau, which was part silent film score, a hint of experimental-industrial, and a large dose of field recordings. Concurrently, Zeena explored a spiritual angle through her music, which listeners got to preview with her live performance of “Sethian Dream Oracle” that was released on the John Murphy tribute compilation All My Sins Remembered in 2016. Transcend can be thought of as the next canonical entry in Zeena’s spiritual music output.

Transcend balances two genres – new age and ambient – though neither in an expected fashion. Ambient music, in the Cryo Chamber vein, can conjure up images of deep space, forgotten cities, desolate alien landscapes, and so on, with an emphasis on droning and emptiness. It can certainly be a lonely genre. Transcend has some of these aspects of “alone-ness” yet it is hardly lonely. The album places an emphasis on the self, but acts as a companion in the process – a guide. The listener’s journey with Transcend may be as an individual, but the album provides a presence, ensuring the listener is not by themselves. Transcend also invites internal exploration, which is the opposite of other ambient varieties that prompt external exploration.

Transcend contains three tracks: “Ascent,” “Parting Clouds,” and “Gone Beyond.” The track list may be small but the runtime is substantial, coming in at over fifty minutes of music. If one takes the names of the three titles along with the album name, visuals of climbing a mountain are conjured up. Going a step further and bringing in an element of a silent film score (as Zeena had done with the aforementioned Bring Me The Head Of F. W. Murnau), transforms the listening experience into an aural version of a bergfilmTranscend is a three act mountain film without the visuals, yet rife with both movement yet contemplation, depicting the overcoming of obstances, be them physical or psychic. 

Act one, “Ascent,” is the initial mountain climb. The ambiance has a calming “awww” to it, but slowly as the song progresses, a breathing pattern begins to emerge, before becoming dominate over halfway through the song. The song’s breathing has two functions: to invite the listener to partake in breathing exercises, but also to convey the sense of exertion as one climbs the album’s metaphorical mountain. 

Act two, “Parting Clouds,” is the resting song. The listener is sitting on an outcropping, seeing the land through wispy clouds, taking in the imagery and a respite on their journey. There is the simile of a string instrument that flutters in the song, adding an essence of alpine folk. The final act, “Gone Beyond,” is a mirror of “Ascent,” with the heavy breathing surfacing again like a train starting to gain momentum. Though the song is the album’s last, it is the next step in the listener’s journey as they resume their quest up the mountain, into the sky, and beyond. 

The cover art of Transcend is a part of a larger piece titled Ladders that was created by Zeena. The imagery of the ladders, of course, invokes the feeling of going “up,” which ties into the theme of the album. However, the shadow play of the ladders, that they all appear to be going in different directions, with one even bent, generates a German Expressionist cinema vibe to the piece (Cabinet of Dr. Caligari-esque). Such evocations can be found a-plenty in Zeena’s prior album, Bring Me The Head of F. W. Murnau, which also tie into the bergfilm vibes of the album as well.

In Oh, the Places You’ll Go! Dr. Seuss quips “You’re off to great places, today is your day! Your mountain is waiting, so get on your way!” Though the passage is whimiscal, its text is certainly appropriate for Zeena’s Transcend. There is a concept to conquer, be it a literal or metaphoric mountain – or something else, for the betterment of the self. Transcend is the soundtrack for that journey, with a great place (spiritually, mentally, or something else), waiting at the summit. 


If you want to learn more about Transcend or the other music works of Zeena check out the links below.

Categories
News

Biweekly News Roundup 2024-06-09

Personal / Website News

Fan2Fan Podcast Appearances

The Fan2Fan Podcast are doing a themed months for May and June: John Carpenter films! Episodes published during these months are about John Carpenter films, with a few about Pete and Bernie’s travels to locales exploring Carpenter pop culture.

Two of these podcast episodes Michele, Joshua Pruett, and myself got to be guests on The first one is on Christine.

And the second is on Prince of Darkness.

The episodes can be streamed at the Fan2Fan Libsyn website (link for Christine and link for Prince of Darkness), via the embedded players below, or through your podcast app of preference. Do check these episodes out!

John Carpenter's Christine Fan2Fan Podcast

John Carpenter's Prince of Darkness Fan2Fan Podcast

Two New Website Sections

I’ve added two new sections to my website.

The first is a “Support Me” page. For a consolidated list on ways to support me and my writing, this is the page to check out.

Next is a page of CFPs – calls for papers, proposals, and conferences. I like to proliferate other scholars’ CFPs when I can, so here is a resource folks can use. If you have a CFP you need shared around, let me know!

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my paths. Links to these will also be in the CFP page on the navigation bar.

“Children of the Night” International Dracula Congress 2024

It is our great pleasure to invite you to 2024 double edition of “Children of the Night International Dracula Congress”. This year, participants are invited to join the ONLINE part of the Congress on October 25th and 26th, 2024 (Friday and Saturday) via Zoom.

A few days later, we will gather IN PERSON for further Halloween sessions in Brașov, Romania from October 31st to November 2nd, 2024. We have decided to hold two parts of the Congress separate from one another, so that Brașov participants were able to fully engage in academic discussions, get to know each other and discover the wonders of Transylvania outside the conference venue.

October 31st (Thursday) and November 1st (Friday) will be devoted to academic speeches and discussions, with a walking tour of Brașov and various evening activities. On November 2nd (Saturday), we will set on a one-day trip to Bran Castle, a nearby Dracula related pop-cultural tourist attraction.

Additionally, from October 30th to November 2nd, International Dracula Film Festival is taking place in Brașov and the Congress participants will be able to join chosen festival events.

We invite everyone who is interested in speaking at the 2024 conference to submit an abstract of 150 – max. 250 words plus a meaningful title indicating the planned content of your presentation to dracongress@gmail.com. The official language of the conference is English. The abstracts must be submitted by email and fit the conference main topics (please, have a look at the slider with 8 workshops on our website). Deadline for abstract’s submissions: August 31, 2024. Please, state if you intend to participate online or in person.

Also, remember to dust your Vampire/Dracula/Gothic costume for our annual Costume Contest (in person and online entries welcome!).

Conference fee

  • 50 euro (physical participation in Brasov)
  • 10 euro (online participation).
  • Listeners join free of charge.

The 2024 COTN International Dracula Congress is organised by:

  • Transilvania University of Brașov, Romania (Florin Nechita),
  • Maria Curie-Skłodowska University Lublin, Poland (Magdalena Grabias),
  • State University of Rio de Janeiro in Brasil (Yuri Garcia).
  • In collaboration with The Dracula Fan Club, Mexico (Enrique A. Palafox).

More details will be announced soon. https://dracongress.jimdofree.com/

Preternatural in Popular Culture
Monsters & the Monstrous Area of the Northeast Popular Culture Association 2024

The Monsters & the Monstrous Area of the Northeast Popular Culture Association (NEPCA) invites submissions under the general theme of the Preternatural in Popular Culture.

For this year, submissions should focus on creatures and/or creations that exist above, beyond, and/or outside the natural world and the ways these entities are represented in popular culture (anime, comics, fiction, film, manga, streaming video, television, etc.) from across time and space.

The Monsters & the Monstrous Area is among NEPCA’s largest areas, and we often have blocks of sessions running across the full event. To best accommodate everyone, single presentation submissions are preferred over panel submissions.

Please direct any questions or concerns to Michael A. Torregrossa, Monsters & the Monstrous Area Chair, at popular.preternaturaliana@gmail.com, and check out our blog Popular Preternaturaliana: Studying the Monstrous in Popular Culture for ideas and past sessions. The blog can be accessed at https://popularpreternaturaliana.blogspot.com/.

Conference Information

The 2024 Northeast Popular Culture Association (NEPCA) will host its annual conference this fall as a hybrid conference from Thursday, 3 October, through Saturday, 5 October. Presenters will be required to become members of NEPCA for the year.

Virtual sessions will take place on Thursday evening and Friday morning via Zoom, and in-person sessions will take place on Friday evening and Saturday morning at Nichols College, in Dudley, Massachusetts.

For more information about the conference and to submit a proposal, please visit our NEPCA’s dedicated Conference site at https://nepca.blog/2024-conference-page/. Be prepared to answer the following questions about your proposal:

  • Proposal Type (Single Presentation or Panel)
  • Modality (in person or virtual)
  • Subject Area
  • Working Title
  • Academic Affiliation (if any)
  • Abstract (250 words)
  • Short bio (50-200 words)
  • Accommodations
  • Preferences for when to present

The submissions site will be open until 11:59 PM (EDT) on 15 June 2024.

Toyetic Television: A Companion

From G. I. Joe workout routines and Sailor Moon wedding gowns to Bratz doll make-unders and Ferby modding, toyetic, merchandise-driven television from past decadeshas proved remarkably resilient. Toyetic television clearly holds a far greater and more enduring cultural significance than definitions such as “glorified half-hour commercials” (Hilton-Morrow & McMahan 2003, p. 78) might suggest. It is meaningful to individual viewers, it becomes “social lubricants facilitating communication between one child and another” (Steinberg 2012, p. 90), and it can connect generations through shared viewing and playing pleasures. The idea of the program created to sell merchandise has been reversed in cases where the production of a program is funded through the
sale of its merchandise, such as The Amazing Digital Circus. The boundary between quality and merchandise-driven television is no longer clear, with even educational programs such as Sesame Street now associated with significant merchandising. One of the aims of this volume, then, is to ask how we might define toyetic television as we move into the second quarter of the millennium. Intended for Peter Lang’s Genre Fiction and Film Companions series, this volume turns a critical eye to the genre of toyetic television and its many transmedia intertexts, exploring the significance and resonance these texts hold for children, adults, and communities. It examines the
movement of toyetic texts cross-culturally, intergenerationally, and between media. It analyses texts and audiences, industry and regulators, to uncover the significance of toyetic television to the contemporary moment.

Children’s programming is the most widely internationally traded category of television, while simultaneously being subject to intensely localized regulatory systems. Sesame Street has had numerous localized versions, for example, including Nigeria’s Sesame
Square, Mexico’s Plaza Sésamo, and pan-Arabic collaboration Iftah Ya Simsim. When toyetic television moves transculturally, it encounters new reception contexts. Japanese animation Dragon Ball found a devoted fanbase across Latin American, leading to new merchandise such as Argentinian soccer jerseys featuring Dragon Ball characters. A particular focus of research, advocacy, and debate around toyetic television has been concern about potential negative impacts on children from the blurring of boundaries between entertainment and advertising. While it may seem quaint in the current era of toy unboxing YouTube channels, the fear that toyetic
television would cause rampant consumerism, rigid perceptions of gender roles, increased American cultural imperialism, and actual acts of violence amongst children was widespread in the 1990s. Those fears are mirrored in recent years by hope that the same toyetic franchises could reflect socially progressive ideas such as body positivity in the remake of She-Ra and the Princesses of Power (2018-2020), queer representation in recent seasons of Power Rangers, and greater racial diversity in last year’s Teenage Mutant Ninja Turtles: Mutant Mayhem (2023). Toyetic Television: A Companion moves beyond these good/bad media effects binaries to consider how and what meaning is made with, through, from, and by the various networks surrounding toyetic television and its consumers.

Topics may include, but are not limited to:

  • Transnational and intercultural approaches to toyetic television
  • Gender, race, disability, and sexualities in toyetic television
  • Material cultures: Collections, cosplay, and toy modification
  • Toyetic television production and consumption in the Global South
  • The future of toyetic television in the streaming age
  • Remakes and reimaginings
  • Nostalgic engagement with toyetic television
  • Afterlives of toyetic television in fan fiction and paratextual play
  • Video games and digital paratexts
  • Theoretical approaches to transmediation, media-mix, and franchising
  • Regulation, national or cultural identity, and children’s television
  • Educational and psychology approaches to toyetic television
  • Music and sound effects in toyetic franchises
  • Toyetic media for adults and intergenerational consumption
  • Ludic approaches to television
  • Fan studies approaches to toyetic television
  • Toyesis and toyetics in unexpected places

Please send 300 word abstracts and a short biographical note (50-100 words) to Dr. Sophia Staite at staitepublications@gmail.com by August 30th 2024, with a view to having a completed essay by early 2025. Finished essays will be approximately 4000 words long (excluding bibliography), should be accessible but touch on the big ideas, and will ideally take a main example as a ‘lens’ to look at the wider topic.

Miscellaneous Tidbits

The Neverending Streamer – Fallout Episode 1 and 2

My friend, Travis Lakata, has started watching Fallout on Netflix and doing a write up on each episode. Check out his thoughts on episode one and on episode two at his Substack.

Categories
News

Biweekly News Roundup 2024-05-26

Personal / Website News

Peplum Ponderings: Vulcan, Son of Jupiter

A new Peplum Ponderings article is now online!

I’ve done a write up about Vulcan, Son of Jupiter which can be read here.

Scholars from the Edge of Time

Two episodes of Scholars from the Edge of Time have gone online in the last couple of week.

First, for the end of April, we did an episode where Michele talked about the Alexander the Great TV series while I talk about the Lovecraftian Choose Your Own Adventure video game, The Innsmouth Case. YouTube link is here.

Next, Michele and I resume our Bella Cortez film retrospective and we dive into the pulp/scifi/peplum film The Giant of Metropolis. Check it out here on YouTube, and anticipate a Peplum Ponderings on it later on.

Miscellaneous Tidbits

The Nylon Stories: Book 1

My friend, Miss Corsair Debonair (who you may recall I interviewed for Exotica Moderne issue #14), has ventured into writing, have her first erotic short story, “The Nylon Stories: Book 1,” published on Kindle.

I was honored to do a bit of beta reading and editing for her first publication, and super flattered and humbled to be mentioned in the acknowledgements.

The story can be bought from Amazon – here is the Kindle product page. If you’re into office/business erotica with am emphasis on stockings, this is totally your cuppa.

Awen’s This World and Its Spirits

The newest Awen album, This World And Its Spirits, is officially out! I’m feel super chuffed and honored to be mentioned in the thank yous in this exquisite release.

This physical, vinyl edition of the album can be bought at the Triskele website (limited to 100 copies, so act quick!). The digital edition of This World and Its Spirits can be purchased on BandCamp.

For those curious, many releases in Awen’s catalogue are still available, be it through Triskele or Bandcamp. If you’re interested in The Hollow in the Stone, I did a review on that album, so consider giving it a read and checking out that album as well. Also, many moons ago, I did a review of their Grim King of the Ghosts for Heathen Harvest. An archived copy can be read here, but I’ll see about republishing it and updating it to my website. Regardless, check that one out as well!

Newest Acquisitions

Pluck up two new movies for the peplum library.

First is The Slave and the Sorcerer. This was a Kickstarted endeavor to make an very 80s-homage sword and sorcery flick.

The Crowdfunding campaign has long since ended, but info about the film can still be found at the Kickstarter site.

Next, a film I am super, super excited to see, is She is Conann.

A feminist take on Conan the Barbarian, reimagined as a woman through different points in time? Yes, please! My sixth sense of that this film is going to be amazing is going off.

Categories
Essays Peplum

Peplum Ponderings: Vulcan, Son of Jupiter (1962)

Plot

On Mount Olympus, Jupiter (Furio Meniconi) is irate at the current state of affairs of his children and other gods disobeying and doing their own things. Of specific concern is the goddess Venus (Annie Gorassini) who is absconding to Earth and using her beauty and charms to seduce the men who catch her attention. Jupiter and his wife Juno (Edda Ferronao) come to the conclusion that the only way to tame Venus is to have her married to a husband that can control her. Two suitors come to mind: Mars, the god of war (Roger Browne) and Vulcan, the god of fire (Iloosh Khoshabe).

While working in his forge, Vulcan is baited into a brawl with Mars. Jupiter intervenes and punishes them both. Mars has had enough of his controlling dad, so he and Venus escape to Earth with the help of Pluto (Gordon Mitchell) where they ally themselves with Milos, king of the Thracians (Omero Gargano). Mars proposes to Milos a plan to construct a giant tower to Mount Olympus where they can then invade and overthrow Jupiter.

Mars, Venus, and Milos discuss the tower.

Vulcan, in pursuit of the wayward duo, is stabbed by Pluto and left for dead on a beach on Earth. His unconscious body is happened upon by Aetna (Bella Cortez) and her siren companions, collectively known as the Daughters of Neptune. They pluck up Vulcan with the intent to take care of him, but their quest to do a good deed is short lived as they are all captured by lizard men and imprisoned. The daughters hatch an escape plan that involves having fellow prisoner Geo (Salvatore Furnari), use his short-stature to hide in a basket, and is carried out to the sea and dumped into the water. Geo plays a conch that was given to him by the Daughters which summons a Triton who takes him to Neptune (Amedeo Trilli) who is briefed on the situation.

Vulcan captured by the Lizard people.

Geo, with the aide of the Tritons, break back into the prison and free Vulcan and the Daughters of Neptune. Vulcan and Aetna make their way to Neptune’s underwater kingdom where Aetna does a belly dance for Vulcan. However her routine is interrupted by Mercury (Isarco Ravaioli) who arrives with the news of Mars’ plan to overthrow Jupiter. Concurrently, Milos’ soldiers capture all the now-freed prisoners and put them to work on Jupiter’s tower construction project.

Vulcan returns to land in order to stop Mars and forces Geo to guide him to Milos’ camp. Aetna, who is in love with Vulcan, wishes to accompany him, but Vulcan rebuffs so she follows the duo in secret. On her trek she is ambushed by a group of cavemen but is rescued by Vulcan and Geo. Together all three travel to Milos’ camp. En route, Aetna calls out Vulcan’s negative treatment of her, and Vulcan confesses he no longer yearns for Venus. The two embrace. 

While scouting Milos’ camp, Aetna is captured by soldiers. Venus makes overt her jealousy of Aetna. Aetna is tortured and tied to a stake where she is to be executed by a wheeled contraption that has spears protruding forth. However, Vulcan and Geo are able to free the enslaved prisoners and they all attack Milos’ camp. Venus uses a whip to lash at a freed Aetna, but Aetna gets the upper hand, steals her whip and attacks back. Milos is killed by a spear through the heart by one of the prisoners. Vulcan and Mars finally face off against each other, with Vulcan wielding a giant club. As he is about to slay Mars, Jupiter intervenes: he forces Mars and Venus back to Olympus to be punished while Vulcan must stay on Earth with Aetna as long as he sees fit. 

Victory over Mars and Milos’ men.

Commentary

Vulcan, Son of Jupiter is a 1962, classic Italian peplum, directed by Emimmo Salvi, who had prior written numerous sword and sandal and costume flicks, such as Goliath and the Barbarians (1959), David and Goliath (1960), The Seven Revenges (1961), and The Giant of Metropolis (1961). The movie showcases many classic sword and sandal tropes such as leaning heavily into both mythology and Antiquity (making it akin to films such as Jason and the Argonauts [1963]), featuring a Hercules-style protagonist, and having not one, but two prisoner/slave revolts sequences. What makes Vulcan, Son of Jupiter stand out in the peplum canon are its archetypal characters and how different they are portrayed, especially the two female characters of Venus and Aetna.

Vulcan, the titular hero of the film, is also the primary strongman character, acting as the movie’s Hercules/Maciste/Ursus/etc. At the beginning of the film Vulcan is shown visually muscular, but not particularly powerful. The spar he has in his forge with Mars depicts both gods on equal footing. When imprisoned, Vulcan is chained and has his arms secured to a horizontal pole. While other strongmen characters would be able to use their strength to break their bonds, Vulcan is much to weak after being easily being dispatched by Pluto to do so. It is only in the final latter half that Vulcan becomes a true strongman character by battling the cavemen with his fists, breaking the chains of Milos’ prisoners, and wielding a large club while fighting Mars.

Vulcan battles Mars with a club.

While Vulcan may be the hero, he is not particularly likable, a trait he has in common with the other deities of the film. To Geo and Aetna is is especially mean spirited. Regarding Geo, Vulcan laughs at him when he is unable to mount a horse, he carries him like a handbag, and is dismissive of his guiding abilities. To Aetna he treats her with indifference, which he is eventually called out on by Aetna whom he does not even apologize to. When Aetna is being attacked by the cavemen, it is Geo who leads the rescue attempt, not Vulcan. 

Venus gazes into a mirror and at the audience.

Vulcan, Son of Jupiter tries hard to make the goddess Venus a villain and attempts to do so by relying on film noir archetypes by portraying her as a femme fatale. Venus is a seductress of men: she wants their adoration which gives her control over them. This is the extent of her goals though, she does not display any desires beyond having a man’s undivided attention and affection. This is in stark contrast to other peplum vamp characters, such as Princess Nellifer (Joan Collins) in Land of the Pharaohs (1955) who uses her skills to seduce Pharaoh Khufu (Jack Hawkins) for the specific goal to acquire his treasure. 

Bare back “nudity” on Venus.

Viewed with progressive eyes Venus is not so villainous. She is a liberated woman and she can have sexual relations with whomever she wants for whatever reasons she wants. This attitude, of course, is in opposition of traditional expectations of women during the period, which is why her parents Jupiter and Juno seek to control her by marrying her off. This would effectively neutralize what agency Venus has. 

All the other gods in the film, save Neptune, are portrayed as immature, childish, spoiled, and petulant. Just like real mythological gods! Jupiter attempts to stay in control of everyone, but comes off as ineffectual, narcissistic, and foolish. Neptune is the only deity not portrayed in this fashion, but this is because he is by himself in his undersea world. He does come across as rather addled though. In totality, all the gods and goddesses are depicted in a not-so-serious fashion, which adds a cartoonish element to the film.

Geo scouting to Milos’ camp.

Turning to the humans of the film, Geo is the comic relief character, comparable to Telemachus (Franco Giacobini) fromHercules in the Haunted World (1961). As a little person, Geo is involved in most the of physical gags of the film. Sometimes he is the recipient, such as when Vulcan carries him like a handbag. Other times he is the instigator, such as when he spits waters in the face of Neptune after being resuscitated, and when he makes onomatopoeia noises when clubbing foes when they are down. Aside from the last few seconds of the film when he runs off after Jupiter thunders his proclamations, Geo displays quite a bit of character development, going from cowardly to not. When first introduced he is afraid and wants to be left alone instead of helping the Daughters of Neptune. He opposes being the guide for Vulcan to Milos’ camp and is forced into the role. However by the movie’s end, Geo is involved in two instances of physical combat (once against the cavemen and the other against Milos’ soldiers), and even has a heroic instance of sneaking into Milos’ prison camp disguised as a bush.

Aetna at a pond before being captured by Milos’ soldiers.

Aetna is the love interest of Vulcan, the femme fragile to Venus’ femme fatale. Compared to other women characters of sword and sandal cinema, Aetna has a surprisingly amount of agency. She may get captured twice in the film, but she rises about the typical damsel: she and the other Daughters of Neptune rescue Vulcan, they plan the escape attempt from the prison, she goes on the adventure with Vulcan and Geo, and at the end of the film, she fights Venus, lashing at her with a whip. Aetna delivers on the kitten-with-a-whip action that was only promised, but not delivered, by the poster art of The Revolt of the Slaves (1960) which depicts Rhonda Fleming brandishing a whip while destruction surrounds her.

Aetna’s belly dance sequence as Vulcan looks on.

Though Venus is the seductress in Vulcan, Son of Jupiter, the film focuses on sexualizing Aetna. Aetna delivers the prerequisite belly dance sequence and numerous times the film focuses on her buxomness (especially noticeable in both the belly dance and when she is jogging after Vulcan and Geo who are on horseback). This specific body emphasis pushes Aetna’s actress, Bella Cortez, into the realm of the maggiorata fisica, placing her in the same camp as Sophia Loren, Gina Lollobrigida, and Anita Ekberg. 

Vulcan, Son of Jupiter is a fun sword and sandal film. Vulcan may not be the most effective strongman character when compared to others (Hercules et. al.), but by the film’s end the character is performing in a spectacular fashion, swinging clubs and leading revolts. It is interesting to see the gods portrayed so immature, but that adds an extra lighthearted touch to the film. It is the women characters of Venus and Aetna who are the most stand out due to their subversive and progressive portrayals. Neither character is one dimensional, they bring an extra layer of nuance to what normally would have been a run-of-the-mill peplum.