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News

Biweekly News Roundup 2024-08-18

Personal / Website News

Becca Boo Issue Two Review

New review is up at my website!

I take a look at Becca Boo issue 2. I had previously reviewed issue 1 and enjoyed it (read my review here), and issue 2 definitely kept up the quality. My issue 2 review can be read here.

Note: A while after publication of my review, Obscura Comics sent over the missing Kickstarter swag. I’ll be updating my review to reflect this.

Publishing Recap

Below is a recap of my publishing endeavors so far in 2024.

Comic Book Review: “Carson of Venus: The Flames Beyond#1″ reprinted in the National Capital Panthans Journal #326.

Comic Book Review: “Carson of Venus: The Flames Beyond#2″ reprinted in the National Capital Panthans Journal #327.

Calls for Papers/Proposals

Here are some new pop culture CFPs that have crossed my paths. Links to these will also be in the CFP page on the navigation bar.

Phantom of the Paradise Edited Collection

Editor: Sean Woodard
Contact: phantomparadisebook@gmail.com
Abstract Deadline: Friday, November 15, 2024
Chapter Drafts Deadline: June 15, 2025

Essays sought for a peer-reviewed edited collection focused on Brian De Palma’s film, Phantom of the Paradise.

Brian De Palma’s 1974 film Phantom of the Paradise, starring William Finley, Paul Williams, and Jessica Harper remains a cult classic of 1970s American independent cinema and popular culture. A throwback to the legend of Faust and Gothic narratives such as Gaston Leroux’s Phantom of the Opera (1910), and Oscar Wilde’s The Picture of Dorian Gray (1890), the film satirizes the modern music industry. The musical prominently features a stellar soundtrack by Paul Williams and many of De Palma’s trademark filmmaking techniques and Hitchcockian homages that he would perfect in further genre fare like Carrie (1976), Dressed to Kill (1980), and Blow Out (1981).

Furthermore, Phantom of the Paradise has a devoted fan base around the world. For example, a fan-made preservation website called “The Swan Archives”—devoted to detailing the film’s production history and cataloging and preserving its physical promotional materials and merchandise—was the subject of a 2013 Bright Lights Film Journal essay. In addition, filmmaker Guillermo del Toro owns an extensive collection of Phantom of the Paradise memorabilia, while director Edgar Wright specifically cast Paul Williams in a cameo role in Baby Driver (2017) out of his affinity his role in De Palma’s film. The film’s growing popularity has also led to sold-out repertoire screenings, shadow cast events, and fan cosplay at horror conventions. In an archived 2019 interview with The Globe and Mail, Williams commented on the film’s resurgence and its overall legacy: “Isn’t it bizarre? You can’t be quick to write something off as [a] failure. . . . I am beyond grateful.”

While academic research has been focused broadly on De Palma’s filmography, there has not been a singular scholarly text devoted to the film. The celebration of Phantom of the Paradise’s 50th anniversary in 2024 makes it an appropriate time to celebrate and re-evaluate the film.

The purpose of this edited collection is to place Phantom of the Paradise into a cultural and theoretical context, as well as critically analyze the film, its connections to other genre films, its place in Brian De Palma’s filmography, and its continued influence.

We seek proposals for chapters that approach the subject matter with theoretical concepts that will appropriately meet the rigorous expectations of an academic work, but through a prose style that shall be accessible for both an academic audience and a general readership.

Topics may include, but are not limited to:

  • Brian De Palma as an Auteur
  • Paul Williams’ Career
  • Film and Literary Adaptation and Intertextuality (Phantom of the Opera, The Picture of Dorian Gray, Faust, etc.)
  • Narrative, Thematic, or Structural Analysis of the Film
  • Audio/Visual Style
  • The supernatural and the Gothic
  • Body Horror
  • Monstrosity/Abjection
  • Class, Gender, Sexuality, and Queer Readings
  • Psychoanalytic Film Theory
  • Philosophy in Film/Film as Philosophy
  • Voyuerism and “the gaze”
  • Mirrors, Screens, Foils, and Doubles
  • Genre Hybridity
  • Soundtracks and Film Scoring
  • Horror Musical Film Cycles (including Phantom of the Paradise; The Rocky Horror Picture Show [Sharman, 1975]; Shock Treatment [Sharman, 1981]; Little Shop of Horrors [Oz, 1986]; Sweeney Todd: The Demon Barber of Fleet Street [Burton, 2007]; Repo! The Genetic Opera [Bousman, 2008]; and Dr. Horrible’s Sing-Along Blog [Whedon, 2008])
  • Cult Cinema, Fandom, and Popular Culture

Please send abstracts of 300 – 500 words with a working title and five (5) keywords, accompanied by a short third-person author bio (100 words max), to phantomparadisebook@gmail.com as a Word document.

Final essays should be 5,000 – 6,000 words in length, inclusive of endnotes and bibliography. Citations and references shall be formatted according to the Chicago Manual of Style, 17th edition. No images. A formal proposal for the collection will be submitted for consideration to a leading academic press.

Proposed Timeline

  • August 1, 2024 – November 15, 2024: Call for Papers
  • December 15, 2025: Notification of abstract acceptances sent to authors
  • December 15 – June 15, 2025: Book chapters drafting period
  • June 15 – July 31, 2025: Initial editorial review of submitted chapter drafts; editing/revision remarks sent to writers
  • August 1 – September 15, 2025: Contributor revision period
  • September 15 – September 30, 2025: Second editorial review
  • October 1 – October 15, 2025: Contributor revisions, as neede
  • October 15 – December 15, 2025: Finalize full manuscript
  • December 15, 2025: Submit full manuscript to press for editorial board consideration and peer review process

Miscellaneous Tidbits

Elysian Fields Kickstarter

Michael Oden is revamping/rebooting his Neo-peplum comic, Elysian Fields, with a Kickstarter campaign. You can sign up to get notified when the campaign launched at this link.

I had the honor to interview Oden a few years ago about the original incarnation of Elysian Fields, and if you’re curious, it can be read here.

Arcade Autograph

My friend Nolan McBride of the Dead Ringers Podcast was a recent guest on the VH US Podcast to talk about the Albert Pyun film Arcade (check out the episode here).

Back in December 2022 after Pyun had passed away I shared my autographed copy of Cyborg (check it out here). McBride podcast appearance totally made me remember that I had a copy of Arcade signed by the awesome cult director. So, here it is!

Nick,

We shot this in 12 days and I actually got into a fight with Charles Band on the final cut and left the film. But I really liked the Cast and David Goyer’s script.

Best, Albert Pyun

Thanks for all the memories Pyun!

Alien Quadrilogy Autographs

Alien: Romulus is out in the world now. Despite not caring for Prometheus and Covenant, I’ll give Romulus a shot since I’m always curious were the Alien/Predator universe lore takes off into. But for now, since the movie is out, it’s a good enough time as any to share my autographed copy of the Alien Quadrilogy boxset.

This is signed by Veronica Cartwright (Alien) and Lance Henriksen (Aliens). I recall buying this boxset back in 2004 from a Fred Meyer I lived across the street from in University Place, WA. I was so excited to scrimp some monies to buy this set and all the supplemental goodies in it. The set is two decades old, and I’ll probably someday buy some 4K versions of the movies on it, but this will remain one of my prized gems in the library.

In Gowan Ring Concert 2007

Speaking of old, old Washington memories, while categorizing my music and getting everything imported onto my Mac, I came across a copy of Webs Among the Din 2 by folk project In Gowan Ring.

Michele and I actually got to be concert organizers and promoters and have In Gowan Ring (Patreon link) perform a tiny concert at the University Bookstore at the University of Washington – Tacoma Campus. It was a lot of fun! Michele did up posters, and I did the green room and made my custom onion cheese tart. Michele also made a recording of the event, so perhaps we will find it while we continue to unpack, and see if something can be done with it.

After In Gowan Ring concluded their tour they did a commemorative release called Webs Among the Din 2, which features a map and a listing of all their performances.

So, 17 years ago this month we got to host a folk band at our school. Very cool!

The Neverending Streamer – More Fallout Write Ups

Travis Lakata has some new Fallout episode write ups on his Substack, The Neverending Streamer.

Check them out:

Florida, Man Indiegogo

My friend Evan Jordan (one of the editors of Footage Fiends, the zine I got to contribute an essay about Caltiki to last year) is doing a crowdfunding endeavor for his feature-length movie debut, Florida, Man.

Per the Indiegogo campaign:

Florida, Man aims to explore the [..]paranormal encounters I had in addition to the rest of my weird past in the state of Florida through archival footage, re-enactments, interviews with surviving family members and other involved parties, as well as ending with a full paranormal investigation of the rural home where everything occurred all those years ago.

Check out the campaign at Indiegogo.

Categories
Peplum

Weekend Rental: 80s Sword and Sorcery and Retrogaming in A Game Called Quest

Note: This essay was first published in the autumn of 2018 in the Letters from Thanator zine that is part of S. T. Joshi’s Esoteric Order of Dagon APA. This essay has been updated with corrections to spelling, word usage, and various clarifications. 

A Game Called Quest is author S. J. Larsson’s third book, after 2016’s Megalodon: Apex Predator and 2017’s Total Immersion. Published with Severed Press, (as with his other two titles), A Game Called Quest concerns brother and sister Donny and Amanda, joined by friend Kevin, as they play a video game on the Atari 2600 entitled Quest which seemingly has VR capabilities that puts them into a fantasy world called Quintarria. The novella itself has issues: misspellings pop up more frequent than they should and Larsson doesn’t appear to be up to task to convey the story at an appropriate pace and consistent fashion. Despite these shortcomings, A Game Called Quest is noteworthy for its attempt at blending retro-modernism in the form of 80s nostalgia that has surfaced in the past decade along with the neo-peplum/sword and sorcery genre. The ongoing wave of 80s nostalgia is mostly preoccupied with the era’s horror aspect, (as evident in the Netflix series Stranger Things), and Miami Vice-esque aesthetics and for the most part eschews the sword and sorcery element that were popular during the decade. A Game Called Quest’s intersection of 80s retro-ism and sword and sorcery is its strongest facet and deserves exploration. 

Personal copy of A Game Called Quest.

This short-form article will first provide a plot summation of A Game Called Quest followed by an attempt to unearth both the 80s retro-modernism and sword and sorcery elements in the story. Next, additional contextualization will be pointed out between the text and the real world, specifically regarding the usage of Pac-Man and how A Game Called Quest relates to other early console fantasy games, some that flirt with ARG (alternate reality game)-elements, akin to Quest’s VR immersion. 

A Game Called Quest centers on Donny, a fourteen year old freshman trying to purchase a copy of Pac-Man for the Atari 2600 on launch day, but is thwarted by class bullies Brian, Duff, and Ernie. His punk-rock sister Amanda takes him and Kevin, a not-quite-a-friend of Donny’s, to purchase something else to cheer them up. They wind up in a mysterious trinket store where the eccentric proprietor, Royee, rents them an Atari game he created himself: Quest. The three take the game, along with its various peripherals, back home and play it. They are plunged into a fantasy world called Quintarria, with Donny assuming the role of a wizard and party leader, Amanda an elf archer, and Kevin a dwarf warrior. The three set off to save the kingdom, leveling up by killing monsters and bosses while gaining new skills and abilities in the process. At the same time, they also combat the real world bullies who intrude on them. The novella ends with the trio beating the VRgame, besting the bullies, and returning Quest to Royee, whose shop mysteriously disappears. 

The 80s was perhaps the last gilded age of the sword and sorcery genre until the Lord of the Rings trilogy attempted to revive it twenty years later. The decade prior saw the cumulation of literary sword and sorcery, with folks like Lin Carter who edited many fantasy anthologies that gave visibility to both new talent and older, obscure works. The 80s saw the genre transcend the literary world and into other mediums, particularly in the cinematic realm. Examples include film adaptations of Robert E. Howard’s Conan such as Conan the Barbarian (1982, John Milius) and Conan the Destroyer (1984, Richard Fleischer), esoteric fare such as Hundra (1983, Matt Cimber), animated endeavors like Fire and Ice (1983, Ralph Bakshi) and even Italian derivatives such as Ator, The Fighting Eagle (1982, Joe D’Amato) and Conquest (1983, Lucio Fulci). The genre was also explored in video games, such as Ironsword: Wizards & Warriors IILegendary Axe and Golden Axe, and tabletop games as with Dungeons and Dragons.

Despite the popularity of the genre, sword and sorcery elements are greatly lacking representation in the current 80s nostalgia trend. Outrun, the aesthetics that dominate 80s retro-ism and so named after the Sega arcade game of the same name, concentrates on components such as neon-magenta colours, vector gridlines, VHS tracking artifacts and faux VHS boxart, a setting sun broken by clouds, fast cars and palm trees. Synthwave, the music genre heavily inspired by the 80s, focuses mostly on horror elements (especially John Carpenter films and his music), as well police elements such as those in To Live and Die in L.A. (1985, William Friedkin), and cyberpunk and 8-bit/16-bit video game aesthetics. Movies and television shows such as Stranger ThingsKung Fury (2015, David Sandberg), Turbo Kid (2015, Francois Simard, Anouk Whissell, Yoann-Karl Whissell), and so on, also focus on these facets of the 80s. Stranger Things comes close to tackling the sword and sorcery genre during this time period, with the children in the show playing Dungeons and Dragons in season one and the arcade game Dragon’s Lair in season two. However, depictions of Frank Frazetta-styled barbarians and ruggedly harsh but fantastic worlds are absent in the present day trend of retro-modernism. Most sword and sorcery depictions appear in shows such as Game of Thrones, but even that series has its own identity and does not rely on 80s homage. The Fox television show Son of Zorn is perhaps the closest example of sword and sorcery done in a retro-modern fashion. Son of Zorn was a live action sitcom with a cartoonish He-Man inspired character named Zorn inserted into the “real world” à la Who Framed Roger Rabbit (1988, Robert Zemeckis) and Cool World (1992, Ralph Bakshi). The show was not a success and was cancelled after its first season. 

Therefore, while the greater outrun, synthwave, and retro-modernism movements are concerned with exploring the horror, retro-tech, cyberpunk and Miami Vice elements of the 80s, A Game Called Quest differentiates itself within 80s revivalism by centering itself at the crossroads of retro-gaming and the sword and sorcery genre while borrowing heavily from other popular and cult 80s stories. To begin with, A Game Called Quest shares much in common with The NeverEnding Story (1984, Wolfgang Petersen): both involve bullies harassing a young protagonist and a sequence in which the youth visits a store and procures an item (a book in The NeverEnding Story and a video game in A Game Called Quest) that transports them to a fantasy world full of magic and populated by fantastic beasts and denizens. There are also shades of Labyrinth (1986, Jim Hensen) and Tron (1982, Steven Lisberger) present in A Game Called Quest as well, with both films involving heroes going to another world, with Tron complimenting the video game aspect and Labyrinth the fantasy aspect. Though made in the early 90s, it should be pointed out that A Game Called Quest’s plot anticipates Full Moon Entertainment’s Arcade (1993, Albert Pyun) in which teenagers are transported into a virtual video game world. 

Regarding the 80s sword and sorcery elements, attention should first be directed to the novella’s cover. The artwork is a stock piece of art called “Dwarf Knight on Winter Cold” by Vuk Kostic1 that depicts a heavily armored dwarf in a forest during a winter’s night. The placement of the artwork against a solid red background and the typeface of the title has the cover replicate the box art of an old Atari video game. Though the dwarf isn’t quite in the Frazetta or Boris Vallejo style, it still evokes 80s fantasy elements. The story proper, of course, is submerged in video game sword and sorcery, with a party of adventurers fighting dragons, dark elves, snow imps, trolls, chimeras, and more. While the sword and sandal and the sword and sorcery genres share some overlap, A Game Called Quest contains elements of the neo-peplum genre, having been written post-1990, and by playfully making use of the genre tropes in a unique fashion.2 Basically, a contemporary-written book that leverages the sword and sorcery genre but via an 80s retro-gaming framework.

There is some fortuitous irony in that Donny is able to get Quest over Pac-Man. Various times through the story, Donny or Kevin exclaim how Quest is the greatest game ever.This is in stark contrast to the Atari 2600 version of Pac-Man that Donny had been pining for. This was the first home console port of Pac-Man, though it differs wildly in quality to the superior arcade version. Though initially a best seller, the port’s poor quality eventually had a negative impact to both Atari (who had manufactured an excessive number of cartridges)and the overall image of the video game industry. These would be elements that led into the video game crash of 1983.5

Poor reception of Pac-Man aside, there is a greater link between Pac-ManQuest and fantasy games as they appeared on early consoles. The 2600 port of Pac-Man was programmed by Tod R. Frye who would go on to program the Swordquestseries of games for the 2600. Swordquest consisted of three games, EarthworldFireworld, and Waterworld with a fourth release, Airworld, being unreleased (though a version would appear on the Atari 50: The Anniversary Celebration compilation released in late 2022). The Swordquest games were not RPG games but instead adventure-puzzlers. Taking place in a fantasy world, players would move between rooms, dropping off items and solving puzzles. The innovative feature of the Swordquest games, much like Quest, is the ARG/metagame aspect of it: accomplishments in the game could impact the real world. In Swordquest, clues are unveiled within the game and crossed referenced in an accompanying comic book. Solving these puzzles would offer the player opportunities to win real world treasures created by the Franklin Mint: the Talisman of Penultimate Truth from Earthworld, the Chalice of Light from Fireworld, the Crown of Life from Waterworld, the Philosopher’s Stone from Airworld and ultimately the Sword of Ultimate Sorcery. The series was ultimately cancelled after the limited release of Waterworld and Atari was purchased by Tramel Technology.It is quite uncanny that Quest attempts to blend a video game with the real world in its narrative while the Swordquest series was, in every practical sense, actually able to perform this feat. 

A Game Called Quest is not the best written work as Larsson doesn’t posses either the technical writing or storytelling acumen to truly accomplish what they set out to do. However, the fragments that do exist, the intersection of 80s nostalgia and the sword and sorcery genre via retro-gaming, is a stand out, well executed aspect of the novella. It’s definitely aninteresting take on the sword and sorcery genre as well as a refreshing nostalgia piece that attempts to work with specific80s tropes that are not as popular as others.

Endnotes

  1. “Dwarf Night on a Winter Cold,” Shutterstock, accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.
  2. A few of the tenants of neo-pepla is that while it is applicable mostly to the sword and sandal stories, it has a universality that is can be applied to stories with shades of sword and sandal and encourages different styles (especially post-modern) of storytelling as well. The genre is also not restricted to films, but instead is a true transmedia genre thatcan be found in television, video games, comic books, music, literature, and other media as well. Nicholas Diak, introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, ed. Nicholas Diak (Jefferson, NC: McFarland, 2017), 6-14
  3. S. J. Larsson, A Game Called Quest (Hobart, Tasmania: Severed Press, 2018), 18, 130.
  4. Steven L. Kent, The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World (New York: Three Rivers Press, 2001), 236.
  5. Ibid., 239.
  6. Eric Grundhauser, “The Quest for the Real-Life Treasures of Atari’s Swordquest,” Atlas Obscura, last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Bibliography

Diak, Nicholas. Introduction to The New Peplum: Essays on Sword and Sandal Films and Television Programs since the 1990s, 4-19. Edited by Nicholas Diak. Jefferson, NC: McFarland, 2017. 

“Dwarf Night on a Winter Cold.” Shutterstock. Accessed July 19, 2018. https://www.shutterstock.com/image-illustration/dwarf-knight-on-winter-cold-537957022.

Grundhauser, Eric. “The Quest for the Real-Life Treasures of Atari’s Swordquest.” Atlas Obscura. Last modified March 8, 2016. https://www.atlasobscura.com/articles/the-quest-for-the-reallife-treasures-of-ataris-swordquest.

Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokemon and Beyond – The Story Behind the Craze that Touched Our Lives and Changed the World. New York: Three Rivers Press, 2001. 

Larsson, S. J. A Game Called Quest. Hobart, Tasmania: Severed Press, 2018. 

Categories
News

News Roundup 2022-12-11

Personal / Website News

Lots and lots of stuff have suddenly been coming to fruition in December, thus I am doing a news roundup a week later instead of two.

Emmanuelle / Black Emanuelle CFP

The Call for Papers for EmmanuelleBlack Emanuelle, and Emmanuelle derivative films is open.

The CFP can found on this page. If you know other scholars who would be interested in this project, please share! I’d be super appreciative to get the word out.

Fan2Fan Podcast

Fan2Fan Podcast has a new short-form episode online that celebrates Albert Pyun (Rest in Peplum) who recently passed away.

Myself, Bernie, Joshua, Michele, and Pete all share some stories and memories. I share my story of Pyun autographing my Cyborg DVD.

Hi Nick!

Gee, I’m so humbled and honored by your interest in my films. Cyborg was a very tough shoot because originally it was going to be Master of the Universe 2 but that got cancelled. So out came Cyborg!

Thanks so much on your kind support of my work!

-Albert Pyun

A Hero Will Endure Preorder

A Hero Will Endure: Essays at the Twentieth Anniversary of Gladiator, is set to be published this February by Vernon Press. The collection contains my essay, “Dance or Dēcēdere: Gladiator and Industrial Music Sampling.” There is no cover art yet, but there is a product/pre-order page at the publisher’s website.

Footage Fiends #1 Cover Reveal

Found footage-centric zine Footage Fiends did a cover reveal of their debut issue which comes out this month!

This issue contains my essay, “Analisi Della Cosa: Found Footage in Caltiki and Italian Theater Going Practices” and can be pre-ordered at the Footage Fiends Patreon.

McFarland Holiday Sale

My publisher, McFarland, is doing a holiday sale for all their titles. Use the code HOLIDAY22 during check out to receive 25% off your order. If you want to order a book I am a part of (for yourself or maybe as a Yuletide gift), here they are:

The New Peplum

Awards Season

Horror/speculative award season is upon us. This year I have two pieces of writing eligible for the various awards out there:

  • “Strange Realities: Twilight Zone-sploitation in Encounter with the Unknown” in The Many Lives of the Twilight Zone: Essays on the Television and Film Franchise
  • “Analisi Della Cosa: Found Footage in Caltiki and Italian Theater Going Practices”

Thank you for your consideration!

Post Social Media

I’ve created an account under the beta-version of Post. It can be found here if you want to follow. I also have my account at Tribel which can be found here if you want to follow that one.