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Essays Peplum

Game of the Year: Arzette: The Jewel of Faramore

Non-PC videogaming during the 90s was predominately dominated by three companies: Nintendo (Super Nintendo, N64, and the Gameboy), Sega (Genesis, Saturn, Dreamcast), and, in the latter half of the decade, Sony (Playstation). It was an era of innovation (graphics and online capabilities), experimentation (FMV and system add-ons), and transition (12 bit to 32 to 64, cartridges to CDs), and these three companies trailblazed the gaming Wild West. Of course, other companies would throw their hats into the ring to partake in the Console Wars, though most would fail miserably: Atari with the Jaguar, 3DO Company with the 3DO, and Philips with the CD-i (SNK’s Neo-Geo is an outlier console). These consoles failed for just reasons (lack of gaming libraries, hard to develop for, poor performance), but remain a curious aspect of gaming history, though practically inaccessible to revisit with retrogaming in mind. Emulation of these systems is difficult and out of reach of a typical gamer, hardware is expensive and prone to break, and console exclusive titles do not see releases.

That is until the past few years in which failed console games have started to be resurrected with re-releases. Atari 50, released in 2022, is a museum/compilation hybrid release that contained nine Atari Jaguar titles, providing the first opportunity in thirty years to play these games. In 2024 Limited Run Games re-released the maligned 1993 3DO game Plumbers Don’t Wear Ties, allowing gamers to experience one of the worst video game titles in existence. 

Cover art for Arzette: The Jewel of Faramore.

Arzette: The Jewel of Faramore, also released by Limited Run Games in 2024, is title born out of these resurrected titles. Back in 1993, Philips released two Legend of Zelda games on its CD-i console: Link: The Faces of Evil and Zelda: The Wand of Gamelon (the same year the Super Mario Bros. movie was released [Nintendo seemed to be a bit more laissez-faire with their properties back them]). The two Zelda games became notorious for their poor quality, horrible controls, and most famously, their cartoon cutscenes. Someone looked at these two Zelda games and said, “But what if they were remade – but made good?” The end result is Arzette, and it is an AMAZING game.

Released across all major gaming platforms, Arzette is a fantasy adventure game with some light Metroidvania elements, an homage to the two aforementioned Zelda games, and a love letter to a different style of retrogaming that has not been accessible for some time. 

The river level in Arzette. The colorful backgrounds done in an drawn/painted style are like this for every level.

The first thing players will notice about Arzette is its art style and animation. The narrated intro to Arzette is done in a colour-pencil, storybook style. The game proper shies away from the pixel art that has dominated retrogaming and instead embraces a painted aesthetic, which gives each level a unique look. The enemies are also done in a similar style, at times giving them the appearance of vaporwave artwork. The cutscenes of the game are straight poorly animated cartoon style as used the in CD-i Zelda games, and almost reminiscent of rudimentary Flash animation during the format’s heyday. All of this gives Arzette a distinct and unique charm. It does not look like any other game out there right now, while at the same time evoking the imagery of early 90s non-pixel gaming. 

Cutscene of Arzette and the Ice Lady. The animation is crude and the style purposely campy and low budget.

The music of Arzette, composed by Jake Silverman, is an absolute banger and compliments the game’s visual aesthetics. The score is firmly in the realm of fantasy, but it almost has a pirate, tropical vibe to it at times (it would not be out of place in a Shantae game at all). It is upbeat and carries the feeling of exploration. Even the tracks for more sinister looking levels (such as the volcano level) and boss fights sound positive instead of aggressive and menacing. This is a whimsical game and the soundtrack underscores this. 

One of the many criticisms of the original CD-i Zelda games were its controls and gameplay, such as requiring the character to duck in order to access the inventory or having to stab gems with the character’s weapon in order to collect them. Arzette pokes fun at these restrictions without breaking the gameplay. For example, gems and other items can be walked over to be collected (as is standard in 99.99% of these types of games), but in order to talk to another character, they need to be “attacked” with the sword. The sword is (per the story) enchanted in such a way that bad people get damaged while good people do not. As for the ducking to access the menu, Arzette offers a difficulty option that brings in some of these Zelda aspects, such as the duck-menu, into the game. 

On the subject of difficulty, Arzette is an extremely forgiving. The easier settings provide unlimited level continues with enemies spawning health regenerating items. Harder difficulties take away the level continues and health item generation and even bring in the aforementioned Zelda broken gameplay aspects. However, the levels in Arzette are fairly small, broken into even smaller sections. Dying on a screen only sets the player back to the beginning of that screen, so major progress is never lost. This makes Arzette quite accessible to younger or newer gamers, but it does perhaps come at the cost of being almost too easy, even on higher difficulties, for seasoned gamers. Once all of the game’s powerups are collected, Arzette becomes extremely overpowered, regardless of difficulty. 

World map screen for Arzette. Level selection at the bottom, level progress at the top.

As each level is in bite-sized chunks, they invite multiple replays for exploration to find hidden collectables. As with other Metroidvania style games, many areas of Arzette are initially inaccessible until later in the game when a specific item (double jump shoes or a different colour magic shot for example) is procured. A handy menu on the world map indicates progress of each level’s collectables and the system menu indicates game completion percentage. In this regard, Arzette provides quality of life mechanics that were absent in older games, and still sometimes missing in present day titles.

If there is a fault with Arzette it is with its story and characters. The story of Arzette is fairly standard sword and sorcery fare: the evil Daimur (a stand-in for Zelda’s main antagonist Ganon) who was defeated and imprisoned many years ago is set free. He and his band of cronies (which include a horseman and a business suit wearing dragon) set out to conquer the land of Faramore while shrouding it in darkness. Princess Arzette sets out to relight the beacons to bring light back to the kingdom and then defeat Daimur again. This is not George R. R. Martin levels of storytelling, but it is serviceable, and certainly expandable if Arzette sequels are realized.

Arzette and Maki in the bakery.

The characters of Arzette, save the titular character herself, are one dimensional. The majority of characters simply appear during a cutscene, a fetch quest is given/completed, and they scamper off to become dialogue repeating NPCs. This is unfortunate because the world of Arzette looks like it contains some interesting characters (an ogre who likes to garden, a bourgeois frog, a clumsy but well-meaning guard, etc.) that could really take advantage of the game’s camp-style cutscenes. These are missed opportunities to really flesh out the side characters, expand on the world building, and have more of the game’s fun cutscenes. Thankfully, Arzette the character has some great character building: coping with the death of her King father and being the only competent one in the kingdom to stand against Daimur in battle. She also is a problem solver as she develops an alternative way to deal with Daimur than how he has been dealt with in the past. The game also drops hints that Arzette may be a non-heterosexual character, such as her agreeing to a date with the Maki the Baker and her blushing at the physical advances of the Ice Lady. Though the game does not fully commit to this representation, the overall character of Arzette is multifaceted and as far from a stock heroine as seen in games past.

Arzette has been released digitally across all the major gaming consoles, making it readily procurable by almost anyone (in stark contrast to the Zelda CD-i games that command large prices on eBay). In addition to this, Limited Run Games did physical releases of the game for the different platforms, and its collector’s edition incarnation is fully stacked with swag. 

Outside slip case of the Collector’s Edition.

The game comes packaged in the iconic big-box format, evocative of PC game packaging of the 90s. 

Inside box.

The game proper comes with both a standard case as well as a jewel case akin to how CD-i games were packaged back in the day.

Xbox version with clip case, and a CD case with a sleeve.

There is also a soundtrack, a poster map, and a titanic tome of art, lore, background images and information and more. 

Art book, poster, and soundtrack.

There is also a pin of Arzette and a display of Mortar, the pompadour-sporting merchant, though a display of Arzette proper would have been preferred.

Pin and stand.

Overall, Arzette is a fantastic game. The gameplay is a solid adventure/platformer/Metroidvania with a variety of collectibles. The art style is genius, both as an homage to a gaming style that has not been explored in decades but also stands on its own right. The music and the overall presentation of the game is singular and whimsical. The main protagonist has the makings of becoming an iconic videogame character. If Arzette is the result of taking two broken games and turning them into something successful and fun, it would be incredible to see if Arzette can be built upon even more via a sequel title (which, post credits, do hint at).

Categories
News

News Roundup 2024-11-17

Personal / Website News

Scandalous Swords: Interview with J. Manfred Weichsel

A new interview article is up here at the website!

I interviewed J. Manfred Weichsel, editor of the sword and sorcery anthology Sword & Scandal.

Check it out here!

McFarland Holiday Sale

My publisher, McFarland books, is having a Holiday sale on all of their tiles! From November 15th to December 2nd, if you use code “HOLIDAY24” during checkout, you’ll get a 35% discount.

If you want to support me, consider buying a copy of The New Peplum or Horror Literature from Gothic to Post-Modern:

The New Peplum
Cover art for The New Peplum

McFarland Purchase link

Normal price: 39.99
35% = 13.99
Price after coupon: 25.99

McFarland Purchase Link

Normal Price: 29.95
35% = 10.48
Price after coupon: 19.47

If you want to support Michele, consider buying James Bond and Popular Culture and Horror in Space: Critical Essays (I have essays in both):

McFarland Purchase Link

Normal Price: 29.95
35% = 10.48
Price after coupon: 19.47

McFarland Purchase Link

Normal Price: 29.95
35% = 10.48
Price after coupon: 19.47

If you’re interested in another book that I have an essay in, consider The Many Lives of the Twilight Zone and Uncovering Stranger Things:

McFarland Purchase Link

Normal Price: 29.95
35% = 10.48
Price after coupon: 19.47

McFarland Purchase Link

Normal Price: 19.99
35% = 6.99
Price after coupon: 12.99

A Hero Will Endure Paperback Relese + Discount

Vernon Press, the publisher of A Hero Will Endure: Essays at the Twentieth Anniversary of Gladiator, has just released a cheaper, paperback version of the book, just in time for Gladiator 2!

The paperback is at the much more friendly price of $57 compared to $96 for the hardcover and $107 for an electronic version. All editions of the book can be found at the Vernon Press product page.

In addition, the publisher is offering a coupon on purchases of the collection! From now until the end of January 2025, if you use code SLZM30 at check out, you’ll get 30% off the title. So, the $57 book now becomes $39.99. Nice!

ECOF 2025

In September of 2025 there will be an Edgar Rice Burroughs Chain of Friendship (ECOF) event down in Willcox, AZ. This event is to celebrate the 150th birthday of Burroughs while also honoring him with a plaque in the town due to his stationing with there the 7th U.S. Calvary in the 1890s. (Note: another ERB convention was held in Willcox back in 2019 and an event recap of that can be read at ERBZine #7059).

Here is a flyer for the 2025 event:

I’ll share more information about the event as I find out more on my website updates. There currently is a fundraiser going on to raise funds for the ERB plaque, and details for that can be found in the QR code in the above graphic, or by checking out the donation page at the Sulphur Springs Valley Valley Historical Society. 3.8K of 5K has been raised already. 

Michele and I will be in attendance for this convention, so I’ve added it to the appearances section of my website as well. 

Publishing Recap

Below is a recap of my publishing endeavors so far in 2024.

Comic Book Review: “Carson of Venus: The Flames Beyond#1″ reprinted in the National Capital Panthans Journal #326.

Comic Book Review: “Carson of Venus: The Flames Beyond#2″ reprinted in the National Capital Panthans Journal #327.

Comic Book Review: “Carson of Venus: The Flames Beyond#3″ reprinted in the National Capital Panthans Journal #328.

Comic Book Review: “Carson of Venus / Warlord of Mars #1″ reprinted in the National Capital Panthans Journal #329.

“Wondercon 2019 Coverage: Tarzan, John Carter, and Edgar Rice Burroughs, Inc.: What’s New?” reprinted in the National Capital Panthans Journal #330.

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my paths. Links to these will also be in the CFP page on the navigation bar.

Contemporary Indigenous Horror

Deadline for Abstracts: May 30, 2025

Contact: nborwein@uwo.ca

Edited by Dr. Naomi Simone Borwein and Dr. Krista Collier-Jarvis

Building on discussions in the edited volume, Global Indigenous Horror (University Press of Mississippi, 2025), this is a call for chapter proposal submissions focused on the topic of Contemporary Indigenous Horror. Beautiful, luminous and resonant moments of horror exist in the work of writers like Shane Hawk, Kim Scott, Tiffany Morris, Waubgeshig Rice, or Ambelin Kwaymullina. But Indigenous horror tales thrive in many narrative or storying forms—from fiction, plays, and music, to graphic novels, art installations, or experimental films fortified by sonic and oral manifestations.

In response to the forthcoming inaugural essay collection, Global Indigenous Horror (2025)Judith Leggatt states, “Global Indigenous Horror is a timely and welcome addition to the growing field of Indigenous Horror studies.” Over the past decade, there has been a (re)surgence in Indigenous works focusing on tales of horror, such as Anoka: A Collection of Indigenous Horror (2011; Hawk); Ajjiit: Dark Dreams of the Ancient Arctic (2011; Tinsley and Qitsualik); Never Whistle at Night: An Indigenous Dark Anthology Collection (2023; Hawk and Van Alst Jr.); Whistle at Night and They Will Come: Indigenous Horror Stories (2023; Soop); Midnight Storm, Moonless Sky: Indigenous Horror Stories (2022; Soop); Taaqtumi: An Anthology of Arctic Horror Stories (2019), Moosebumpz: Scary Stories from the Rez, and The Land Has Spoken—Tales of Indigenous Horror (2024; Hawk and Rogers), and Zegaajimo: Indigenous Horror Fiction (2024; Akiwenzie and Adler), just to name a few.

Responding to the widening gap between Indigenous horror and academic responses to it, editors Naomi Simone Borwein and Krista Collier-Jarvis solicit contributions for Contemporary Indigenous Horror. Shane Hawk broadly defines horror as that which “prioritizes the fear factor, often using graphic depictions of violence, monstrous beings, or otherworldly threats to achieve its effect. The ultimate purpose of horror is to confront the reader with their deepest fears, creating an experience that is visceral and unsettling.” When taken up by Indigenous storytellers, horror often engages with a colonial past that has never really passed, and as such, it haunts contemporary Indigenous peoples and communities. Indigenous horror thus often blends traditional stories as well as Indigenous ways of knowing and being with contemporary issues. In many cases, Indigenous horror is about our lived experiences, not as the victim of ongoing coloniality, but as resistance. According to Elizabeth Edwards and Brenna Duperron, “Indigeneity is a resistance — in the usual sense of opposition, repudiation, and refusal to comply […but also] resistant to assimilation. Indigeneity is the lived and embodied experience of peoples who have participated in that resistance” (94). In many other cases, Indigenous horror is about what Scott Gordon calls “colonial whiplash,” where “white people who haven’t turned into zombies [or other monsters] are at the mercy of the oppressed”—their Indigenous saviours. And in other cases, what Indigenous horror is has yet to be revealed.

Chapters (6,000-8,000 words including bibliography) may examine modern, contemporary representations of Indigenous Horror from a variety of perspectives. With a focus on analysis of current horror (narrative) production by self-identifying artists, writers, and other creators, some areas of consideration include, but are not limited to:

  • the future of Indigenous Horror;
  • Indigenous futurisms;
  • Indigenous futurism in relation to Afrofuturism;
  • the post-apocalyptic;
  • after the Anthropocene (or other labels);
  • pre-contact/post-contact;
  • Indigenous “monsters”;
  • Indigenous identity/identities;
  • unsettling, activism;
  • love, reciprocity, and horror;
  • Indigenous horror and visual, digital, or textual sovereignty;
  • mixed media, experimental media;
  • virtual, embodied, extended, or augmented reality;
  • multisensory installation and the horror experience;
  • ecological discourses and horror manifestations in relation to speculative narratives;
  • interrogation of “rewilding” and alternatives;
  • decolonization of Indigenous stereotypes in mainstream Horror and their counterparts in Indigenous narratives;
  • authentic Indigenous horror images, visions, “metaphors” or “motifs”;
  • social media and h/Horror in relation to fiction marketization;
  • sonic landscapes of horror;
  • systems of Indigenous horror that move between fiction, film, music, and other media;
  • NDN and Horror media;
  • inter-tribal horror/Horror and trans-Indigeneity or pan-Indigeneity;
  • exploration of various land-based, place-based, sky-based, star-based, or water-based horrors in narratives by Indigenous creators;
  • blood, heredity, categorization, and holocaust/genocide narratives;
  • reconciliation;
  • virtue signalling, horror, media cultures and spaces;
  • metacommentary;
  • analysis of Indigenous Gothic and Horror;
  • Indigenous Horror fiction and ways of knowing;
  • reading (and teaching) Indigenous horror fiction;
  • horror systems as epistemologies;
  • Indigenous Horror fiction and scholarship;
  • and more.

This follow-up collection seeks contributions from self-identified Indigenous scholars in any stage of their academic journey. We also encourage submissions from allies to the community. To acknowledge the various ways in which Indigenous scholarship may emerge, we welcome both traditional as well as more exploratory approaches, including submissions of proposals for non-fiction works by self-identified Indigenous storytellers reflecting on the process of writing, or otherwise producing, horror.

Please send a 250-word abstract and a 100-word bio to editors Naomi Simone Borwein (nborwein@uwo.ca) and Krista Collier-Jarvis (Krista.Collier-Jarvis@msvu.ca) by May 30, 2025. Accepted chapters will be due June 30, 2026.

Miscellaneous Tidbits

Some fun things and shout outs from these past few weeks.

Gladiator 2 Cinemark Popcorn Bucket

Collectable popcorn buckets are becoming a big thing now. Gladiator 2 has one, of course. Thankfully this bucket could be ordered online instead of actually going to a Cinemark theater. So, of course I ordered a bucket:

Sword and Sandal Blu-rays

Coinciding with the release of Gladiator 2 in November, there’s been a handful of older pepla getting new releases on UHD/Blu-ray. In mid November three came in the mail: Steelbook edition of the original Gladiator (2000), a new cut of Caligula (1979), and a new edition of Hercules Returns (1993).

Rest in Peplum Tony Todd

Tony Todd, horror actor extraordinaire best known for his portrayal as Candyman, passed away. He starred in a handful of pepla: Xena (1995-2001), Hercules (1995-1999), Beastmaster 3 (1996), and Minotaur (2006).

Michele and I had the honor to meet him way back in 2008 at a horror con in SeaTac. He autographed my Criterion Collection edition of The Rock (1996):

When Candyman 2021 came out I did an article on bands that sample dialogue from the original Candyman (1992). Do check out that article to see some innovative ways that Todd lives on via textual sampling.

Art of Michele Brittany

Michele has started a Facebook Page devoted to her crafting and art. If you want to check out her projects or purchase some of her journals, give the page a like and follow!

https://www.facebook.com/profile.php?id=61565895377463

Categories
Interview Peplum

Scandalous Swords: Interview with J. Manfred Weichsel

The peak years of the 60s Italian peplum cycle and the 80s sword and sorcery cycle have many films with transgressive, subversive, erotic, or excessively violent content. The Italian wave of pepla presented overt sexuality with their portrayal of vamps, belly dancers, shirtless strongmen, harems, and sexual seductions. With lax attitudes of what could be portrayed in media, the 80s wave of barbarian films upped with violence with overt gore, but also turned retrospective with more meta and parodic content.

Iconoclastic writer J. Manfred Weichsel seeks to tap into these eras of subversiveness with his new edited anthology, Sword & Scandal. The volume contains twelve short stories of sword and sorcery that is on, as the title suggests, the scandalous side. In this interview Weichsel talks about his newest endeavor and the future where he wants to take the scandal formula with other genres. 

Book cover provided courtesy of J. Manfred Weichsel.

What is your relationship with the sword & sandal and sword & sorcery genres? What got you into them? What are some of your favourite texts from these genres?

I’ve been reading sword & sorcery for as long as I’ve been reading books. I’ve probably read all the same stories everybody has; Conan, Fafhrd and the Grey Mauser, Kane, and stuff like that.

As for sword & sandal movies, a friend from college who first got me into world cinema, Evan A. Baker, showed me the Mario Bava Hercules movie in the late 90’s, but I didn’t do a deep dive into the Italian peplum stuff until very recently.  

I’m a regular contributor to Cirsova Magazine. The publisher was doing an anthology called The Mighty Sons of Hercules, that was an homage to the old peplum movies. I was invited to contribute, so of course I did a thorough study of the genre in preparation for writing my story. And that’s how I got into it. I think my favorite one I’ve seen so far is Mole Men Against the Son of Hercules.

The Calydonian Boar Hunt by J. Manfred Weichsel

You’ve dabbled with the sword and sandal genre before with “Maciste in the Land of the Snakes” (from the aforementioned The Mighty Sons of Hercules anthology) and your short novel The Calydonian Boar Hunt. What was the genesis of how this story came about? What was the primary goal you wanted to accomplish with this specific book?

The Calydonian Boar Hunt is actually set during the bronze age, before there was hard metal to make swords with. I know it looks like the guy is holding a sword on the cover, but it’s supposed to be a stone knife!

The book is based on the eponymous Greek myth. I became interested in The Calydonian Boar Hunt years earlier, after seeing the famous Peter Paul Rubens painting at the Getty Museum in LA illustrating a scene from the story. Years and years after first seeing the painting, I was sitting at home during the pandemic, deciding what to write next, and I realized it was the perfect time to do a deep dive into Greek mythology. I remembered the painting and the impact it had on me and began to research the myth.

The Calydonian Boar Hunt takes place shortly after the story told in the film Jason and the Argonauts, and features many of the same characters. It’s the generation before the Trojan War, and many of the Calydonian hunters also either appear in the Trojan War as older versions of themselves, or are the parents of major figures in that story. It’s a very central myth in the Greek canon, so it gave me a lot to work with.

Of course, my books are comedies, so my retelling of the myth may be a little different in tone from what modern readers are used to. Well, many of the original Greek myths, such as the Argonautica of Rhodes, were comedies too, so my retelling is also closer in spirit to the original than many modern readers might suspect.

The Calydonian Boar Hunt by Peter Paul Rubens. Public Domain image provided by The Getty Museum.

The Kickstarter for Sword & Scandal hinted it was looking for transgressive peplum-inspired stories, but the final collection is less sword & sandal and more sword & sorcery. Based on the types of submissions you were getting for the project, was there a commonality you noticed? Something like you didn’t receive as many peplum stories as sword & sorcery (that one genre is more popular than the other)? Or maybe you received a decent amount of stories from both genres but that the sword & sandal stories tended to be lacking in those transgressive elements that you were looking for when compared to sword and sorcery? Or something else?

Of the twelve stories in the anthology, most can be described as falling into various subgenres of sword & sorcery. For example, “Kai-zur the Godless” by David Carter is a pretty pure barbarian story. But “Windblades” by C. L. Werner is a samurai tale, and a really violent one too, like a 70’s Toei movie. And “Flesh and Ink” by Rebecca Buchanon has a really unique premise. It’s about a female assassin whose tattoos leap off her body and kill her victims. 

There are also a few folk tales in the mix. For example, “The Baron with a Thousand Cats” by Gary Every is a retelling of an Italian tale about a groom who must save his bride from suffering prima notte with a grotesque baron. And “The Harem of Al’Azeri” by Jasiah Witkofsky is set in the Arabian world in 1,001 Nights. There’s even a weird tale the anthology in “Vermina’s Creature,” by Bitter Karella. 

I really only received two submissions that read like peplum movies, and while both were great, they shared the same problem, which was that I was looking for stories that placed their focus on sex, and these stories placed their focus on the violence. So, they were good, but they weren’t great fits for the anthology.

Sword & Scandal is overt in its want to feature stories heavy on sex, nudity, and violence. Aside from these facets, there other means to push genre boundaries to their limits. What are other transgressive and avant garde elements featured in Sword and Scandal?

The most subversive element you can put into fiction nowadays is humor. If you look at old books and movies, even if they weren’t comedies, they still had humorous elements, such as, for example, irony. But nowadays, humor is so absent from popular entertainment that audiences don’t know what to do when they encounter it. And because they don’t know what to do, they become frustrated, and respond by getting angry at the book or movie for frustrating them. This had led to a pervasive idea in our culture that if something is funny, that must mean it’s bad.  

I want to help society get beyond this prejudice. This shouldn’t be terribly hard a task. It’s such an ingrained part of human nature, that it should be obvious what you are supposed to do when you encounter humor. You’re supposed to laugh! So, I actively looked for stories that were funny, in order to reintroduce humor into popular entertainment.

One of the funnier stories in Sword & Scandal is “Abduction from the Seraglio” by David J. West. This is about a sellsword who is hired by a man to rescue his girl from a harem, but… well… I don’t want to give the punchline away. Another funny story is “Shaven Beards” by Ross Baxter. This one is full of rude British humor!

Were there any specific stories in Sword & Scandal that blew you out of the water because you had never read anything as uncompromising/perverted/graphic/etc. before?

Every single story in Sword & Scandal was one that, the moment I read it, I knew I needed it in the anthology. Many of the stories contain graphic sex, but not all of them. That wasn’t a prerequisite. A few were chosen not because they have sexual content, but because they have sexual themes. I was looking for stories that were dangerous in some way, and I think that describes all the tales in the book, whether they are graphic or not.

But, to answer your question, the sex scenes in “The Gateway of Pleasure” by Jim Lee are insane, like, really hardcore. This is a story where a knight rescues a damsel in distress, and she rewards him with a blow job and a lot of sex. “The Snow Princess” by Pip Pinkerton is, in part, an outrageous porn parody of Disney’s Frozen, with a great scene where the girls use magic to create an Ice Golem and then have sex with it. There’s lot of lesbian sex in this one too. And “He Who Sows” by Austin Worley is about two female thieves who break into a temple to steal the stone phallus from a fertility God, only to become enchanted by it and start playing with it.

In 80s sword & sorcery cinema terms, on a scale of Deathstalker I (for sex and nudity) to Deathstalker II (for irreverent humour), how would you situate Sword and Scandal?

I love both the Deathstalker movies for different reasons. Jim Wynorski has a few movies like Deathstalker II, where they were sequels to bigger budget movies, but instead of going for a cheap cash grab like other directors in such situations would, he created really unique movies that, while they don’t have much to do with the original, are a lot of fun. 976-EVIL II is probably my favorite out of these. 

As for your question, there is a lot of sex and a lot of irreverent humor in Sword & Scandal. Enough to satisfy fans of either film. 

Sword & Scandal was financed via a successful Kickstarter campaign. What were some of the obstacles you encountered while running the Kickstarter? Will crowdfunding be a model you will use go forward for other entries in your Scandal series?

I got the idea to use Kickstarter because Cirsova used it to raise money for The Mighty Sons of Hercules, a book I mentioned above. I made sure to play an active role in the Kickstarter, both to help that anthology happen, but also to learn about fundraising so I could run my own campaign one day.

Kickstarter was great because it allowed me to do so much more than I would have been able to otherwise. I mean, without Kickstarter, I wouldn’t have been able to offer payment to the writers or have interior illustrations! I would have just written the book myself like I normally do, which was my actual backup plan had the campaign failed. So, I will definitely use Kickstarter for any future anthologies I do, including my next one, Jungle Scandals.

My process was a little different from Cirsova’s. He asked the writers to write stories up front, and then used the table of contents in his fundraising campaign as he raised the money to pay us. I ran the Kickstarter first and then had an open call for submissions. I like doing it this way because it gives me the greatest flexibility in choosing the stories that are best for the anthology.

Author photo provided courtesy of J. Manfred Weichsel.

Your contribution to Sword and Scandal, “Confessions of a Wicked Harpastum Player,” was the result of one of the Kickstarter perks where the pledger could design their own story. That pledger, Alexander Joyner, wanted “a tale with a female protagonist, about women’s soccer, with torture and lesbians.” That is quite the order – how did you go about tackling this compared to stories you pen yourself?

Well, instead of soccer, I used Harpastum, which is an ancient ancestor of modern soccer. Then I added a lot of sword & sorcery elements, such as having them play the game with a severed head instead of a ball. I came up with a sexy plot involving torture and lesbians, and voila. 

Overall, writing it was a fun experience. I often start outlining a story with an image or a few images in my head, so outlining one where the images were given to me didn’t change my process very much. If anything, it forced me to be more creative and to think outside the box. It was a fun experience, and one I hope to repeat in the next book. 

Aside from your introduction to the book, you also gave space for your artist, Apolonster, to share his musings and importance of working on the project. How did you connect with Apolonster? How did you two collaborate on the interior artwork, juggling artistic asks, feedback, and so on.

When I want to hire an artist, I usually go onto websites like DeviantArt and search artists until I find one that is already doing what I want to do. Then, I contact the artist to see if they are looking for work.

I found Apolonster when I was looking for somebody to do the cover to my novel Into the Bush. The moment I saw his portfolio, I knew I wanted to hire him, because he had some pictures that were exactly in the style I wanted.

I knew Sword & Scandal would be a much more complex project than that one was, because it needed a painted cover as well as interior illustrations. Apolonster is a talented and versatile artist who was classically trained at a European art academy, so when I started thinking of people to ask to do Sword & Scandal, he was my first choice.

My process for working on illustrations is that I write a worksheet that usually ends up being a couple of pages describing for the artist what I want, and then the artist gives me concept sketches. I pick one, and the artist makes the art.

Unfortunately, Apoloonster won’t be available for the next anthology for personal reasons. I already have the painting for the cover, and I’m looking for somebody right now to do the interior illustrations.

The next anthology in your Scandal series is going to be Jungle Scandals. What is some news you can share about that project? And aside form Jungle Scandals, what can folks expect to see from you in the near future? 

I’m currently writing a science fantasy book called Space Escapades, which I plan to be the final book in my Action Girls trilogy of books about three ditzy wannabe Hollywood starlets. 

I am creating the Kickstarter campaign as we speak. I hope to launch it early next year. I’m also working on a novel for the first time since my last one came out in March. Exciting things are on the horizon. 

The Mighty Sons of Hercules anthology published by Cirsova.

Do you see yourself revisiting the sword & sandal genre? If so, where would you like to take it next?

I want the “scandal” to be its own genre. I get into this in the introduction to Sword & Scandal. So, I want to do a bunch of differently themed books in the Scandal anthology series. The next one is Jungle Scandals, and then after that I want to do a science fantasy themed book, maybe called Planet Scandals or Outer Space Scandals. I’m going to do one called Scandal & Sorcery at some point, and might also do one called Sword & Scandal vol. II. I’m really taking them one at a time right now, so we will see what the future holds! 

I do know that Cirsova is thinking of doing another Mighty Sons of Hercules anthology, and I really want to be a part of that if he ends up doing it. 

I’ll probably revisit peplum at some point regardless. The thing is, if you look over my website, I have a pretty restless imagination and my books tend to all fall into different genres. I never really know what I am going to write next until I finish the book I’m working on. 


Sincere appreciation to Weichsel for his time for this interview. For more information on Sword & Scandal, J. Manfred Weichsel, and Apolonster, check out the following links:

Categories
Peplum

Yor’s [Comic] World: Yor, The Hunter From The Future #01

Yor, the Hunter from the Future is a 1983 Italian Barbarian film directed by Antonio Margheriti (Castle of Blood [1964], Ark of the Sun God [1984]) and starring Reb Brown (best known as the lead protagonist in the MST3K-riffed Space Mutiny [David Winters, 1988]). The movie is a strongman/sword and sorcery film that came during a wave of similar other films (Ator, the Fighting Eagle [1982, Joe D’Amato], Conquest [Lucio Fulci, 1983], The Barbarians [1987, Ruggero Deodato], and so on), that were capitalizing on the success of Conan the Barbarian (1982, John Milius), though the added Star Wars-esque elements at the film’s end edge Yor into sword and planet territory. The film has enjoyed cult status, no doubt due to the presence of Brown and Margheriti’s special effects.

The film was adapted from a series of Argentinian comics titled Yor the Hunter that was created in the mid-70s by writer Ray Collins (Eugenio Juan Zappietro) and artist Juan Zanotto. For decades the comic has been inaccessible to an English-speaking audience, however Antarctic Press (Gold Digger and Ninja High School) is remedying this situation by publishing a translated edition of the original Yor comics. Slated to be released across four issues, the first was released in late August/September.

One thing that becomes apparent when comparing the two version of Yor is just how closely the film follows the plot of the original comic book incarnation. Issue one of Yor, divided into three episodes, corresponds to the first thirty minutes of Yor the movie. All the major narrative events and characters are there.

Film Yor vs. comics Yor:

Brown’s Yor is more lighthearted with a strong helping of naivety. Comics Yor is much more grimdark and serious. Film Yor is an outsider to the initial tribe depicted in the film while comics Yor is already part of the tribe and becomes a leader of it when he exposes a false god – a woolly mammoth encased in ice. Both are strong barbarians that wear a medallion and wield a stone axe. 

Film Kalaa vs. comics Kalaa:

Film Kalaa is played by Corinne Cléry (Bond girl Corinne Dufour in Moonraker [Lewis Gilbert, 1979] and O in The Story of O [Just Jaeckin, 1975]) who is both the love interest of Yor and the damsel in distress of the film. Film Kalaa does not have as much character development as comics Kalaa who is much more strong willed. Comics Kalaa initially rebuffs Yor when he selects her to be his wife, not holding a high opinion of him. Comics Kalaa is also a damsel character, who must be rescued by Yor. 

Film Pag vs. comics Pag

Cinematic Pag is played by Antonio Margheriti regular Luciano Pigozzi (Beetle in Ark of the Sun God, Francesco in And God Said to Cain [1970]) and pretty much is a one to one of comics Pag. Both are confidents/guards of Kalaa, proficient with a bow, and full of sage-like advice.

The major plot beats of the comic are present in the film.

Both the comic and film features a dino battle early in the story. In the film, Yor is introduced by him saving Kalaa and Pag from a triceratops. In the comic Yor saves Pag from a T-rex.

Ukan and his Blue People attacks Yor and friends, kidnap Kalaa and steal Yor’s medallion.

And after the battle throws Yor over a cliff, where he survives. 

Afterwards Yor and Pag enter the caves of the Blue People in order to save Kalaa. In the film Yor rides a pterodactyl in to make a grand entrance while in the comic Yor and Pag battle the pterodactyls en route to the caverns. An epic battle ensues and in both media versions end with Yor destroying a dam and flooding the caves of the Blue People.

While the film adapts the plot of the comics fairly faithfully, where it really deviates is in tone. The filmic version of Yor is much more lighthearted. Even though it has a fair amount of blood (from when Yor slays the triceratops), the overall atmosphere of the film is fantasy-adventure, akin to Caravan of Courage: An Ewok Adventure (John Korty, 1984) with a bit of spear and fang thrown in for good measure. Conversely, the comics version of Yor is much more dark, grittier, and violent. There are executions, rape, and the violence is less cartoonish. The comics version of Yor also narrates the inner feelings of Kalaa and Yor, and they ponder the nature of love in the hostile, primitive world.

After comparing the two iterations of Yor, it is interesting to note just how faithful Margheriti’s adaption was to the source material, save for the tone. It is an interesting case study in how the same story can be told the same textually, but differ greatly in atmosphere and mood. Both film and sequential art incarnations of Yor compliment each other quite well. Fans of the film may not find the camp element in present in the comics version, but can certainly appreciate seeing the original source material of Yor and how it all came about. On its own, the comics version of Yor is fun, and feels like it could have been published in the early years of Heavy Metal

Yor, the film, definitely derails itself as it progresses and veers into Star Wars territory, so it will be interesting to see if it continues to be faithful to the comics when issues two through four are published.


Being a Yor superfan, I’ve accumulated some Yor artifacts over the years, and the publishing of issue one of the comic is a perfect opportunity to show off a bit of the collection, which include different home video editions (including a German version of Yor on DVD signed by Reb Brown himself) and soundtracks. Check everything out in the slide show:

I had the opportunity to talk about Yor on the Fan2Fan Podcast, which can be streamed at the Fan2Fan Libsyn.

For more information on the Yor comics, check out the following links:

Categories
News

Biweekly News Roundup 2024-01-28

Personal / Website News

Book Review

First article for the new year is now online!

Check out my book review of Vilioti Vintage by Jimmy Vargas and Lady Medusa, which can be read here. he book contains an interview with Ken Holewczynski, the dude behind Exotica Moderne, a magazine I’ve contributed to many times. So, definitely check out the review and the book proper.

Fan2Fan Podcast Appearance

My first podcast guest appearance for 2024 is over at the Fan2Fan Podcast!

In this episode we talk about the classic Italian gothic horror film, Castle of Blood. This was a lot of fun to revisit as it has been years – I dived deep into this movie over a decade ago when writing my thesis and since then I’ve grown to appreciate it more.

The episode can be streamed at the Fan2Fan Libsyn website, via the embedded player below, or through your favorite podcast app.

Castle of Blood Fan2Fan Podcast

And, of course, I’d be remiss without showing our copy of Castle of Blood, autographed to Michele and I from both Barbara Steele and Edoardo Margheriti, son of director Antonio Margheriti:

Emmanuelle Legacy CFP Re-opened + Bibliography

Since garnering publisher interest, I’ve re-opened the CFP for the Emmanuelle legacy book. The updated CFP can be found here.

I’ve also started annotating Emmanuelle scholarship and posting it here at my website so other scholars have a nice bibliographic resource. The bibliography and annotations can be found here and it’s a major WIP.

Miscellaneous Tidbits

New Edge Sword and Sorcery Issues 3 & 4

At the tail end of 2023 issues 1 and 2 of New Edge Sword and Sorcery, which has been previously Kickstarted, was unleashed upon the world. I received my copies:

The Fall 2023 issue has an advert for H. P. Lovecast, how cool is that! Also, a reminder, I did a write up about issue 0, which can be read here.

On February 15th there will be a new crowdfunding campaign to publish issues 3 and 4. You can sign up for when the campaign goes live at this link. There’s details there of what to expect from the new two issues. Check it out!

Recent Pepla Acquisitions

Recently plucked up copies of Gold for the Caesars and The Tartars, both from Warner’s Archive Collection. If it’s a peplum film Warner had a hand in back in the day, they kept decent prints of them over the years and give them decent releases:

The Tartars star pepla starlet Bella Cortez. Michele and I are probably going to do a retrospective of her pepla appearances, talking about different movies of the next few episodes of Scholars from the Edge of Time. I’ll be turning those discussions into articles for my Peplum Ponderings series which has been severely neglected.

Rest in Peplum Jesse Jane

This past week erotic actress Jesse Jane passed away. Jane appeared in many adult movies, including two pirate porno pepla: Pirates 1 and Pirates II: Stagnetti’s Revenge. Had the honor, way back in the late aughts, to meet not only Jesse Jane, but co-stars Stoya and Riley Steele at a meet and greet: won a raffle and received copies of both of the Pirates films in which the actresses autographed. Here is a mini-slideshow (NSFW images):

I have a polaroid somewhere as well documenting the meet and greet, soon as I find it I’ll add that to the gallery.

Autographed Stuff

Here is a summary of some of the autographed stuff from my library over the past two weeks on social media.

Robot Jox

Actor Gary Graham passed away on the 22nd. He didn’t star in anything I’d consider peplum, but he starred in lots of sci-fi movies and shows. Michele and I met him at a Hollywood Collectors show way back in the day. I had him sign my copy of Robot Jox:

As you can see, I’ve had quite a few people autograph Robot Jox over the years: Graham, director Stuart Gordon (RIP), producer Charles Band, and writer Joe Haldeman. It’s a fun mecha film. We see lots of mechs in anime and video games, but live action, not so much (but the ones we get, like Pacific Rim, turn out to be cult hits later on).

The Plain Janes

Here are copies of The Plain Janes and Janes in Love signed by author extraordinaire Cecil Castellucci.

And:

When we lived in Orange we would see Castellucci at many of the local cons and she was always awesome to say hi to. Michele moderated a panel on Star Wars at a Long Beach Comic Con that Castellucci was a panelist on.

Categories
News

Biweekly News Roundup 2023-02-26

Personal / Website News

New Edge Sword and Sorcery #00

I have a write up/review up about the first (#00) issue of New Edge Sword and Sorcery Magazine. It can be read here.

Of important note, the Kickstarter campaign to fund the next two issues of this magazine ends in five days. Do check it out and consider backing the campaign.

Fan2Fan Appearance

Michele and I recently did an appearance on the Fan2Fan Podcast where co-host Bernie Gonzalez talked to us about H. P. Lovecraft. It was really awesome be asked to be on the podcast and to talk about Lovecraft things outside our own H. P. Lovecast Podcast. The dialogue has been broken up into two episodes.

The first episode can be streamed at the Fan2Fan Libsyn website or via the embedded player below.

Lovecraft 101 Fan2Fan Podcast

And the second episode can be found here or in the embedded player below.

Lovecraft 102 Fan2Fan Podcast

Sincere thanks for having us back on as guests, we appreciate it!

A Hero Will Endure Published!

A Hero Will Endure: Essays at the Twentieth Anniversary of Gladiator is officially out! The collection is available for purchase at the Vernon Press website.

This collection contains my essay “Dance or Dēcēdere: Gladiator and Industrial Music Sampling”. When my hardcover copy arrives I’ll be sure to share it.

There are a few essays in the collection that cite content of The New Peplum. As soon as I can verify what and were I will add the citations to the The New Peplum page.

Emmanuelle / Black Emanuelle CFP

The Call for Papers for EmmanuelleBlack Emanuelle, and Emmanuelle derivative films is open.

Personal copy of Emmanuelle vs. Dracula. Note: decades prior Kristel starred in Dracula’s Widow (1988).

The CFP can found on this page. If you know other scholars who would be interested in this project, please share! I’d be super appreciative to get the word out.

Miscellaneous Tidbits

Rest in Peplum Stella Stevens

Ok, Stella Stevens wasn’t in any peplum movies, but she was in an episode of Wonder Woman, and Wonder Woman is a total peplum character and also The Poseidon Adventure (1972) being named after the Olympian, so I am calling it valid.

1960s kitten bombshell Stella Stevens passed away from Alzheimer’s at the age of 84 on the 17th (CNN Link). Stevens is probably best known for being in The Nutty Professor (1963). and the original The Poseidon Adventure. My first exposure to Stevens was in her Bond Girl-esque role opposite Dean Martin in The Silencers (1966).

I had the honor to meet Stevens at a convention back in 2010. She was a total doll and so swoonerific. She autographed my copies of The Silencers, Hard Drive (1994) (a straight to Cinemax erotic thriller) and a cute pinup photo of her. Unfortunately, I am unable to locate the items as of yet during my unpacking, but once I do I’ll post them here.

She will be greatly missed!

Fist of Jesus Blu-ray

A recent acquisition, I got my paws on a Blu-ray of Fist of Jesus:

Only 15 minutes long, I gave it a quick watch. It was funny: Dead Alive with Jesus. I’ll be doing a proper write up later (maybe for Easter?). The movie can be ordered at the Fist of Jesus website.

Categories
Peplum

Straight From the Forge: New Edge Sword and Sorcery Magazine #00

At a functional level, genre labels provide a short hand of attributes and qualities to assist in categorizing a text. By calling a film or a book or any sort of media a “comedy,” or “fantasy,” or “horror” and so on denotes that the text exhibits a large quantity of aspects associated with that label, with the assumption that genres are not absolute and that texts can straddle multiple genres (though some purists may argue for concrete borders on genre definitions). As time progresses and forms of media explore the limits of ur-genre boundaries, the development of subgenre labels come into being to assist in fine tuning categorizations: it’s not just a horror film, it’s a slasher film. 

“New Edge Sword and Sorcery” can be thought of as a subgenre of the sword and sorcery genre, which is turn can be thought of as an offshoot of the fantasy genre. New Edge Sword and Sorcery Magazine acts as the first stake in the ground to lay the foundations of/crystalize the burgeoning subgenre.

What is New Edge Sword and Sorcery (NES&S) and what makes it distinct when compared to sword and sorcery proper? This is the question editor Oliver Brackenbury addresses in the final column of the first (zero) issue of New Edge magazine: a flexible iteration of sword and sorcery that embraces not only marginalized and outsider protagonists, but genre content creators as well (the magazine looks to be more rooted in literary New Edge, but the subgenre philosophy posited by the publication is certainly applicable to NES&S in other forms). 

To illustrate these aspects of the subgenre, New Edge magazine is divided into 50% short fiction and 50% non-fiction that entails interviews, essays, and reviews. The non-fiction half of issue zero of the magazine contains the following: an extremely thoughtful, long-form interview with Milton Davis, one of the leading figures of the sword and soul subgenre; nice, succinct piece from Brian Murphy on the prevalence of the outsider in sword and sorcery fiction; a review on The Obanaax, and essay from Cora Buhlert about C. L. Moore and their S&S protagonist, Jirel of Joiry; and more. The fiction portion contains some great pieces, with “The Ember Inside” by Remco Straten and Angeline B. Adams being particularly stand out with its unique take on storytelling as a concept proper while the opening story, “The Curse of the Horsetail Banner” by Daniel R. A. Quioque offers up illustrative combat sequences with a hero that, against all odds, really overcomes the masses. 


Peppered throughout issue zero of New Edge are a variety of black and white illustrations to accompany the various pieces, giving the whole issue a feel of classic RPG books. 

The first issue (technically zero issue) of New Edge is both informative and fun. Old and new guard fans of the sword and sorcery genre will certainly appreciate the stories within, while the non-fiction pieces are thoughtful with the Davis interview being particularly insightful. The current trend of fantasy genre media seems to be sweeping toward titanic epics in the George R. R. Martin vein, which isn’t an antithesis of new edge per se, it is just a different approach via different modes. Fantasy is en vogue again, and it is the perfect opportunity to showcase that there are different, more inclusive ways to explore the genre, and that is were new edge (the subgenre) comes into play. New Edge (the magazine) acts as a portal for readers to enter the realm of new fantasy stories built upon the pillars of the old. 


More information about New Edge the magazine and the genre can be found at the following links:

Categories
News

Biweekly News Roundup 2023-01-29

Personal / Website News

A Game Called Quest

Digging through my archives I came across an article I wrote for my zine as part of S. T. Joshi’s Esoteric Order of Dagon APA. The article was in dire need of editing and spell checking, but it still seemed like a fun piece on retroism and sword and sorcery.

So, here it is, “Weekend Rental: 80s Sword and Sorcery and Retrogaming in A Game Called Quest.” Check it out!

Fan2Fan Podcast Appearance

Our friends at Fan2Fan podcast are doing episodes about folks’ favorite vampire movies.

My top five list can be heard here or via the embedded player below.

Nick's Favorite Vampire Movies Fan2Fan Podcast

Michele also has an episode on her top 5 vampires which can be heard here. Sincere appreciation for Fan2Fan for having us on as guests!

Emmanuelle / Black Emanuelle CFP

The Call for Papers for EmmanuelleBlack Emanuelle, and Emmanuelle derivative films is open.

Collection of Emmanuelle comics by Guido Crepax (personal collection).

The CFP can found on this page. If you know other scholars who would be interested in this project, please share! I’d be super appreciative to get the word out.

Scholars from the Edge of Time

For our monthly appearance on Scholars from the Edge of Time, Michele and I discuss the 1959 Biblical plum film Solomon and Sheba (see below). The episode can be viewed on Hercules Invictus’ YouTube channel.

James Bond and Popular Culture Review

Michele’s book, James Bond and Popular Culture, has a brand new review online!

The review can be read at Boyce McClain’s Consumers’ and Collectors’ Corner blog. Of course, copies can be purchased over at McFarland’s product page for the book.

Forty Years a Black Metal Punk

Lex “Hugin” Karrila has an autobiography being published this year by Running Wild Productions: 40 Years a Black Metal Punk. The books covers his 40+ year musical career from his punk days to his later metal, industrial, dungeon synth, and other extreme genres with projects such as Uruk-Hai, Hrossharsgrani, BoneMachine, and many more.

Cover by Ruta Silders.

I had the honor to collaborate with Karrila on a few songs for his Ceremony of Innocence project and have done a deep analysis of his Hrossharsgrani album Pro Liberate Dimicandum Est which is part of my essay in the upcoming A Hero Will Endure collection (see below).

In conjunction with the book, a double album is being released that provides an aural sampling of Karrila’s musical career. Included on the compilation is the Ceremony of Innocence track “Our Fire Burns” which I did lyrics and vocals for, so that is very cool (note: my old website has a discography section, I might have to bring that back!).

The German edition of the book is slated to be released this April (Bandcamp page for Running Wild Productions, keep an eye there) while an English edition will be published later this year.

A Hero Will Endure Preorder

A Hero Will Endure: Essays at the Twentieth Anniversary of Gladiator is available for preorder at the Vernon Press website.

This collection contains my essay “Dance or Dēcēdere: Gladiator and Industrial Music Sampling” and is slated to be released in February.

Miscellaneous Tidbits

Rest in Peplum Gina Lollobrigida

Iconic Italian starlet Gina Lollobrigida passed away on the 16th this month.

My autographed 8×10 of Lollobrigida.

She didn’t star in too many historic epics, however she did star opposite of Yum Brenner in King Vidor’s Solomon and Sheba.

The barebones Blu-ray of Solomon and Sheba.

Michele and I decided to make her and this film the primary focus of our Scholars from he Edge of Time appearance this month (see above).

New Edge Sword and Sorcery Kickstarter

The folks at New Edge Sword and Sorcery will be launching a Kickstarter very soon to fund publishing of issue 1 (issue 0 can be found on Amazon).

Personal copy of issue 0.

You can sign up to be notified when the Kickstarter goes live at this link.

Categories
Peplum

Weekend Rental: 80s Sword and Sorcery and Retrogaming in A Game Called Quest

Note: This essay was first published in the autumn of 2018 in the Letters from Thanator zine that is part of S. T. Joshi’s Esoteric Order of Dagon APA. This essay has been updated with corrections to spelling, word usage, and various clarifications. 

A Game Called Quest is author S. J. Larsson’s third book, after 2016’s Megalodon: Apex Predator and 2017’s Total Immersion. Published with Severed Press, (as with his other two titles), A Game Called Quest concerns brother and sister Donny and Amanda, joined by friend Kevin, as they play a video game on the Atari 2600 entitled Quest which seemingly has VR capabilities that puts them into a fantasy world called Quintarria. The novella itself has issues: misspellings pop up more frequent than they should and Larsson doesn’t appear to be up to task to convey the story at an appropriate pace and consistent fashion. Despite these shortcomings, A Game Called Quest is noteworthy for its attempt at blending retro-modernism in the form of 80s nostalgia that has surfaced in the past decade along with the neo-peplum/sword and sorcery genre. The ongoing wave of 80s nostalgia is mostly preoccupied with the era’s horror aspect, (as evident in the Netflix series Stranger Things), and Miami Vice-esque aesthetics and for the most part eschews the sword and sorcery element that were popular during the decade. A Game Called Quest’s intersection of 80s retro-ism and sword and sorcery is its strongest facet and deserves exploration. 

Personal copy of A Game Called Quest.

This short-form article will first provide a plot summation of A Game Called Quest followed by an attempt to unearth both the 80s retro-modernism and sword and sorcery elements in the story. Next, additional contextualization will be pointed out between the text and the real world, specifically regarding the usage of Pac-Man and how A Game Called Quest relates to other early console fantasy games, some that flirt with ARG (alternate reality game)-elements, akin to Quest’s VR immersion. 

A Game Called Quest centers on Donny, a fourteen year old freshman trying to purchase a copy of Pac-Man for the Atari 2600 on launch day, but is thwarted by class bullies Brian, Duff, and Ernie. His punk-rock sister Amanda takes him and Kevin, a not-quite-a-friend of Donny’s, to purchase something else to cheer them up. They wind up in a mysterious trinket store where the eccentric proprietor, Royee, rents them an Atari game he created himself: Quest. The three take the game, along with its various peripherals, back home and play it. They are plunged into a fantasy world called Quintarria, with Donny assuming the role of a wizard and party leader, Amanda an elf archer, and Kevin a dwarf warrior. The three set off to save the kingdom, leveling up by killing monsters and bosses while gaining new skills and abilities in the process. At the same time, they also combat the real world bullies who intrude on them. The novella ends with the trio beating the VRgame, besting the bullies, and returning Quest to Royee, whose shop mysteriously disappears. 

The 80s was perhaps the last gilded age of the sword and sorcery genre until the Lord of the Rings trilogy attempted to revive it twenty years later. The decade prior saw the cumulation of literary sword and sorcery, with folks like Lin Carter who edited many fantasy anthologies that gave visibility to both new talent and older, obscure works. The 80s saw the genre transcend the literary world and into other mediums, particularly in the cinematic realm. Examples include film adaptations of Robert E. Howard’s Conan such as Conan the Barbarian (1982, John Milius) and Conan the Destroyer (1984, Richard Fleischer), esoteric fare such as Hundra (1983, Matt Cimber), animated endeavors like Fire and Ice (1983, Ralph Bakshi) and even Italian derivatives such as Ator, The Fighting Eagle (1982, Joe D’Amato) and Conquest (1983, Lucio Fulci). The genre was also explored in video games, such as Ironsword: Wizards & Warriors IILegendary Axe and Golden Axe, and tabletop games as with Dungeons and Dragons.

Despite the popularity of the genre, sword and sorcery elements are greatly lacking representation in the current 80s nostalgia trend. Outrun, the aesthetics that dominate 80s retro-ism and so named after the Sega arcade game of the same name, concentrates on components such as neon-magenta colours, vector gridlines, VHS tracking artifacts and faux VHS boxart, a setting sun broken by clouds, fast cars and palm trees. Synthwave, the music genre heavily inspired by the 80s, focuses mostly on horror elements (especially John Carpenter films and his music), as well police elements such as those in To Live and Die in L.A. (1985, William Friedkin), and cyberpunk and 8-bit/16-bit video game aesthetics. Movies and television shows such as Stranger ThingsKung Fury (2015, David Sandberg), Turbo Kid (2015, Francois Simard, Anouk Whissell, Yoann-Karl Whissell), and so on, also focus on these facets of the 80s. Stranger Things comes close to tackling the sword and sorcery genre during this time period, with the children in the show playing Dungeons and Dragons in season one and the arcade game Dragon’s Lair in season two. However, depictions of Frank Frazetta-styled barbarians and ruggedly harsh but fantastic worlds are absent in the present day trend of retro-modernism. Most sword and sorcery depictions appear in shows such as Game of Thrones, but even that series has its own identity and does not rely on 80s homage. The Fox television show Son of Zorn is perhaps the closest example of sword and sorcery done in a retro-modern fashion. Son of Zorn was a live action sitcom with a cartoonish He-Man inspired character named Zorn inserted into the “real world” à la Who Framed Roger Rabbit (1988, Robert Zemeckis) and Cool World (1992, Ralph Bakshi). The show was not a success and was cancelled after its first season. 

Therefore, while the greater outrun, synthwave, and retro-modernism movements are concerned with exploring the horror, retro-tech, cyberpunk and Miami Vice elements of the 80s, A Game Called Quest differentiates itself within 80s revivalism by centering itself at the crossroads of retro-gaming and the sword and sorcery genre while borrowing heavily from other popular and cult 80s stories. To begin with, A Game Called Quest shares much in common with The NeverEnding Story (1984, Wolfgang Petersen): both involve bullies harassing a young protagonist and a sequence in which the youth visits a store and procures an item (a book in The NeverEnding Story and a video game in A Game Called Quest) that transports them to a fantasy world full of magic and populated by fantastic beasts and denizens. There are also shades of Labyrinth (1986, Jim Hensen) and Tron (1982, Steven Lisberger) present in A Game Called Quest as well, with both films involving heroes going to another world, with Tron complimenting the video game aspect and Labyrinth the fantasy aspect. Though made in the early 90s, it should be pointed out that A Game Called Quest’s plot anticipates Full Moon Entertainment’s Arcade (1993, Albert Pyun) in which teenagers are transported into a virtual video game world. 

Regarding the 80s sword and sorcery elements, attention should first be directed to the novella’s cover. The artwork is a stock piece of art called “Dwarf Knight on Winter Cold” by Vuk Kostic1 that depicts a heavily armored dwarf in a forest during a winter’s night. The placement of the artwork against a solid red background and the typeface of the title has the cover replicate the box art of an old Atari video game. Though the dwarf isn’t quite in the Frazetta or Boris Vallejo style, it still evokes 80s fantasy elements. The story proper, of course, is submerged in video game sword and sorcery, with a party of adventurers fighting dragons, dark elves, snow imps, trolls, chimeras, and more. While the sword and sandal and the sword and sorcery genres share some overlap, A Game Called Quest contains elements of the neo-peplum genre, having been written post-1990, and by playfully making use of the genre tropes in a unique fashion.2 Basically, a contemporary-written book that leverages the sword and sorcery genre but via an 80s retro-gaming framework.

There is some fortuitous irony in that Donny is able to get Quest over Pac-Man. Various times through the story, Donny or Kevin exclaim how Quest is the greatest game ever.This is in stark contrast to the Atari 2600 version of Pac-Man that Donny had been pining for. This was the first home console port of Pac-Man, though it differs wildly in quality to the superior arcade version. Though initially a best seller, the port’s poor quality eventually had a negative impact to both Atari (who had manufactured an excessive number of cartridges)and the overall image of the video game industry. These would be elements that led into the video game crash of 1983.5

Poor reception of Pac-Man aside, there is a greater link between Pac-ManQuest and fantasy games as they appeared on early consoles. The 2600 port of Pac-Man was programmed by Tod R. Frye who would go on to program the Swordquestseries of games for the 2600. Swordquest consisted of three games, EarthworldFireworld, and Waterworld with a fourth release, Airworld, being unreleased (though a version would appear on the Atari 50: The Anniversary Celebration compilation released in late 2022). The Swordquest games were not RPG games but instead adventure-puzzlers. Taking place in a fantasy world, players would move between rooms, dropping off items and solving puzzles. The innovative feature of the Swordquest games, much like Quest, is the ARG/metagame aspect of it: accomplishments in the game could impact the real world. In Swordquest, clues are unveiled within the game and crossed referenced in an accompanying comic book. Solving these puzzles would offer the player opportunities to win real world treasures created by the Franklin Mint: the Talisman of Penultimate Truth from Earthworld, the Chalice of Light from Fireworld, the Crown of Life from Waterworld, the Philosopher’s Stone from Airworld and ultimately the Sword of Ultimate Sorcery. The series was ultimately cancelled after the limited release of Waterworld and Atari was purchased by Tramel Technology.It is quite uncanny that Quest attempts to blend a video game with the real world in its narrative while the Swordquest series was, in every practical sense, actually able to perform this feat. 

A Game Called Quest is not the best written work as Larsson doesn’t posses either the technical writing or storytelling acumen to truly accomplish what they set out to do. However, the fragments that do exist, the intersection of 80s nostalgia and the sword and sorcery genre via retro-gaming, is a stand out, well executed aspect of the novella. It’s definitely aninteresting take on the sword and sorcery genre as well as a refreshing nostalgia piece that attempts to work with specific80s tropes that are not as popular as others.

Endnotes

  1. “Dwarf Night on a Winter Cold,” Shutterstock, accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.
  2. A few of the tenants of neo-pepla is that while it is applicable mostly to the sword and sandal stories, it has a universality that is can be applied to stories with shades of sword and sandal and encourages different styles (especially post-modern) of storytelling as well. The genre is also not restricted to films, but instead is a true transmedia genre thatcan be found in television, video games, comic books, music, literature, and other media as well. Nicholas Diak, introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, ed. Nicholas Diak (Jefferson, NC: McFarland, 2017), 6-14
  3. S. J. Larsson, A Game Called Quest (Hobart, Tasmania: Severed Press, 2018), 18, 130.
  4. Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World (New York: Three Rivers Press, 2001), 236.
  5. Ibid., 239.
  6. Eric Grundhauser, “The Quest for the Real-Life Treasures of Atari’s Swordquest,” Atlas Obscura, last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Bibliography

Diak, Nicholas. Introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, 4-19. Edited by Nicholas Diak. Jefferson, NC: McFarland, 2017. 

“Dwarf Night on a Winter Cold.” Shutterstock. Accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.

Grundhauser, Eric. “The Quest for the Real-Life Treasures of Atari’s Swordquest.” Atlas Obscura. Last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001. 

Larsson, S. J. A Game Called Quest. Hobart, Tasmania: Severed Press, 2018. 

Categories
News

Biweekly News Roundup 2022-10-23

Personal / Website News

Good day everyone! Final update for October. I hope everyone has a great upcoming Halloween!

The Many Lives of the Twilight Zone

The academic collection, The Many Lives of the Twilight Zone, edited by Kevin Wetmore and Ron Riekki has been published by McFarland and is now out in the wild!

Me!

My contributor’s copy arrived and it looks awesome. The TOC sports some great academics.

My essay is titled “Strange Realities: Twilight Zone-sploitation in Encounter with the Unknown” and is probably the most in-depth article out there on the movie. Note: this essay is eligible for various 2022 short non-fiction awards out there, so if it is a piece you enjoy, consider recommending it!

The collection is available to purchase at McFarland.

Galliano Mai Tai

I’ve got quite a handful of cocktail books from the 70s and 80s, most of them filled with recipes of a dubious nature. However, it’s fun to play cocktail archeology and try out some of the recipes in these books.

I have a new old school recipe exploration written up. It is on the Galliano Mai Tai. It can be read here.

H. P. Lovecast Transmissions

This month’s Transmissions episode for HP Lovecast will feature interviews with Erika T. Wurth and Chris Philbrook. This episode will publish on the last day of this month – Halloween!

Galactic Terrors Vidcast

Galactic Terrors is a monthly YouTube midcast from the Horror Writer Association’s New York Chapter. Each episode features three authors doing readings followed by Q/A. I’ve been invited to appear on the program, which will stream November 10th.

If you want to know more about Galactic Terrors, check out their Facebook group or have a look at their episode archive on their YouTube channel. Michele was a guest last month, so check that episode out for sure!

Miscellaneous Tidbits

New Edge Sword and Sorcery

Issue 0 of the new magazine, New Age Sword and Sorcery, it out.

Personal copy of the hardback edition.

The magazine looks like a great endeavor to make the S&S genre more inclusive. The digital copy is free (link here), while the paperback and hardback iterations are available at cost (Amazon link here). Consider plucking up a copy, show interest, so the magazine can get a great start.

Amon Amarth Album Review

Hal C. F. Astell has a new review up at his Apocalypse Later website.

It is on the Viking metal outfit Amon Amarth’s new album, The Great Heathen Army. Check it out here.