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News Roundup 2025-04-20

Personal / Website News

Comic Book Review: Vanya #01

New comic book review is up at my website!

I’ve got a backlog of indie comics from Kickstarter I want to get caught up on, including the erotic jungle girl comic Vanya.

Vanya is already on issue seven of a twelve issue run, so I’ve got a wee bit of catching up to do. You can read my review of issue one right here. These Vanya reviews will also be published in forthcoming issues of the National Capital Panthans Journal.

As I go through the comic book backlog/tbr pile, expect to see reviews for Vanya, Death Nell, Yor, Sectaurs, Born of Blood, SPQR, and Alicia Carter.

Citation News

It’s been a while, but here is some new citation news!

Version 1.0.0

My masters thesis, “Danza Macabra: The Reevaluation of Antonio Margheriti Through His Film Castle of Blood” is cited by an essay in the collection Un oceano di stile: Produzione e consumo di Made in Italy negli Stati Uniti del dopoguerra. I’m not sure which one, but if you know, let me know.

ECOF 2025

In September of 2025 there will be an Edgar Rice Burroughs Chain of Friendship (ECOF) event down in Willcox, AZ. This event is to celebrate the 150th birthday of Burroughs while also honoring him with a plaque in the town due to his stationing with there the 7th U.S. Calvary in the 1890s. (Note: another ERB convention was held in Willcox back in 2019 and an event recap of that can be read at ERBZine #7059).

Here is a flyer for the 2025 event:

I’ll share more information about the event as I find out more on my website updates. Michele and I will be in attendance for this convention, so I’ve added it to the appearances section of my website as well. 

Publishing Recap

Below is a recap of my external publishing endeavors so far in 2025.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #2″ reprinted in the National Capital Panthans Journal #332.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #3″ reprinted in the National Capital Panthans Journal #333.

“Tarzan Cocktail: Deconstructed – Reconstructed” reprinted in the National Capital Panthans Journal #335.

Original can be read here.

“There’s Always Room” in Merry Creepsmas: The Red Book. Edited by Parth Sarathi Chakraborty. Wicked Shadow Press, 2025.

“Tagliolini al Tarzan: Interview with Actress Bella Cortez on Taur the Mighty” in The Burroughs Bulletin #109. Edited by Henry Franke III. February, 2025.

Miscellaneous Tidbits

Some fun things and shout outs from these past few weeks.

Game On Expo 2025

Game On Expo had its ten year anniversary earlier this month and Michele and I attended it on Sunday. It was our first time going to a fairly big-big pop culture-centric con since before Covid times. We had a lot of fun, and would definitely go again next year, and go for multiple days as we didn’t get to partake in many of the activities or panels. We mostly stuck with checking out the vendors and, of course, meeting some of the cool guests! I wanted to share the loot I took in to get autographed.

Autographed Loot

Note, some of the below images are actually slideshows. So make sure to click on the little arrows to cycle through.

Spy Hunter

First up being autographed is my Game Boy Advance copy of Spy Hunter / Super Sprint.

Brian F. Colin was one of old school video game designers who was a guest at the con. He is perhaps best known for creating the arcade classic Rampage, but also Arch Rivals and General Chaos.

One of the many games he worked on as an artist at Midway was Spy Hunter, another hugely successful arcade game that saw many ports.

Back in the bid 2010s I was neck deep in Eurospy and espionage in popular culture (which would lead to my essay on Italian Eurospy films for Michele’s James Bond in Popular Culture book). I wound up finding a never opened, CIB copy of Spy Hunter / Super Sprint (not sure where, another con or maybe even eBay), so this has port of Spy Hunter has been in my collection for quite a while.

Colin was extremely happy to sign the box for the game. He remarked he had never seen this port before. He was super nice, friendly, and energetic to talk to. Scroll through the gallery above to see the contents of the GBA game, along with some Rampage stickers I bought from Colin.

Atari 50

The next old school game designer I met was Howard Scott Warshaw.

Warshaw worked at Atari in the early 80s, his first game being Yar’s Revenge. His last game was the infamous Atari release of E. T., which was the straw the broke the camel’s back, facilitating the great video game crash in the US in the 80s.

I’m not a real big Atari aficionado, I love the history of the company more than the games. However, a few years ago I plucked up Atari 50, which is basically 50% compilation of Atari games and 50% documentary/museum about the company. Part of its content was a handful of Atari Jaguar games, an extremely rare treat to play!

Warshaw’s Yar’s Revenge is on the compilation, along with interviews with him talking about creating the game and working at Atari. Super insightful.

Warshaw graciously signed my copy of Atari 50 and I bought a copy of his autobiography, Once Upon Atari, which he also signed (see sideshow above). As Reb Brown signs copies of Yor, the Hunter from the Future as “Yor’s Truly”, Warshaw signs his stuff “Yar’s Truly”. Love it.

Earth Defense Force 2025

“EDF! EDF!”

“They killed Tiny!”

I have a lot of memories playing the three Earth Defense Force games on the Xbox: Earth Defense Force 2017, Earth Defense Force 2025, and Earth Defense Force: Insect Armageddon. These game offered a split screen, couch co-op opportunity for Michele and I to play a video game together, and one that wasn’t too hard either. Pick up a gun and shoot all the giant ants, spiders, robots, and UFOs. Hella fun. So, I have lots of fond memories of these games and playing with Michele.

Voice actress extraordinaire Erika Harlacher was one of the many VO guests in attendance for the Game On Expo. I’m not 100% familiar with her work, she does a lot of anime, which I’ve been out of the loop of for 10-20 years. EDF proper does not have characters per se, just unnamed soldiers that are canon fodder for the insect hordes. Harlacher voices the flying Valkyrie soldiers, which is really cool. Means a lot to me to have this game signed by someone involved with it. And she drew a bug by her signature too!

Note: EDF 2025 originally came out in 2014, and 2025 seemed so far away back then. And now here we are, living in the future, living in 2025. Should I expect to see UFOs fill the skyline, dropping a legion of ants and spiders on the Earth?

Cyberpunk 2077

Awww yiss. Cyberpunk 2077!

I never played the Witcher games, but I knew they were good. I love the cyberpunk genre, though never played the Cyberpunk TTRPG. I was super excited for this game when it was released. When it came out, however, it was a big, buggy mess. So, I sat on getting it for a while. Then CD Projekt fixed the game and expanded on it with the Phantom Liberty DLC, and apparently really redeemed themselves. Now it was a good time to pluck up the game, and it was amazing.

Jane Perry was another voice actress in attendance at the con. Her work I am much more familiar with, having played the Hitman games and lots of other titles she’s been a part of: Robocop, 007 Legends, and others. In Cyberpunk 2077 she voices Rogue Amendiares, one of the important characters in the last half of the game. She was a love interest of Johnny Silverhand and was part of the assault on Arasaka Tower with him. She rules.

Return of Monkey Island

Finally, my boxset of Return to Monkey Island from Limited Run Games, signed by artist Dev Madan.

I’ve played the Monkey Island games since I was a wee wee wee kid on our old 486. The before times of having proper internet, it was a S T R U G G L E getting through that first game. One of my best friends, Kris, and I would crowd around the computer shouting out all ideas to solve the adventure game’s puzzles.

I wasn’t able to play Monkey Island 2 until around two decades later when it got a digital release on Xbox Live Arcade. I had a Big Box PC version of Curse of Monkey Island (and I still do, I think?), and my PS2 copy of Escape from Monkey Island which I bought and played when I was a broke college student. I grew up playing all the point and click adventure games from LucasArts and Sierra, and still have a soft spot for them.

I was excited when the newest, and it looks like last, Monkey Island game, Return to Monkey Island, got an ornate console release. It was a fun game, with a bittersweet ending. But, when I was looking at the guest list for Game On Expo and saw Dev Madan (an icon of point and click games), listed on it, I just had to have him sign Return to Monkey Island (which he did art for), a series that has been near and dear to me forever.

“I can’t use the skeleton arm with that!”

News from Friends

Cool kids I know have been busy lately! Here are some signal boosts I’d like to give out.

New Ride the Stream Episodes

Michele and Travis have some brand new episodes of their Ride the Stream vidcast online at YouTube. They dive into the next few episodes of Lost.

Here is their discussion of episode 15 from season 1:

And here is their discussion of episode 16:

New episodes drop every Friday on YouTube. Keep an eye on their YouTube channel, or give them a follow on Bluesky.

New Fan2Fan Episodes

Bernie and Pete have some new episodes of their Fan2Fan podcast online.

They have episodes online talking about the ill fated Roger Corman Fantastic Four film. Here is part one of their conversation:

Fantastic Four is Doomed Part 1 Fan2Fan Podcast

And here is part two:

Fantastic Four is Doomed Part 2 Fan2Fan Podcast

Older episodes of Fan2Fan can be found at its Libsyn page.

The Chosen Cast Interview

Matt Page (author of 100 Bible Films and the dude behind the Bible Films Blog) recently did an interview with two cast members of the Biblical peplum TV series The Chosen: Shahar Isaac (Simon Peter) and Vanessa Benavente (Mother Mary). Check out the interview on Youtube:

Categories
News

News Roundup 2025-04-06

Personal / Website News

Comic Book Review: Eternal Rome #2

Technically on a roll! I did a review of Rome Eternal #1 in early March (which can be read here) and now I’ve done a review of issue two, which can be read here!

Issue three is not out yet, so I am actually current on a comic book series! I’ll do my best to get a review of issue three online as soon as it is published and in my paws.

Scholars from the Edge of Time: In the Name of the King 3: The Last Mission

In early 2024 Michele and I did a Scholars from the Edge of Time episode on In the Name of the King 2: Two Worlds (which can be watched here). We didn’t care for it. I followed this up with a Peplum Ponderings article about the film, which can be read here.

A year later we decided to give the third movie in the Dungeon Siege/In the Name of the King series a shot, so we watched In the Name of the King 3: The Last Mission.

Folks, I don’t know how to say this, but The Last Mission was legit pretty good! I dare say, it might be the best Uwe Boll movie I’ve seen! It’s like he looked at Two Worlds and said “I can remake this, but better” and actually delivered! The movie is not quite as good as other Connecticut Yankee-style movies, such as Army of Darkness, but it is leagues better than Two Worlds and pretty enjoyable. I recommend giving it a watch!

The episode can be watched on YouTube right here. I plan on doing a Peplum Ponderings about the film fairly soon while the movie is fresh on my mind.

Panthans Journal #335

The newest issue of the The National Panthans Journal has been published. This issue contains a re-print of my article “Tarzan Cocktail: Deconstructed – Reconstructed”, which I original published early right here at my website.

Paraphrased from the zine: The National Capital Panthans Journalis a monthly publication issued as a .PDF file on the Saturday before the first Sunday of each month. Contribution of articles, artwork, photos, and letters are welcome. Send submissions to the editor: Laurence G. Dunn at laurencegdunn AT gmail.com in a Word document for consideration.

ECOF 2025

In September of 2025 there will be an Edgar Rice Burroughs Chain of Friendship (ECOF) event down in Willcox, AZ. This event is to celebrate the 150th birthday of Burroughs while also honoring him with a plaque in the town due to his stationing with there the 7th U.S. Calvary in the 1890s. (Note: another ERB convention was held in Willcox back in 2019 and an event recap of that can be read at ERBZine #7059).

Here is a flyer for the 2025 event:

I’ll share more information about the event as I find out more on my website updates. Michele and I will be in attendance for this convention, so I’ve added it to the appearances section of my website as well. 

Publishing Recap

Below is a recap of my external publishing endeavors so far in 2025.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #2″ reprinted in the National Capital Panthans Journal #332.

Comic Book Review: “The Moon Maid: Catacombs of the Moon #3″ reprinted in the National Capital Panthans Journal #333.

“Tarzan Cocktail: Deconstructed – Reconstructed” reprinted in the National Capital Panthans Journal #335.

Original can be read here.

“There’s Always Room” in Merry Creepsmas: The Red Book. Edited by Parth Sarathi Chakraborty. Wicked Shadow Press, 2025.

“Tagliolini al Tarzan: Interview with Actress Bella Cortez on Taur the Mighty” in The Burroughs Bulletin #109. Edited by Henry Franke III. February, 2025.

Miscellaneous Tidbits

Some fun things and shout outs from these past few weeks.

New Acquisitions

Atomfall

It has been ages since I preordered a non-retro, non-re-released game, but when I heard about Atomfall a few months ago, I was immediately hooked!

My copy arrived on on 3/27 and I had it 1000 pointed on 4/4. I was hooked in the story and setting, so I just steamrolled through it.

I think I need to do an in depth write up or at least an essay about the Lovecraftian horror (lots of Colour Out of Space elements) and folk horror elements of the game. Atomfall is populated with lots of wicker men and they are a sight to behold!

Autographed Treasures

Here are some autographed treasures I’ve shared on Social Media these past few weeks.

Fast Company

Dvid Cronenberg, the auteur filmmaker known for his work of body horror cinema, has one movie that is an outlier in his body of work: Fast Company (1979). An early film in the director’s filmography, it’s a low budget exploitation film about car racing. Scanners x Days of Thunder? Not quite…

It’s been about fifteen years since I last saw this film. It is quite 70s for sure. But, I do have my copy of the movie signed by two of its stars! First is John Saxon who plays the film’s villain and the second is the films hero, William Smith (both RIP!).

Automatic

I am a hard core Olivier Gruner fan. The dude is always either a cyborg or a mercenary, but he is always awesome. Nemesis is probably his best film, but my favorite of his is Velocity Trap (1999) (see my autographed copy of that here).

I’ve got tons more films signed by Gruner, including Automatic (1994) here, which also stars Dr. Who favorite Daphne Ashbrook (whose book I have!). So, looking at the DVD cover, and judging by title, is Gruner a merc or a cyborg in this film?

Return of the Living Dead Part II

Return of the Living Dead Part II exists in the shadows of Return of the Living Dead, which I can understand. The original film has a distinct punk ethos and attitude that really makes the film stand out, especially in the zombie genre. Part II does fall on the generic side of things.

That’s not to say the movie is bad, it isn’t! It’s actually fairly fun! The artwork though, that is top notch. There was this period in the 80s were there were tons of film art that shows some malevolent face in the night sky, and Part II really captures that. I remember being a kid and scared to death of the VHS of this film.

Anywho, my copy is signed by the bully villain in this film, Thor Van Lingen.

Richard Kern’s Action

Pinups and stockings, two things I love, and Richard Kern delivers in spades in his transgressive photography. Back in the 2000s, my local comic book store was Spy Comics in Federal Way and I bought Richard Kern’s Action there.

Years later, when Taschen books published The Big Book of Breasts, the Beverly Hills store celebrated with a signing event with editor Dian Hanson. Being the fanboy I am, I took my pile of Hanson edited books for her to sign, of which Action was one of them.

News from Friends

Cool kids I know have been busy lately! Here are some signal boosts I’d like to give out.

Ride the Stream New Episodes

Michele and Travis have some brand new episodes of their Ride the Stream vidcast online at YouTube. They dive into the next few episodes of Lost.

Here is their discussion of episode twelve from season one:

Their discussion of episode thirteen:

And their discussion of episode fourteen:

New episodes drop every Friday on YouTube. Keep an eye on their YouTube channel, or give them a follow on Bluesky.

Lee Mitchell Interview at Ginger Nuts of Horror

My friend, Lee Mitchell, just scored a sweet interview at the Ginger Nuts of Horror. Check it out here!

Categories
Essays Peplum

Game of the Year: Arzette: The Jewel of Faramore

Non-PC videogaming during the 90s was predominately dominated by three companies: Nintendo (Super Nintendo, N64, and the Gameboy), Sega (Genesis, Saturn, Dreamcast), and, in the latter half of the decade, Sony (Playstation). It was an era of innovation (graphics and online capabilities), experimentation (FMV and system add-ons), and transition (12 bit to 32 to 64, cartridges to CDs), and these three companies trailblazed the gaming Wild West. Of course, other companies would throw their hats into the ring to partake in the Console Wars, though most would fail miserably: Atari with the Jaguar, 3DO Company with the 3DO, and Philips with the CD-i (SNK’s Neo-Geo is an outlier console). These consoles failed for just reasons (lack of gaming libraries, hard to develop for, poor performance), but remain a curious aspect of gaming history, though practically inaccessible to revisit with retrogaming in mind. Emulation of these systems is difficult and out of reach of a typical gamer, hardware is expensive and prone to break, and console exclusive titles do not see releases.

That is until the past few years in which failed console games have started to be resurrected with re-releases. Atari 50, released in 2022, is a museum/compilation hybrid release that contained nine Atari Jaguar titles, providing the first opportunity in thirty years to play these games. In 2024 Limited Run Games re-released the maligned 1993 3DO game Plumbers Don’t Wear Ties, allowing gamers to experience one of the worst video game titles in existence. 

Cover art for Arzette: The Jewel of Faramore.

Arzette: The Jewel of Faramore, also released by Limited Run Games in 2024, is title born out of these resurrected titles. Back in 1993, Philips released two Legend of Zelda games on its CD-i console: Link: The Faces of Evil and Zelda: The Wand of Gamelon (the same year the Super Mario Bros. movie was released [Nintendo seemed to be a bit more laissez-faire with their properties back them]). The two Zelda games became notorious for their poor quality, horrible controls, and most famously, their cartoon cutscenes. Someone looked at these two Zelda games and said, “But what if they were remade – but made good?” The end result is Arzette, and it is an AMAZING game.

Released across all major gaming platforms, Arzette is a fantasy adventure game with some light Metroidvania elements, an homage to the two aforementioned Zelda games, and a love letter to a different style of retrogaming that has not been accessible for some time. 

The river level in Arzette. The colorful backgrounds done in an drawn/painted style are like this for every level.

The first thing players will notice about Arzette is its art style and animation. The narrated intro to Arzette is done in a colour-pencil, storybook style. The game proper shies away from the pixel art that has dominated retrogaming and instead embraces a painted aesthetic, which gives each level a unique look. The enemies are also done in a similar style, at times giving them the appearance of vaporwave artwork. The cutscenes of the game are straight poorly animated cartoon style as used the in CD-i Zelda games, and almost reminiscent of rudimentary Flash animation during the format’s heyday. All of this gives Arzette a distinct and unique charm. It does not look like any other game out there right now, while at the same time evoking the imagery of early 90s non-pixel gaming. 

Cutscene of Arzette and the Ice Lady. The animation is crude and the style purposely campy and low budget.

The music of Arzette, composed by Jake Silverman, is an absolute banger and compliments the game’s visual aesthetics. The score is firmly in the realm of fantasy, but it almost has a pirate, tropical vibe to it at times (it would not be out of place in a Shantae game at all). It is upbeat and carries the feeling of exploration. Even the tracks for more sinister looking levels (such as the volcano level) and boss fights sound positive instead of aggressive and menacing. This is a whimsical game and the soundtrack underscores this. 

One of the many criticisms of the original CD-i Zelda games were its controls and gameplay, such as requiring the character to duck in order to access the inventory or having to stab gems with the character’s weapon in order to collect them. Arzette pokes fun at these restrictions without breaking the gameplay. For example, gems and other items can be walked over to be collected (as is standard in 99.99% of these types of games), but in order to talk to another character, they need to be “attacked” with the sword. The sword is (per the story) enchanted in such a way that bad people get damaged while good people do not. As for the ducking to access the menu, Arzette offers a difficulty option that brings in some of these Zelda aspects, such as the duck-menu, into the game. 

On the subject of difficulty, Arzette is an extremely forgiving. The easier settings provide unlimited level continues with enemies spawning health regenerating items. Harder difficulties take away the level continues and health item generation and even bring in the aforementioned Zelda broken gameplay aspects. However, the levels in Arzette are fairly small, broken into even smaller sections. Dying on a screen only sets the player back to the beginning of that screen, so major progress is never lost. This makes Arzette quite accessible to younger or newer gamers, but it does perhaps come at the cost of being almost too easy, even on higher difficulties, for seasoned gamers. Once all of the game’s powerups are collected, Arzette becomes extremely overpowered, regardless of difficulty. 

World map screen for Arzette. Level selection at the bottom, level progress at the top.

As each level is in bite-sized chunks, they invite multiple replays for exploration to find hidden collectables. As with other Metroidvania style games, many areas of Arzette are initially inaccessible until later in the game when a specific item (double jump shoes or a different colour magic shot for example) is procured. A handy menu on the world map indicates progress of each level’s collectables and the system menu indicates game completion percentage. In this regard, Arzette provides quality of life mechanics that were absent in older games, and still sometimes missing in present day titles.

If there is a fault with Arzette it is with its story and characters. The story of Arzette is fairly standard sword and sorcery fare: the evil Daimur (a stand-in for Zelda’s main antagonist Ganon) who was defeated and imprisoned many years ago is set free. He and his band of cronies (which include a horseman and a business suit wearing dragon) set out to conquer the land of Faramore while shrouding it in darkness. Princess Arzette sets out to relight the beacons to bring light back to the kingdom and then defeat Daimur again. This is not George R. R. Martin levels of storytelling, but it is serviceable, and certainly expandable if Arzette sequels are realized.

Arzette and Maki in the bakery.

The characters of Arzette, save the titular character herself, are one dimensional. The majority of characters simply appear during a cutscene, a fetch quest is given/completed, and they scamper off to become dialogue repeating NPCs. This is unfortunate because the world of Arzette looks like it contains some interesting characters (an ogre who likes to garden, a bourgeois frog, a clumsy but well-meaning guard, etc.) that could really take advantage of the game’s camp-style cutscenes. These are missed opportunities to really flesh out the side characters, expand on the world building, and have more of the game’s fun cutscenes. Thankfully, Arzette the character has some great character building: coping with the death of her King father and being the only competent one in the kingdom to stand against Daimur in battle. She also is a problem solver as she develops an alternative way to deal with Daimur than how he has been dealt with in the past. The game also drops hints that Arzette may be a non-heterosexual character, such as her agreeing to a date with the Maki the Baker and her blushing at the physical advances of the Ice Lady. Though the game does not fully commit to this representation, the overall character of Arzette is multifaceted and as far from a stock heroine as seen in games past.

Arzette has been released digitally across all the major gaming consoles, making it readily procurable by almost anyone (in stark contrast to the Zelda CD-i games that command large prices on eBay). In addition to this, Limited Run Games did physical releases of the game for the different platforms, and its collector’s edition incarnation is fully stacked with swag. 

Outside slip case of the Collector’s Edition.

The game comes packaged in the iconic big-box format, evocative of PC game packaging of the 90s. 

Inside box.

The game proper comes with both a standard case as well as a jewel case akin to how CD-i games were packaged back in the day.

Xbox version with clip case, and a CD case with a sleeve.

There is also a soundtrack, a poster map, and a titanic tome of art, lore, background images and information and more. 

Art book, poster, and soundtrack.

There is also a pin of Arzette and a display of Mortar, the pompadour-sporting merchant, though a display of Arzette proper would have been preferred.

Pin and stand.

Overall, Arzette is a fantastic game. The gameplay is a solid adventure/platformer/Metroidvania with a variety of collectibles. The art style is genius, both as an homage to a gaming style that has not been explored in decades but also stands on its own right. The music and the overall presentation of the game is singular and whimsical. The main protagonist has the makings of becoming an iconic videogame character. If Arzette is the result of taking two broken games and turning them into something successful and fun, it would be incredible to see if Arzette can be built upon even more via a sequel title (which, post credits, do hint at).