Categories
Essays Peplum

Game of the Year: Arzette: The Jewel of Faramore

Non-PC videogaming during the 90s was predominately dominated by three companies: Nintendo (Super Nintendo, N64, and the Gameboy), Sega (Genesis, Saturn, Dreamcast), and, in the latter half of the decade, Sony (Playstation). It was an era of innovation (graphics and online capabilities), experimentation (FMV and system add-ons), and transition (12 bit to 32 to 64, cartridges to CDs), and these three companies trailblazed the gaming Wild West. Of course, other companies would throw their hats into the ring to partake in the Console Wars, though most would fail miserably: Atari with the Jaguar, 3DO Company with the 3DO, and Philips with the CD-i (SNK’s Neo-Geo is an outlier console). These consoles failed for just reasons (lack of gaming libraries, hard to develop for, poor performance), but remain a curious aspect of gaming history, though practically inaccessible to revisit with retrogaming in mind. Emulation of these systems is difficult and out of reach of a typical gamer, hardware is expensive and prone to break, and console exclusive titles do not see releases.

That is until the past few years in which failed console games have started to be resurrected with re-releases. Atari 50, released in 2022, is a museum/compilation hybrid release that contained nine Atari Jaguar titles, providing the first opportunity in thirty years to play these games. In 2024 Limited Run Games re-released the maligned 1993 3DO game Plumbers Don’t Wear Ties, allowing gamers to experience one of the worst video game titles in existence. 

Cover art for Arzette: The Jewel of Faramore.

Arzette: The Jewel of Faramore, also released by Limited Run Games in 2024, is title born out of these resurrected titles. Back in 1993, Philips released two Legend of Zelda games on its CD-i console: Link: The Faces of Evil and Zelda: The Wand of Gamelon (the same year the Super Mario Bros. movie was released [Nintendo seemed to be a bit more laissez-faire with their properties back them]). The two Zelda games became notorious for their poor quality, horrible controls, and most famously, their cartoon cutscenes. Someone looked at these two Zelda games and said, “But what if they were remade – but made good?” The end result is Arzette, and it is an AMAZING game.

Released across all major gaming platforms, Arzette is a fantasy adventure game with some light Metroidvania elements, an homage to the two aforementioned Zelda games, and a love letter to a different style of retrogaming that has not been accessible for some time. 

The river level in Arzette. The colorful backgrounds done in an drawn/painted style are like this for every level.

The first thing players will notice about Arzette is its art style and animation. The narrated intro to Arzette is done in a colour-pencil, storybook style. The game proper shies away from the pixel art that has dominated retrogaming and instead embraces a painted aesthetic, which gives each level a unique look. The enemies are also done in a similar style, at times giving them the appearance of vaporwave artwork. The cutscenes of the game are straight poorly animated cartoon style as used the in CD-i Zelda games, and almost reminiscent of rudimentary Flash animation during the format’s heyday. All of this gives Arzette a distinct and unique charm. It does not look like any other game out there right now, while at the same time evoking the imagery of early 90s non-pixel gaming. 

Cutscene of Arzette and the Ice Lady. The animation is crude and the style purposely campy and low budget.

The music of Arzette, composed by Jake Silverman, is an absolute banger and compliments the game’s visual aesthetics. The score is firmly in the realm of fantasy, but it almost has a pirate, tropical vibe to it at times (it would not be out of place in a Shantae game at all). It is upbeat and carries the feeling of exploration. Even the tracks for more sinister looking levels (such as the volcano level) and boss fights sound positive instead of aggressive and menacing. This is a whimsical game and the soundtrack underscores this. 

One of the many criticisms of the original CD-i Zelda games were its controls and gameplay, such as requiring the character to duck in order to access the inventory or having to stab gems with the character’s weapon in order to collect them. Arzette pokes fun at these restrictions without breaking the gameplay. For example, gems and other items can be walked over to be collected (as is standard in 99.99% of these types of games), but in order to talk to another character, they need to be “attacked” with the sword. The sword is (per the story) enchanted in such a way that bad people get damaged while good people do not. As for the ducking to access the menu, Arzette offers a difficulty option that brings in some of these Zelda aspects, such as the duck-menu, into the game. 

On the subject of difficulty, Arzette is an extremely forgiving. The easier settings provide unlimited level continues with enemies spawning health regenerating items. Harder difficulties take away the level continues and health item generation and even bring in the aforementioned Zelda broken gameplay aspects. However, the levels in Arzette are fairly small, broken into even smaller sections. Dying on a screen only sets the player back to the beginning of that screen, so major progress is never lost. This makes Arzette quite accessible to younger or newer gamers, but it does perhaps come at the cost of being almost too easy, even on higher difficulties, for seasoned gamers. Once all of the game’s powerups are collected, Arzette becomes extremely overpowered, regardless of difficulty. 

World map screen for Arzette. Level selection at the bottom, level progress at the top.

As each level is in bite-sized chunks, they invite multiple replays for exploration to find hidden collectables. As with other Metroidvania style games, many areas of Arzette are initially inaccessible until later in the game when a specific item (double jump shoes or a different colour magic shot for example) is procured. A handy menu on the world map indicates progress of each level’s collectables and the system menu indicates game completion percentage. In this regard, Arzette provides quality of life mechanics that were absent in older games, and still sometimes missing in present day titles.

If there is a fault with Arzette it is with its story and characters. The story of Arzette is fairly standard sword and sorcery fare: the evil Daimur (a stand-in for Zelda’s main antagonist Ganon) who was defeated and imprisoned many years ago is set free. He and his band of cronies (which include a horseman and a business suit wearing dragon) set out to conquer the land of Faramore while shrouding it in darkness. Princess Arzette sets out to relight the beacons to bring light back to the kingdom and then defeat Daimur again. This is not George R. R. Martin levels of storytelling, but it is serviceable, and certainly expandable if Arzette sequels are realized.

Arzette and Maki in the bakery.

The characters of Arzette, save the titular character herself, are one dimensional. The majority of characters simply appear during a cutscene, a fetch quest is given/completed, and they scamper off to become dialogue repeating NPCs. This is unfortunate because the world of Arzette looks like it contains some interesting characters (an ogre who likes to garden, a bourgeois frog, a clumsy but well-meaning guard, etc.) that could really take advantage of the game’s camp-style cutscenes. These are missed opportunities to really flesh out the side characters, expand on the world building, and have more of the game’s fun cutscenes. Thankfully, Arzette the character has some great character building: coping with the death of her King father and being the only competent one in the kingdom to stand against Daimur in battle. She also is a problem solver as she develops an alternative way to deal with Daimur than how he has been dealt with in the past. The game also drops hints that Arzette may be a non-heterosexual character, such as her agreeing to a date with the Maki the Baker and her blushing at the physical advances of the Ice Lady. Though the game does not fully commit to this representation, the overall character of Arzette is multifaceted and as far from a stock heroine as seen in games past.

Arzette has been released digitally across all the major gaming consoles, making it readily procurable by almost anyone (in stark contrast to the Zelda CD-i games that command large prices on eBay). In addition to this, Limited Run Games did physical releases of the game for the different platforms, and its collector’s edition incarnation is fully stacked with swag. 

Outside slip case of the Collector’s Edition.

The game comes packaged in the iconic big-box format, evocative of PC game packaging of the 90s. 

Inside box.

The game proper comes with both a standard case as well as a jewel case akin to how CD-i games were packaged back in the day.

Xbox version with clip case, and a CD case with a sleeve.

There is also a soundtrack, a poster map, and a titanic tome of art, lore, background images and information and more. 

Art book, poster, and soundtrack.

There is also a pin of Arzette and a display of Mortar, the pompadour-sporting merchant, though a display of Arzette proper would have been preferred.

Pin and stand.

Overall, Arzette is a fantastic game. The gameplay is a solid adventure/platformer/Metroidvania with a variety of collectibles. The art style is genius, both as an homage to a gaming style that has not been explored in decades but also stands on its own right. The music and the overall presentation of the game is singular and whimsical. The main protagonist has the makings of becoming an iconic videogame character. If Arzette is the result of taking two broken games and turning them into something successful and fun, it would be incredible to see if Arzette can be built upon even more via a sequel title (which, post credits, do hint at).

Categories
Interview Peplum

Scandalous Swords: Interview with J. Manfred Weichsel

The peak years of the 60s Italian peplum cycle and the 80s sword and sorcery cycle have many films with transgressive, subversive, erotic, or excessively violent content. The Italian wave of pepla presented overt sexuality with their portrayal of vamps, belly dancers, shirtless strongmen, harems, and sexual seductions. With lax attitudes of what could be portrayed in media, the 80s wave of barbarian films upped with violence with overt gore, but also turned retrospective with more meta and parodic content.

Iconoclastic writer J. Manfred Weichsel seeks to tap into these eras of subversiveness with his new edited anthology, Sword & Scandal. The volume contains twelve short stories of sword and sorcery that is on, as the title suggests, the scandalous side. In this interview Weichsel talks about his newest endeavor and the future where he wants to take the scandal formula with other genres. 

Book cover provided courtesy of J. Manfred Weichsel.

What is your relationship with the sword & sandal and sword & sorcery genres? What got you into them? What are some of your favourite texts from these genres?

I’ve been reading sword & sorcery for as long as I’ve been reading books. I’ve probably read all the same stories everybody has; Conan, Fafhrd and the Grey Mauser, Kane, and stuff like that.

As for sword & sandal movies, a friend from college who first got me into world cinema, Evan A. Baker, showed me the Mario Bava Hercules movie in the late 90’s, but I didn’t do a deep dive into the Italian peplum stuff until very recently.  

I’m a regular contributor to Cirsova Magazine. The publisher was doing an anthology called The Mighty Sons of Hercules, that was an homage to the old peplum movies. I was invited to contribute, so of course I did a thorough study of the genre in preparation for writing my story. And that’s how I got into it. I think my favorite one I’ve seen so far is Mole Men Against the Son of Hercules.

The Calydonian Boar Hunt by J. Manfred Weichsel

You’ve dabbled with the sword and sandal genre before with “Maciste in the Land of the Snakes” (from the aforementioned The Mighty Sons of Hercules anthology) and your short novel The Calydonian Boar Hunt. What was the genesis of how this story came about? What was the primary goal you wanted to accomplish with this specific book?

The Calydonian Boar Hunt is actually set during the bronze age, before there was hard metal to make swords with. I know it looks like the guy is holding a sword on the cover, but it’s supposed to be a stone knife!

The book is based on the eponymous Greek myth. I became interested in The Calydonian Boar Hunt years earlier, after seeing the famous Peter Paul Rubens painting at the Getty Museum in LA illustrating a scene from the story. Years and years after first seeing the painting, I was sitting at home during the pandemic, deciding what to write next, and I realized it was the perfect time to do a deep dive into Greek mythology. I remembered the painting and the impact it had on me and began to research the myth.

The Calydonian Boar Hunt takes place shortly after the story told in the film Jason and the Argonauts, and features many of the same characters. It’s the generation before the Trojan War, and many of the Calydonian hunters also either appear in the Trojan War as older versions of themselves, or are the parents of major figures in that story. It’s a very central myth in the Greek canon, so it gave me a lot to work with.

Of course, my books are comedies, so my retelling of the myth may be a little different in tone from what modern readers are used to. Well, many of the original Greek myths, such as the Argonautica of Rhodes, were comedies too, so my retelling is also closer in spirit to the original than many modern readers might suspect.

The Calydonian Boar Hunt by Peter Paul Rubens. Public Domain image provided by The Getty Museum.

The Kickstarter for Sword & Scandal hinted it was looking for transgressive peplum-inspired stories, but the final collection is less sword & sandal and more sword & sorcery. Based on the types of submissions you were getting for the project, was there a commonality you noticed? Something like you didn’t receive as many peplum stories as sword & sorcery (that one genre is more popular than the other)? Or maybe you received a decent amount of stories from both genres but that the sword & sandal stories tended to be lacking in those transgressive elements that you were looking for when compared to sword and sorcery? Or something else?

Of the twelve stories in the anthology, most can be described as falling into various subgenres of sword & sorcery. For example, “Kai-zur the Godless” by David Carter is a pretty pure barbarian story. But “Windblades” by C. L. Werner is a samurai tale, and a really violent one too, like a 70’s Toei movie. And “Flesh and Ink” by Rebecca Buchanon has a really unique premise. It’s about a female assassin whose tattoos leap off her body and kill her victims. 

There are also a few folk tales in the mix. For example, “The Baron with a Thousand Cats” by Gary Every is a retelling of an Italian tale about a groom who must save his bride from suffering prima notte with a grotesque baron. And “The Harem of Al’Azeri” by Jasiah Witkofsky is set in the Arabian world in 1,001 Nights. There’s even a weird tale the anthology in “Vermina’s Creature,” by Bitter Karella. 

I really only received two submissions that read like peplum movies, and while both were great, they shared the same problem, which was that I was looking for stories that placed their focus on sex, and these stories placed their focus on the violence. So, they were good, but they weren’t great fits for the anthology.

Sword & Scandal is overt in its want to feature stories heavy on sex, nudity, and violence. Aside from these facets, there other means to push genre boundaries to their limits. What are other transgressive and avant garde elements featured in Sword and Scandal?

The most subversive element you can put into fiction nowadays is humor. If you look at old books and movies, even if they weren’t comedies, they still had humorous elements, such as, for example, irony. But nowadays, humor is so absent from popular entertainment that audiences don’t know what to do when they encounter it. And because they don’t know what to do, they become frustrated, and respond by getting angry at the book or movie for frustrating them. This had led to a pervasive idea in our culture that if something is funny, that must mean it’s bad.  

I want to help society get beyond this prejudice. This shouldn’t be terribly hard a task. It’s such an ingrained part of human nature, that it should be obvious what you are supposed to do when you encounter humor. You’re supposed to laugh! So, I actively looked for stories that were funny, in order to reintroduce humor into popular entertainment.

One of the funnier stories in Sword & Scandal is “Abduction from the Seraglio” by David J. West. This is about a sellsword who is hired by a man to rescue his girl from a harem, but… well… I don’t want to give the punchline away. Another funny story is “Shaven Beards” by Ross Baxter. This one is full of rude British humor!

Were there any specific stories in Sword & Scandal that blew you out of the water because you had never read anything as uncompromising/perverted/graphic/etc. before?

Every single story in Sword & Scandal was one that, the moment I read it, I knew I needed it in the anthology. Many of the stories contain graphic sex, but not all of them. That wasn’t a prerequisite. A few were chosen not because they have sexual content, but because they have sexual themes. I was looking for stories that were dangerous in some way, and I think that describes all the tales in the book, whether they are graphic or not.

But, to answer your question, the sex scenes in “The Gateway of Pleasure” by Jim Lee are insane, like, really hardcore. This is a story where a knight rescues a damsel in distress, and she rewards him with a blow job and a lot of sex. “The Snow Princess” by Pip Pinkerton is, in part, an outrageous porn parody of Disney’s Frozen, with a great scene where the girls use magic to create an Ice Golem and then have sex with it. There’s lot of lesbian sex in this one too. And “He Who Sows” by Austin Worley is about two female thieves who break into a temple to steal the stone phallus from a fertility God, only to become enchanted by it and start playing with it.

In 80s sword & sorcery cinema terms, on a scale of Deathstalker I (for sex and nudity) to Deathstalker II (for irreverent humour), how would you situate Sword and Scandal?

I love both the Deathstalker movies for different reasons. Jim Wynorski has a few movies like Deathstalker II, where they were sequels to bigger budget movies, but instead of going for a cheap cash grab like other directors in such situations would, he created really unique movies that, while they don’t have much to do with the original, are a lot of fun. 976-EVIL II is probably my favorite out of these. 

As for your question, there is a lot of sex and a lot of irreverent humor in Sword & Scandal. Enough to satisfy fans of either film. 

Sword & Scandal was financed via a successful Kickstarter campaign. What were some of the obstacles you encountered while running the Kickstarter? Will crowdfunding be a model you will use go forward for other entries in your Scandal series?

I got the idea to use Kickstarter because Cirsova used it to raise money for The Mighty Sons of Hercules, a book I mentioned above. I made sure to play an active role in the Kickstarter, both to help that anthology happen, but also to learn about fundraising so I could run my own campaign one day.

Kickstarter was great because it allowed me to do so much more than I would have been able to otherwise. I mean, without Kickstarter, I wouldn’t have been able to offer payment to the writers or have interior illustrations! I would have just written the book myself like I normally do, which was my actual backup plan had the campaign failed. So, I will definitely use Kickstarter for any future anthologies I do, including my next one, Jungle Scandals.

My process was a little different from Cirsova’s. He asked the writers to write stories up front, and then used the table of contents in his fundraising campaign as he raised the money to pay us. I ran the Kickstarter first and then had an open call for submissions. I like doing it this way because it gives me the greatest flexibility in choosing the stories that are best for the anthology.

Author photo provided courtesy of J. Manfred Weichsel.

Your contribution to Sword and Scandal, “Confessions of a Wicked Harpastum Player,” was the result of one of the Kickstarter perks where the pledger could design their own story. That pledger, Alexander Joyner, wanted “a tale with a female protagonist, about women’s soccer, with torture and lesbians.” That is quite the order – how did you go about tackling this compared to stories you pen yourself?

Well, instead of soccer, I used Harpastum, which is an ancient ancestor of modern soccer. Then I added a lot of sword & sorcery elements, such as having them play the game with a severed head instead of a ball. I came up with a sexy plot involving torture and lesbians, and voila. 

Overall, writing it was a fun experience. I often start outlining a story with an image or a few images in my head, so outlining one where the images were given to me didn’t change my process very much. If anything, it forced me to be more creative and to think outside the box. It was a fun experience, and one I hope to repeat in the next book. 

Aside from your introduction to the book, you also gave space for your artist, Apolonster, to share his musings and importance of working on the project. How did you connect with Apolonster? How did you two collaborate on the interior artwork, juggling artistic asks, feedback, and so on.

When I want to hire an artist, I usually go onto websites like DeviantArt and search artists until I find one that is already doing what I want to do. Then, I contact the artist to see if they are looking for work.

I found Apolonster when I was looking for somebody to do the cover to my novel Into the Bush. The moment I saw his portfolio, I knew I wanted to hire him, because he had some pictures that were exactly in the style I wanted.

I knew Sword & Scandal would be a much more complex project than that one was, because it needed a painted cover as well as interior illustrations. Apolonster is a talented and versatile artist who was classically trained at a European art academy, so when I started thinking of people to ask to do Sword & Scandal, he was my first choice.

My process for working on illustrations is that I write a worksheet that usually ends up being a couple of pages describing for the artist what I want, and then the artist gives me concept sketches. I pick one, and the artist makes the art.

Unfortunately, Apoloonster won’t be available for the next anthology for personal reasons. I already have the painting for the cover, and I’m looking for somebody right now to do the interior illustrations.

The next anthology in your Scandal series is going to be Jungle Scandals. What is some news you can share about that project? And aside form Jungle Scandals, what can folks expect to see from you in the near future? 

I’m currently writing a science fantasy book called Space Escapades, which I plan to be the final book in my Action Girls trilogy of books about three ditzy wannabe Hollywood starlets. 

I am creating the Kickstarter campaign as we speak. I hope to launch it early next year. I’m also working on a novel for the first time since my last one came out in March. Exciting things are on the horizon. 

The Mighty Sons of Hercules anthology published by Cirsova.

Do you see yourself revisiting the sword & sandal genre? If so, where would you like to take it next?

I want the “scandal” to be its own genre. I get into this in the introduction to Sword & Scandal. So, I want to do a bunch of differently themed books in the Scandal anthology series. The next one is Jungle Scandals, and then after that I want to do a science fantasy themed book, maybe called Planet Scandals or Outer Space Scandals. I’m going to do one called Scandal & Sorcery at some point, and might also do one called Sword & Scandal vol. II. I’m really taking them one at a time right now, so we will see what the future holds! 

I do know that Cirsova is thinking of doing another Mighty Sons of Hercules anthology, and I really want to be a part of that if he ends up doing it. 

I’ll probably revisit peplum at some point regardless. The thing is, if you look over my website, I have a pretty restless imagination and my books tend to all fall into different genres. I never really know what I am going to write next until I finish the book I’m working on. 


Sincere appreciation to Weichsel for his time for this interview. For more information on Sword & Scandal, J. Manfred Weichsel, and Apolonster, check out the following links:

Categories
Peplum

Yor’s [Comic] World: Yor, The Hunter From The Future #01

Yor, the Hunter from the Future is a 1983 Italian Barbarian film directed by Antonio Margheriti (Castle of Blood [1964], Ark of the Sun God [1984]) and starring Reb Brown (best known as the lead protagonist in the MST3K-riffed Space Mutiny [David Winters, 1988]). The movie is a strongman/sword and sorcery film that came during a wave of similar other films (Ator, the Fighting Eagle [1982, Joe D’Amato], Conquest [Lucio Fulci, 1983], The Barbarians [1987, Ruggero Deodato], and so on), that were capitalizing on the success of Conan the Barbarian (1982, John Milius), though the added Star Wars-esque elements at the film’s end edge Yor into sword and planet territory. The film has enjoyed cult status, no doubt due to the presence of Brown and Margheriti’s special effects.

The film was adapted from a series of Argentinian comics titled Yor the Hunter that was created in the mid-70s by writer Ray Collins (Eugenio Juan Zappietro) and artist Juan Zanotto. For decades the comic has been inaccessible to an English-speaking audience, however Antarctic Press (Gold Digger and Ninja High School) is remedying this situation by publishing a translated edition of the original Yor comics. Slated to be released across four issues, the first was released in late August/September.

One thing that becomes apparent when comparing the two version of Yor is just how closely the film follows the plot of the original comic book incarnation. Issue one of Yor, divided into three episodes, corresponds to the first thirty minutes of Yor the movie. All the major narrative events and characters are there.

Film Yor vs. comics Yor:

Brown’s Yor is more lighthearted with a strong helping of naivety. Comics Yor is much more grimdark and serious. Film Yor is an outsider to the initial tribe depicted in the film while comics Yor is already part of the tribe and becomes a leader of it when he exposes a false god – a woolly mammoth encased in ice. Both are strong barbarians that wear a medallion and wield a stone axe. 

Film Kalaa vs. comics Kalaa:

Film Kalaa is played by Corinne Cléry (Bond girl Corinne Dufour in Moonraker [Lewis Gilbert, 1979] and O in The Story of O [Just Jaeckin, 1975]) who is both the love interest of Yor and the damsel in distress of the film. Film Kalaa does not have as much character development as comics Kalaa who is much more strong willed. Comics Kalaa initially rebuffs Yor when he selects her to be his wife, not holding a high opinion of him. Comics Kalaa is also a damsel character, who must be rescued by Yor. 

Film Pag vs. comics Pag

Cinematic Pag is played by Antonio Margheriti regular Luciano Pigozzi (Beetle in Ark of the Sun God, Francesco in And God Said to Cain [1970]) and pretty much is a one to one of comics Pag. Both are confidents/guards of Kalaa, proficient with a bow, and full of sage-like advice.

The major plot beats of the comic are present in the film.

Both the comic and film features a dino battle early in the story. In the film, Yor is introduced by him saving Kalaa and Pag from a triceratops. In the comic Yor saves Pag from a T-rex.

Ukan and his Blue People attacks Yor and friends, kidnap Kalaa and steal Yor’s medallion.

And after the battle throws Yor over a cliff, where he survives. 

Afterwards Yor and Pag enter the caves of the Blue People in order to save Kalaa. In the film Yor rides a pterodactyl in to make a grand entrance while in the comic Yor and Pag battle the pterodactyls en route to the caverns. An epic battle ensues and in both media versions end with Yor destroying a dam and flooding the caves of the Blue People.

While the film adapts the plot of the comics fairly faithfully, where it really deviates is in tone. The filmic version of Yor is much more lighthearted. Even though it has a fair amount of blood (from when Yor slays the triceratops), the overall atmosphere of the film is fantasy-adventure, akin to Caravan of Courage: An Ewok Adventure (John Korty, 1984) with a bit of spear and fang thrown in for good measure. Conversely, the comics version of Yor is much more dark, grittier, and violent. There are executions, rape, and the violence is less cartoonish. The comics version of Yor also narrates the inner feelings of Kalaa and Yor, and they ponder the nature of love in the hostile, primitive world.

After comparing the two iterations of Yor, it is interesting to note just how faithful Margheriti’s adaption was to the source material, save for the tone. It is an interesting case study in how the same story can be told the same textually, but differ greatly in atmosphere and mood. Both film and sequential art incarnations of Yor compliment each other quite well. Fans of the film may not find the camp element in present in the comics version, but can certainly appreciate seeing the original source material of Yor and how it all came about. On its own, the comics version of Yor is fun, and feels like it could have been published in the early years of Heavy Metal

Yor, the film, definitely derails itself as it progresses and veers into Star Wars territory, so it will be interesting to see if it continues to be faithful to the comics when issues two through four are published.


Being a Yor superfan, I’ve accumulated some Yor artifacts over the years, and the publishing of issue one of the comic is a perfect opportunity to show off a bit of the collection, which include different home video editions (including a German version of Yor on DVD signed by Reb Brown himself) and soundtracks. Check everything out in the slide show:

I had the opportunity to talk about Yor on the Fan2Fan Podcast, which can be streamed at the Fan2Fan Libsyn.

For more information on the Yor comics, check out the following links:

Categories
Peplum

Reborn With The Strength Of Stone: Interview With Ben Lacy On Samson #1: Nazi Smasher

Hercules, Ursus, Maciste, Goliath, Samson, et al. – all strongman characters and archetypes founds in peplum cinema, both classic and new. They are singular in their exploits, be it mythical, folklore, or cinematic only, but also interchangeable for the same reasons. The strongman is a malleable character, who can be juxtaposed against a variety of ages and settings, leading to fun and interesting scenarios. These could be tales of a Hercules-style character in space, superhero adventures, time traveling adventures that can feature a fish-out-of-water element, and others. 

Ben Lacy’s comic book series Samson is one such text that takes an iconic peplum protagonist and Hebrew Biblical hero, and applies a different spin to the character. Lacy’s incarnation of Samson leans heavily into the superhero genre (which has always has a strong link to mythology, see Marvel’s Hercules and Thor characters for examples) by having his character, a concentration camp prisoner, become the subject of Nazi experiments that leads to superhuman strength – a Jewish equivalent to Captain America. 

Variant cover by David Gallart.

Samson, written by Lacy, with Jhonesbas Craneo (Tomb of Horror) on pencils, Anton Polkhovskyi (The Cthulhu Man) as the colorist, and Nikki Powers (BurnWayward Kindred) providing lettering, is currently going through a crowdfunding campaign to realize the debut issue. Lacy has generously provided his time to be interviewed about his strongman comic. 

From classic 1960s sword and sandal films, Hollywood Golden Age Biblical pepla, and even Gladiator and neo-peplum, is this a genre you’re into? If so, how did you get into these types of films?

One of the first movies I saw in a theater was The Ten Commandments back in the early 1970s. I’ll always watch it if it’s on. The same with the last half of Ben-Hur and the few good parts of Cleopatra. I’ve also always liked the Steve Reeves Hercules movies. Not only did they have a lot of cool action, I’d never seen anyone like Reeves (this was pre-Arnold times) and I always wanted a build like that (which I never achieved). For the same reason, I liked the ridiculous Three Stooges Meet Hercules movie where a nerdy professor turns into a strong man.

What are your favourite sword and sandal films, comics, books, and so on?

In addition to the movies mentioned, I’ve liked a lot of the Busiek run on Conan. I used to read a series of books by John Jakes about Brak the Barbarian that were a lot of fun.

Various Samson pepla.

Have you watched any of the classic Italian Samson peplum films (such as Samson and His Mighty Challenge,Samson and the Sea BeastSamson Against the Back Pirate, etc.), and if so, your thoughts on them? Did you draw any inspiration or ideas from these films?

No, I’m afraid I haven’t seen any of these. I did see Samson and Delilah as a kid.

What is the general synopsis of Samson?

Samson is an epic tale that takes place over the course of fifty years from WW2 to just after the fall of the Berlin Wall. During WW2 we see how the Nazis took two young boys and experimented on them, giving one of them great strength, speed, and invulnerability. He takes on the name Samson as a way of inspiring people.

Years later, after the reunification of Germany, Interpol has discovered that the Uberfuhrer, a Nazi supervillain, may still be alive and living in America. They urge Samson to come out of retirement to take him down. The first story arc follows both the younger and older SAMSON as we learn what’s happened to him and his world over those many years.

What was the genesis of this comic?

I’d always wanted to do a superhero comic (my other books are more sci-fi and adventure oriented). As a Jew, the idea of creating a Jewish superhero whose origin is very much related to his being Jewish was something I thought would be both exciting and unique.

How does your iteration of Samson compare to the Biblical incarnation?

Samson takes his name from the Biblical version both to be a sort of Captain America figure for Jews and because his real name is conveniently Samuel.

There are a lot of stories out there about Nazis doing weird science experiments and creating super soldiers, monsters, etc. How does Samson stand out from these types of stories?

This is inspired by actual events. The Nazis did experiment on Jewish twins. The two scientists in this book are based on two of the real men who conducted these experiments. Of course the experiments they actually conducted were quack science, but in a superhero universe, they succeed, but may wind up regretting it.

What was something important you learned or a surprise you encountered while writing and Kickstarting this comic?

I’ve done ten successful Kickstarters. The first time I tried to Kickstart Samson, it failed to fund. I learned that I had to expand my audience to people who were interested in superheroes. I printed off a large number of B&W Samson mini comics and gave those away to the backers of my other books and to people at comic cons.

What is the biggest goal you want to accomplish with Samson?

At this point, I want to get it funded and get issue one out there. Hopefully, when people see it, there will be more demand for issue two because I think this story will excite a lot of people.

What can fans of the sword and sandal genre look forward to in Samson? Any homages to the classic character or to the genre?

Probably more in variant covers than in the story itself though when Samson ends up in Israel and gets his first costume, he will have the more traditional longer hair and beard.

And finally any other news and projects you’d like to share?

I have two other ongoing series, Shark of War and The Vicious Vixens of Dakuwanga. People can read the first issues of both at BitingComics.com. And of course Samson still has a six days left at Samson.BitingComics.com.


Sincere appreciation to Ben Lacy for his time to talk about his Samson comic. More information on the comic, including a link to the Kickstarter campaign, can be found in the below list:

Categories
Essays Peplum

Peplum Ponderings: Vulcan, Son of Jupiter (1962)

Plot

On Mount Olympus, Jupiter (Furio Meniconi) is irate at the current state of affairs of his children and other gods disobeying and doing their own things. Of specific concern is the goddess Venus (Annie Gorassini) who is absconding to Earth and using her beauty and charms to seduce the men who catch her attention. Jupiter and his wife Juno (Edda Ferronao) come to the conclusion that the only way to tame Venus is to have her married to a husband that can control her. Two suitors come to mind: Mars, the god of war (Roger Browne) and Vulcan, the god of fire (Iloosh Khoshabe).

While working in his forge, Vulcan is baited into a brawl with Mars. Jupiter intervenes and punishes them both. Mars has had enough of his controlling dad, so he and Venus escape to Earth with the help of Pluto (Gordon Mitchell) where they ally themselves with Milos, king of the Thracians (Omero Gargano). Mars proposes to Milos a plan to construct a giant tower to Mount Olympus where they can then invade and overthrow Jupiter.

Mars, Venus, and Milos discuss the tower.

Vulcan, in pursuit of the wayward duo, is stabbed by Pluto and left for dead on a beach on Earth. His unconscious body is happened upon by Aetna (Bella Cortez) and her siren companions, collectively known as the Daughters of Neptune. They pluck up Vulcan with the intent to take care of him, but their quest to do a good deed is short lived as they are all captured by lizard men and imprisoned. The daughters hatch an escape plan that involves having fellow prisoner Geo (Salvatore Furnari), use his short-stature to hide in a basket, and is carried out to the sea and dumped into the water. Geo plays a conch that was given to him by the Daughters which summons a Triton who takes him to Neptune (Amedeo Trilli) who is briefed on the situation.

Vulcan captured by the Lizard people.

Geo, with the aide of the Tritons, break back into the prison and free Vulcan and the Daughters of Neptune. Vulcan and Aetna make their way to Neptune’s underwater kingdom where Aetna does a belly dance for Vulcan. However her routine is interrupted by Mercury (Isarco Ravaioli) who arrives with the news of Mars’ plan to overthrow Jupiter. Concurrently, Milos’ soldiers capture all the now-freed prisoners and put them to work on Jupiter’s tower construction project.

Vulcan returns to land in order to stop Mars and forces Geo to guide him to Milos’ camp. Aetna, who is in love with Vulcan, wishes to accompany him, but Vulcan rebuffs so she follows the duo in secret. On her trek she is ambushed by a group of cavemen but is rescued by Vulcan and Geo. Together all three travel to Milos’ camp. En route, Aetna calls out Vulcan’s negative treatment of her, and Vulcan confesses he no longer yearns for Venus. The two embrace. 

While scouting Milos’ camp, Aetna is captured by soldiers. Venus makes overt her jealousy of Aetna. Aetna is tortured and tied to a stake where she is to be executed by a wheeled contraption that has spears protruding forth. However, Vulcan and Geo are able to free the enslaved prisoners and they all attack Milos’ camp. Venus uses a whip to lash at a freed Aetna, but Aetna gets the upper hand, steals her whip and attacks back. Milos is killed by a spear through the heart by one of the prisoners. Vulcan and Mars finally face off against each other, with Vulcan wielding a giant club. As he is about to slay Mars, Jupiter intervenes: he forces Mars and Venus back to Olympus to be punished while Vulcan must stay on Earth with Aetna as long as he sees fit. 

Victory over Mars and Milos’ men.

Commentary

Vulcan, Son of Jupiter is a 1962, classic Italian peplum, directed by Emimmo Salvi, who had prior written numerous sword and sandal and costume flicks, such as Goliath and the Barbarians (1959), David and Goliath (1960), The Seven Revenges (1961), and The Giant of Metropolis (1961). The movie showcases many classic sword and sandal tropes such as leaning heavily into both mythology and Antiquity (making it akin to films such as Jason and the Argonauts [1963]), featuring a Hercules-style protagonist, and having not one, but two prisoner/slave revolts sequences. What makes Vulcan, Son of Jupiter stand out in the peplum canon are its archetypal characters and how different they are portrayed, especially the two female characters of Venus and Aetna.

Vulcan, the titular hero of the film, is also the primary strongman character, acting as the movie’s Hercules/Maciste/Ursus/etc. At the beginning of the film Vulcan is shown visually muscular, but not particularly powerful. The spar he has in his forge with Mars depicts both gods on equal footing. When imprisoned, Vulcan is chained and has his arms secured to a horizontal pole. While other strongmen characters would be able to use their strength to break their bonds, Vulcan is much to weak after being easily being dispatched by Pluto to do so. It is only in the final latter half that Vulcan becomes a true strongman character by battling the cavemen with his fists, breaking the chains of Milos’ prisoners, and wielding a large club while fighting Mars.

Vulcan battles Mars with a club.

While Vulcan may be the hero, he is not particularly likable, a trait he has in common with the other deities of the film. To Geo and Aetna is is especially mean spirited. Regarding Geo, Vulcan laughs at him when he is unable to mount a horse, he carries him like a handbag, and is dismissive of his guiding abilities. To Aetna he treats her with indifference, which he is eventually called out on by Aetna whom he does not even apologize to. When Aetna is being attacked by the cavemen, it is Geo who leads the rescue attempt, not Vulcan. 

Venus gazes into a mirror and at the audience.

Vulcan, Son of Jupiter tries hard to make the goddess Venus a villain and attempts to do so by relying on film noir archetypes by portraying her as a femme fatale. Venus is a seductress of men: she wants their adoration which gives her control over them. This is the extent of her goals though, she does not display any desires beyond having a man’s undivided attention and affection. This is in stark contrast to other peplum vamp characters, such as Princess Nellifer (Joan Collins) in Land of the Pharaohs (1955) who uses her skills to seduce Pharaoh Khufu (Jack Hawkins) for the specific goal to acquire his treasure. 

Bare back “nudity” on Venus.

Viewed with progressive eyes Venus is not so villainous. She is a liberated woman and she can have sexual relations with whomever she wants for whatever reasons she wants. This attitude, of course, is in opposition of traditional expectations of women during the period, which is why her parents Jupiter and Juno seek to control her by marrying her off. This would effectively neutralize what agency Venus has. 

All the other gods in the film, save Neptune, are portrayed as immature, childish, spoiled, and petulant. Just like real mythological gods! Jupiter attempts to stay in control of everyone, but comes off as ineffectual, narcissistic, and foolish. Neptune is the only deity not portrayed in this fashion, but this is because he is by himself in his undersea world. He does come across as rather addled though. In totality, all the gods and goddesses are depicted in a not-so-serious fashion, which adds a cartoonish element to the film.

Geo scouting to Milos’ camp.

Turning to the humans of the film, Geo is the comic relief character, comparable to Telemachus (Franco Giacobini) fromHercules in the Haunted World (1961). As a little person, Geo is involved in most the of physical gags of the film. Sometimes he is the recipient, such as when Vulcan carries him like a handbag. Other times he is the instigator, such as when he spits waters in the face of Neptune after being resuscitated, and when he makes onomatopoeia noises when clubbing foes when they are down. Aside from the last few seconds of the film when he runs off after Jupiter thunders his proclamations, Geo displays quite a bit of character development, going from cowardly to not. When first introduced he is afraid and wants to be left alone instead of helping the Daughters of Neptune. He opposes being the guide for Vulcan to Milos’ camp and is forced into the role. However by the movie’s end, Geo is involved in two instances of physical combat (once against the cavemen and the other against Milos’ soldiers), and even has a heroic instance of sneaking into Milos’ prison camp disguised as a bush.

Aetna at a pond before being captured by Milos’ soldiers.

Aetna is the love interest of Vulcan, the femme fragile to Venus’ femme fatale. Compared to other women characters of sword and sandal cinema, Aetna has a surprisingly amount of agency. She may get captured twice in the film, but she rises about the typical damsel: she and the other Daughters of Neptune rescue Vulcan, they plan the escape attempt from the prison, she goes on the adventure with Vulcan and Geo, and at the end of the film, she fights Venus, lashing at her with a whip. Aetna delivers on the kitten-with-a-whip action that was only promised, but not delivered, by the poster art of The Revolt of the Slaves (1960) which depicts Rhonda Fleming brandishing a whip while destruction surrounds her.

Aetna’s belly dance sequence as Vulcan looks on.

Though Venus is the seductress in Vulcan, Son of Jupiter, the film focuses on sexualizing Aetna. Aetna delivers the prerequisite belly dance sequence and numerous times the film focuses on her buxomness (especially noticeable in both the belly dance and when she is jogging after Vulcan and Geo who are on horseback). This specific body emphasis pushes Aetna’s actress, Bella Cortez, into the realm of the maggiorata fisica, placing her in the same camp as Sophia Loren, Gina Lollobrigida, and Anita Ekberg. 

Vulcan, Son of Jupiter is a fun sword and sandal film. Vulcan may not be the most effective strongman character when compared to others (Hercules et. al.), but by the film’s end the character is performing in a spectacular fashion, swinging clubs and leading revolts. It is interesting to see the gods portrayed so immature, but that adds an extra lighthearted touch to the film. It is the women characters of Venus and Aetna who are the most stand out due to their subversive and progressive portrayals. Neither character is one dimensional, they bring an extra layer of nuance to what normally would have been a run-of-the-mill peplum. 

Categories
Peplum

Peplum Ponderings: The Tartars (1961)

Plot

Oleg (Victor Mature) and his army of Vikings pay a visit to Togrul (Folco Lulli) and his Tartar men at their camp in the steppes of eastern Europe/western Russia. Initially a friendly visit with Oleg bringing gifts of pelts, it turns turbulent when Togrul asks the Viking leader to join forces and attack the Slavs, a group of peoples the Vikings are friendly with. Oleg refuses. Angered at being rebuffed, Togrul attempts to kill Oleg, and a melee breaks out between the two forces. During the skirmish, Oleg axes Togrul and commands his men to retreat back to their Viking fort. In the process, Oleg’s brother, Eric (Luciano Marin), becomes smitten with Togrul’s daughter Samia (Bella Cortez) and kidnaps her.

DVD of The Tartars from the personal collection.

With Togrul slain, his brother, Burundai (Orson Welles), becomes Khan of the Tartars. Burundai has aspirations of great conquest of the West, starting with the obliteration of the Viking fort. Meanwhile at the Viking fort, Eric becomes more smitten with Samia and makes advances on her. He is initially rebuffed, but eventually Samia gives in. Oleg, fearing a Tartar attack, sends his wife Helga (Liana Orfei) away by boat back to Viking lands. En route her boat is attacked by the Tartars and she and her handmaidens are abducted.

Sword dance sequence.

Brought back to the Tartar castle, Burundai tortures one of the maidens for information about the Viking numbers and begins to lust after Helga. That night the Tartars host a lavish party with dancers wielding scimitars and mock-battling each other. During the feast Burundai poisons Helga’s drink. Incapacitated, she is taken to the Khan’s quarters where he rapes her.

Furious at his wife’s abduction, Oleg agrees to a hostage exchange at the Tartars’ castle: Samia for Helga. The meeting does not go well for the Vikings: a drugged Helga falls from the castle parapet, fatally injuring herself, and the group of Viking warriors are then attacked by the Tartars – Burundai having no use of having Samia back. 

Because he is going against tradition and beliefs, Burundai’s advisor Ciu Lang (Arnoldo Foà) leaves him, only to be captured and beheaded by the Kahn. Meanwhile an enraged Oleg wants to execute Samia, but Eric intervenes and declares his love for her and proclaims that she is carrying his child. Oleg puts the duo before a court made of Viking leaders, each casting their votes via axe tossing. The final vote comes down to Oleg, but before he can do so the Viking settlement is attacked by the Tartars. Oleg releases Eric so they can all join in the battle. As the Vikings are greatly outnumbered, the Tartars breach their walls and storm their court yard. Oleg and Burundai battle it out one-on-one, with Oleg victorious after he drowns the Khan in the river. Oleg’s victory is short lived as a Tartar archer shoots him in the back. Oleg’s final act, as his fort is overran, is to wave goodbye to Eric and Samia as they flee from the siege on their boat.

Samia and Eric flee the overran Viking fort.

Commentary

The Tartars is a 1961 sword and sandal film directed by Richard Thorpe. A deviation from the Greco-Roman antiquity setting, The Tartars takes place in Eastern Europe in the early Medieval period. Like many low budget costume films of the period, The Tartars is multi-national in its production: filmed in Italy and Yugoslavia, helmed by an American (Thorpe), with American (Mature and Welles) and Italian (Orfei, Marin) actors, and an Italian crew. The film features many stalwarts of peplum cinema: Mature from Samson and Delilah (1949), The Robe (1953), The Egyptian (1954), and Demetrius and the Gladiators (1954); Orfei from Hercules in the Valley of Woe (1961), Damon and Pythias (1962), The Avenger (1962), Hercules, Samson and Ulysses (1963); Marin from Goliath and the Barbarians (1959), The Giants of Thessaly (1960), War Gods of Babylon (1962); Cortez from The Giant of Metropolis (1961), Vulcan Son of Jupiter (1962), The Seven Tasks of Ali Baba (1962); Foà from Barabbas (1961), Damon and Pythias, and War Gods of Babylon (these actors and actresses appear in a plethora of other historic epics, the examples here are limited for brevity’s sake). Thorpe is also no stranger to the genre having directed epics such as The Prodigal (1955) and Knights of the Round Table (1953).

Oleg and Helga embrace.

Despite being such a vanguard actor of pepla, Mature feels out of place in The Tartars. His slick backed hair is more fitting for a Roman character than a Viking and he lacks chemistry with Orfei who plays his wife Helga. His kissing scenes with her are comical rather than romantic. It is the twilight of Mature’s career and his enthusiasm may not all be there.

Burundai during the sword dance feast.

Welles, on the other hand, has dialed his over-the-topness to eleven. His character, Burundai, is realized via yellow face that borders on Mickey Rooney in Breakfast at Tiffany’s (1961) levels of offence: Welles’ eyebrows are painted at 45 degree angles and he is constantly squinting. Despite the racist depiction, Welles owns the performance as he nails a warlord being creepy and lecherous, yet also extremely cunning. Welles must have been allowed to either improvise or rewrite his dialogue because there are many long, verbose sequences in the film that mirror what Welles was known for when doing talk show appearances.

Samia at the Viking fort.

Cortez’s Samia does not have much to work with in The Tartars. She plays the role of the damsel and is pretty much confined to the bit due the writing and lack of screen time. This is unfortunate because Cortez has a lot to offer. For example, in Vulcan Son of Jupiter (1962), she does get captured, but her character has much more agency: she talks, plans, banters, bellydances, battles the goddess Venus with a whip, and much more.

Eric forces himself onto Samia.

Samia only falls in love with Marin’s Eric because the script forces her to. There is zero chemistry between the two, after all Eric and the Vikings killed her father Togrul. Eric’s character is a product of 60s male sexism, exhibited by forcing himself onto Samia who eventually relents. If better realized, the relationship could be attributed to Stockholm Syndrome, yet The Tartars is trying to be earnest in that their romance is true.

Helga and her maidens captured by the Tartars.

The Tartars is notorious for bringing up plot points that it does not even follow through on. The movie begins with the Tartars asking the Vikings to band together to attack the Slavs. After being rebuffed, Oleg sends notice to the Slavs about the Tartars’ intention, yet nothing becomes of this. At the climatic battle at the end of the film one might expect the Slavs to show up and save the day, much like Henry the Red and his men in Army of Darkness (1992), but this never happens. Another plot point dropped is the abduction of Helga and her three handmaidens. Helga has a rescue attempt, but her three cohorts are never mentioned again and are forgotten by the Vikings.

The death of Oleg.

Despite the aforementioned criticisms, The Tartars is fascinating because it goes against every possible grain of the peplum genre. Almost all strongmen-centric pepla are lighthearted, with a Hercules-esque character performing heroics and going on adventures, beaming with optimism. The more serious toga and sandal films have the heroes/protagonists win at the movie’s end. The Tartars, however, is dour, dark, and bleak. The good guys – the Vikings – are annihilated at the film’s conclusion. Even though the main antagonist, Burundai, is slain, his men ultimately win: the Viking fort is burned, Oleg the leader killed, and only a handful of Vikings escape. 

The Tartars openly embraces both consensual and nonconsensual sex, which is fairly avant-garde for a non-exploitation film of the era. Many pepla have simile scenes for sex, such as having a belly dancing sequence stand in for intercourse. In The Tartars, Oleg leads his wife Helga to a curtained area of their house before fading to black. Later in the film, Helga is abducted, drugged and then raped by Burundai, indicated by another cut away and fade to black moment.

Samia and Eric on trial.

Mature’s Oleg is the opposite of what to expect in a heroic protagonist: he is a terrible leader for the Vikings and their downfall can be partially attributed to his incompetence. For example, at the end of the film Oleg focuses his attention on bringing his brother Eric and Samia to trial rather than develop a stratagem to deal with the Tartars. It is during the court scene that the Tartars attack, catching the Vikings not fully ready to repel them. 

Oleg and company at the prisoner exchange.

Another sequence of Oleg’s terrible leadership occurs earlier in the film during the prisoner exchange of Samia for Helga. Instead of suggesting a neutral location to rendezvous with the Tartars he agrees to meet with them right outside their castle gate, where they are, unsurprisingly, attacked and forced back to their fort. Overall, a poor leader, but it makes for an interesting portrayal of an extremely flawed character and central protagonist.

Burundai leads his men into battle against the Vikings.

While Oleg falters at being a leader, the villainous Burundai excels. At no point in the film does Burundai not hold all the cards in his hands when dealing with the Vikings. Oleg considers having Samia in captivity his ace up his sleeve, whileBurundai could care less about having her back, much to the chagrin of his advisor Ciu Lang who believes Samia is prophesied to marry a great Khan. This does lead to an interesting scenario: Ciu Lang believes Burundai to be the great next Khan and wants Samia back to marry him, but at the end of the film Samia flees with Eric, the interpretation being that Eric could be the next great Khan, or at least a great leader, though his character exhibits no traits of greatness in thenarrative.

The competency and the civilizedness of the Tartars is the opposite of what is typically showcased by villains in other pepla, especial other sword and sandal films that takes places in Eastern Europe/western Russia. Such a counter example can be found in Hercules Against the Mongols (1963), where the three sons of Genghis Khan and their men are shown to be more barbaric when compared to their disciplined counterparts in The Tartars

The steppes of Eastern Europe where the Tartars are camped.

Aside from these cases of taking the peplum genre in different directions, The Tartars does have traditional genre traits that it proficiently executes. The setting of steppes of Eastern Europe/western Russia are awesome to behold and make great backdrops for the films horse and cavalry sequences. The Tartars bring an exotic, larger than life element to the film, with their lavish ornate castle and elaborate sword dance routine that is the film’s most standout sequence. While there are no strongmen characters to bring a larger-than-life element to the film, the Vikings try their hardest to do over-the-top actions to add extra spectacle to the film, such as calibrating their catapults by firing them at each other, and the aforementioned axe throwing to denote yay or nay in the trial sequence. The battle sequences that bookend the film are spectacular with horseback riding and swarms of swordplay.

Tartar archers during the climatic battle.

If there is a takeaway from The Tartars it is that there is not much of a difference between the titular Tartars and the Vikings. Both are fairly ruthless peoples that result to kidnapping women and adhere to internal codes of conduct and prophecies. The leaders of both, Oleg and Burundai, both die at the end: Oleg from his incompetence and Burundai probably from his over confidence due to his ambition – he was going to win the battle due to his overpowering strength in numbers, so there no reason to rush into battle, except for the cinematic reason to have a one-on-one duel with Oleg. While the movie falters with its writing and casting choices, it is overall fascinating and accomplishes expanding the sword and sandal boundaries with its darker tone and subject matter. 

Categories
Interview Peplum

Aut Caesar Aut Nihil: Twenty Year Retrospective of the XII Caesars Industrial Compilation

Twenty years ago can seem like ancient history when looking at both pop and underground culture, a feeling that becomes compounded when a textual artifact from the past is an examination of ancient history proper. Industrial music typically does not dive into the world of antiquity, (usually staying in the realm of post-modern concepts), but the inherent experimental nature of the genre occasionally pushes a music project or release to explore topics related to ancient history. The 2004 compilation, XII Caesars, released by the long since defunct Somnambulant Corpse, is one of those outlier releases where industrialism and antiquity collide. Twenty years later, the release deserves to be unearthed and re-appreciated, not only for its contribution to the industrial genre, but as a time capsule of the underground scene in the aughts – a literal aural artifact. 

XII Caesars Cover Insert.

XII Caesars is a concept compilation with a specific focus on Julius Caesar and the first eleven emperors of Ancient Rome as detailed in Suetonius’ influential text, The Twelve Caesars. Each track focuses on a specific Caesar and are presented in chronological order of each emperor’s reign with two exceptions: four emperors share track seven “Year Of Four Emperors (Galba, Otho, Vitellius, Vespasian)” and the last track is the epilogue “Ultor,” a reference to Mars Ultor, an iteration of the god of Mars during the period of Augustus.

The first track, “Julius Caesar, Dictator,” is by the ambient-industrial project Exsanguinate. The background drone of the song feels like one is being shaken or rattled, with distorted wailing appearing halfway through the track. There is a chilling, 4-beat rhythm that adds a catchyness to the track, giving listeners something to latch onto during the song’s duration. 

“Augustus” by Tugend is the album’s second track. An ambient song with some neo-classical and borderline dungeon synth elements, it sounds like the music one would hear from a church belonging to an apocalyptic cult, with the latter half of the track bringing a fire-and-brimstone drumming to it.

Card of Tiberius / Murderous Vision.

The third track is the ambient “Tiberius” by Murderous Vision. The song begins with a repeating sample “Hey, Caesar” with the background giving way to other, garbled, sampled voices. The gives the track an effect of hearing whispered plots and schemes, and a general uncomfortable vibe, no doubt recreating the feelings of Tiberius’ paranoia.

“Tiberius” is followed by “Gaius (Caligula)” by Bestia Centauri. A droning track with some atonal electronics, it would easily be at home on the Cryo Chamber label.

Card for Claudius / Post Scriptvm.

Post Scriptvm’s “Claudius” is the compilation’s fifth track. An experimental soundscape, the song is sample heavy of crying, weeping, animal baying, and water rustling. The samples sit atop a 1-2 beat that flows through the song, making the song unnerving and ominous while at the same time accessible and easy to latch onto.

The minimal-ambient “Nero” appears to be the only song ever released by The Great Despisers. 

Survival Unit brings the power electronics genre to XII Caesars with their “Year Of Four Emperors (Galba, Otho, Vitellius, Vespasian).” The track is both burbling and bombastic, peppered with muddled samples of speeches and screeches. It is volatile track, definitely mimicking the period of civil war in the Roman Empire. 

“Titus” by Önd is an extremely minimal, experimental song, bordering on a single note being held through the entire duration. 

The last of the twelves Caesars, Domitian, is the compilation’s penultimate track and composed by Axone, the project of Somnambulant Corpse’s owner Chris Donovan. An industrial soundscape song, “Domitian” feels both windswept and grating, like traversing stone tunnels constructed by giant bees.

The final track on XII Caesars is “Epilogue (Ultor)” by Marspiter. An industrial-ambient composition, the song feels like gazing upon a ruined city in the middle of a desert under a dark sky, a last glimpse of what once was.

Insert Back.
CD in tray.

The cover of XII Caesars shows the busts of the twelve emperors in a small, 3×4 grid, with a faint, dark, modern cityscape as the background. Inside the booklet shows a gladius while the CD proper shows the pillars and buildings of Ancient Rome aflame. The presentation proper is akin to the imagery used by VNV Nation during their Empires-era (late 90s/early 2000s). Included with the album is a series of large, double sided postcards, housed in a ziplock bag, each depicting a rendition of different Caesar in a hand drawn style. The entire package evokes both the ornateness and DIY philosophy expressed by small, extreme music labels of the aughts. 

Complete packaging of XII Caesars.

Though ten industrial/ambient/noise artists are showcased on XII Caesars, only a three survive to the present day: Murderous Vision, Post Scriptvm, and Survival Unit (though Exsanguinate appears defunct, the project’s mastermind, Thomas Garrison, continues on prolifically as Control). Post Scriptvm and Stephen Petrus from Murderous Vision have graciously shared their experiences and thoughts about their tracks, providing incredible insight not only into their craft, but of industrialism of the period. 

What is your relationship with antiquity, classics, or (in the case of pop culture) the sword and sandal genre? Are these topics that interest you or influence you in any way?

Murderous Vision: Outside of an affinity for the Jason And The Argonauts film as a child, I don’t have a notable interest in the genre. I do, however, have an interest in all things historical. So, when creating my Tiberius themed contribution, I tried to keep his rule in mind. Something sounding epical, orderly and underlying dread were the things I attempted to execute.

Post Scriptvm: The name of my project, Post Scriptvm, as well as its specific spelling, is inspired by the mid-1970s BBC series I, Claudius, which portrays the early Roman Empire and is narrated by Emperor Claudius. Although my project has consistently been influenced by the ideas and aesthetics of Russian art and literary movements at the turn of the 19th and 20th centuries, particularly Russian Futurism, I opted for this Latin name because, to me, it implies fin de siècle or the end of an era.

Murderous Vision, photo courtesy of the artist.

Outside niche subgenres such as neofolk and martial industrial, industrial music generally doesn’t dabble in pre-1900s history, let alone antiquity. From your perspective why do you think that is?

Murderous Vision: I think it may be related to the actual sounds of these genres. The instruments used and song structures involved evoke the way one thinks music sounded in these periods. With standard industrial music, the instrumentation is very clearly of the 20th and 21st centuries, and might be sonically incompatible with these historical periods. Authenticity and effectiveness reign.

Post Scriptvm: Many industrial music artists that I particularly appreciate, such as Bad Sector, Werkbund, Internal Fusion, SPK, Inade, among others, find inspiration in ancient mythologies. To me, this makes perfect sense. A 20th-century art critic once observed that the avant-garde serves as a continuation of classical art within modern contexts—an intentional continuation of an ideal that has been lost and ruined. For me, industrial music, particularly its more extreme, dark variety, has always served as a soundtrack to a civilization in steady and catastrophic decline. We primarily grasp, value and interpret antiquity through its ruins entombed within the sterile museum morgues, while a minuscule portion of surviving texts suggests an expansive realm of ideas forever beyond our reach. Industrial music, in parallel, reflects the decay of modern civilization, frequently finding inspiration in the ruins of ancient cultures. By referencing ancient ruins to depict the downfall of our own society, we are essentially shaping our own antiquity.

Post Scriptvm, photo courtesy of the artist.

What was the genesis of your involvement of the XII Caesars compilation?

Murderous Vision: At the time I had a close relationship with Chris Donovan and his label Somnambulant Corpse. I had previously been involved with the label on his Lovecraft themed compilation [note: The Outsider], and released a split CD with his personal project Kuru, called Blood-Brain Barrier. Both of these were released by Somnambulant.

Post Scriptvm: I received an invitation to contribute to the compilation from the owner of the Somnambulant Corpse record label. A couple of years prior to XII Caesars, Somnambulant had issued my debut album [note: Guaze], and I had previously contributed a track to the label’s earlier compilation dedicated to H.P. Lovecraft.

Did you get to select your emperor or was one assigned to you?

Post Scriptvm: The label actually had assigned each artist a Caesar to dedicate a track to, stating that the compilation’s subject matter necessitated a somewhat dictatorial approach.

Murderous Vision: It was assigned to me, based on his personal feeling of which emperor he felt suited the sound of each project he chose to include.

Your track on the compilation, was it an untitled song you had in your repertoire that you submitted or was it a song composed exclusively for the release?

Murderous Vision: It was composed exclusively for his compilation.

Post Scriptvm: For this compilation, I created an entirely new track, incorporating samples from both I, Claudius and the 1979 film Caligula, another one of my favorites.

How did you go about capturing the theme of your respective Caesar and conveying it in your composition?

Murderous Vision: I started by reading what I could online about the history and life of my Caesar. In drafting the sounds I kept in mind that I wanted to use reverbs that would evoke vast marble halls and open ancient stadiums. I recorded everything with a degraded VHS copy of Caligula playing on the TV in the background. 

Post Scriptvm: Apart from incorporating samples from the mentioned films and submerging myself into both The Twelve Caesars by Suetonius and The Roman Empresses by Jacques Roergas De Serviez prior to recording the track, I did not deviate from my typical approach for composing Post Scriptvm tracks at the time. As an undergraduate student back then, I had only rather primitive, rudimentary equipment at my disposal, which, in my view, was well suited for interpreting the ambiance of the ancient Roman Empire.

Going back in time to 2004, what do you recall the reception of the XII Caesars was like?

Murderous Vision: I don’t think it was widely circulated, but deeply appreciated by those who did get one. I seem to remember some favorable reviews circulating. 

Post Scriptvm: The reception was very positive. Despite being a DIY homemade CD-R release, the compilation was sold all over the United States and Europe and received several positive reviews in the underground press. The early 2000s marked the pinnacle for underground industrial music artists and small independent record labels like Somnambulant.

What are your thoughts on the compilation as a whole, from the presentation to the other contributions?

Murderous Vision: I was quite proud of my involvement. The label pulled no punches in the presentation, using high quality artwork and paper stocks to present the art panels, and professionally produced media sealed the deal. Every other act contributed great sound materials. It was a stellar compilation from a golden era that was known for stellar compilations.

Post Scriptvm: It is certainly of its time both in terms of sound production and its distinctly DIY presentation. It’s a wonderful testament to the era when underground experimental music flourished, showcasing the passion and dedication of the record label and every artist involved. Regrettably, the record label and the majority of the artists are no longer active.

Reflecting on your song for the compilation, are there any changes you would’ve made for it? Any thoughts of updating, remastering, or remixing your song and giving it a second life?

Murderous Vision: I think the track was a nice representation of the sound of Murderous Vision in that era. I think it stands as a good representation of both the band and the theme. The version that appears on there was truncated by the label for whatever reason he had at the time. The full, unedited version did, however, appear in 2006 on the Murderous Vision retrospective Ghosts of the Soul Long Lost Volume 1 [Note: listed as “Tiberious (Full Version)”].

Post Scriptvm: If I were to reinterpret that track now, it would have a completely different sound. I prefer directing my attention towards the future rather than dwelling on the past. Nonetheless, having to revisit it would provide me with a compelling reason to reread The Twelve Caesars and The Roman Empresses and to rewatch Caligula and I, Claudius.

Finally, what are some upcoming project news you’d like to share?

Post Scriptvm: My new LP titled Eisstoß is now available on Tesco Organisation, and I have a cassette EP titled Секта set for release in April on DumpsterScore Home Recordings.

Murderous Vision: This year will be another filled with activity. 2024 actually marks thirty years since the inception of the project. Among things that will happen this year are a performance in May supporting longtime friends Awen in NYC. There are a couple special surprises planned for the gig, but one must attend to see what they are! This year will also see the release of a new full length album called Pestilent Black Breath on Germany’s excellent label Dunkelheit Produktionen. Work is also well underway on a retrospective book of reflections on thirty years of Murderous Vision that will be packed with photos, flyers and ephemera from the beginning to present times. The machine chugs on…


Sincere thank you to Stephen Petrus and Post Scriptvm for their time and answers. More information on their projects can be found at the below links:

More information/tickets on the upcoming Awen/Murderous Vision/Autumn Brigade/DSM-III can be found here.

Categories
Peplum

Maiden Voyage: Hearteater #1

Kimona, better known as the Hearteater, is an adventurous pirate lass, who along with her talking raven companion Zephyr, have had their fair share of encounters with treasures, riches, and near death misses. Their newest adventure brings them to Port Harmony, where a magical voice compels Kimona to rescue Finn, a handsome scoundrel of a thief, sentenced to be hung at the gallows. After getting intimately acquainted with each other during the night at an inn, a mystical bell that Kimona wears around her neck begins to glow, signifying a new adventure for the trio.

PDF Cover.

Hearteater is crowdfunded, erotic pirate comic set during the Golden Age of Piracy. Published by the women-owned Laguna Studios, (an offshoot/successor of Unlikely Heroes Studios), the comic is written by Laurie Foster (The SurgeonSuper!), with Cari Salviejo (XenogeistHypergeist) on line art, Patty Arroyo (cover artist for Bombshell & Atomica,Roseblood Manor) on colours, Saïda Temofonte (Number of the BeastDCeased) on lettering and Brian J. Lambert (Wingless Comics founder) and Sarah White (The Surgeon) as editors.

Genre waves come in cycles: rising, cresting, and retreating every few years. The pirate genre is no exception. After a period of cooling from the numerous Pirates of the Caribbean films, the last few years have seen pirates remerging in all corners of media: television (Our Flag Means Death), video games (Sea of Thieves, and Ubisoft’s freshly released, though somewhat maligned Skull and Bones), music (Visions of Atlantis), and comic books (The Pirate and the Porcelain Girl). Laguna Studios’ Hearteater definitely contributes to the pirate genre canon while overtly embracing the erotic angle promised by tales of swashbucklery. 

Kimona is a fun character, who knows what she wants and is always on the prowl for the next promise of adventure, be it by the sword or between the sheets. She is also a liberated character, both in race and gender, which gives her the agency and mobility to do her pirating deeds. Her raven familiar, Zephyr, acts as her voice of reason, but Kimona is the type of character who does not always give into reason.

Issue one of Hearteater is fairly short, there is no seafaring or sword fighting to be found, but there is an escape attempt and a steamy love scene. Kimona proper gets her character foundtations fleshed out and it is easy for readers to latch on to her.

While the narrative sets up the chess pieces as is traditional in first issues of a new series, the art of Hearteater tells a different story: great characters but forgettable backgrounds.

The expressions and details on characters such as Kimono and Zephyr are great.

The characters, especially Kimona, in Hearteater, look great. Kimona has the best facial expressions that compliment her speech bubbles and make transparent her emotions. Her seductive poses are sultry (with some breast jiggle onomatopoeia thrown in for good measure) while her other depictions show her in command, perhaps with air of mystery as readers are learning more about her.

Opening panel of the comic.

The background art, on the other hand, falters a bit. The opening shot of the comic, designed to lure readers in right from the get go, is an aerial shot of Port Harmony, filled with nondescript, featureless, flat buildings. Hearteater may actually be aware of this limitation because subsequent panels focus on closeups of Kimona and other characters, rather than have backgrounds shown in detail. It’s a shame since in the pirate genre, setting is important as readers want to be whisked away to tropical islands and port cities. The look of the characters nails it, but the world proper needs a bit more love.

Hearteater’s Kickstarter campaign concluded in the autumn of 2023 with backers receiving their rewards in February 2024, a pretty quick turnaround. As with many crowdfunded comics, Hearteater sported a variety of alternative covers – both in normal and risque formats – and came with a handful of extras from meeting stretch goals.

Zheanhmeart risqué cover – personal copy.

Artists who contributed covered are Cari Salviejo, Ian Richardson, KodiArt, Dravacus, Zheanhmeart, and Katy Rewston. All the covers are great, making choosing one a difficult process. Salviejo’s cover though, showing Kimona surrounded by green tentacles, hints at the eldritch elements stated in the Kickstarter campaign but not shown in issue one (something to look forward to in the next issue).

Rewards for the campaign included a metal bookmark and a chibi-esque sticker of Kimona.

Backers also received both digital and physical prints done by Mike Watson and Veronica Smith.

Pirates are awesome and Hearteater is looking to be fantastic as well. The erotic elements are definitely sexy, Kimona and company look to be fun characters to invest in and see their adventure continue, especially if it might venture down into Lovecraftian/Eldritch horror territory while maintaining the pirate atmosphere. A Lovecraftian-Erotic-Pirate story? Yes, please!


Links to know more about Hearteater:

Categories
Peplum

Peplum Ponderings: In the Name of the King 2: Two Worlds (2011)

Plot

Granger (Dolph Lundgren) is a retired special forces soldier who runs a martial arts gym in Vancouver, Canada. Sometime in the past he lost his squad during a battle, and each anniversary since then he sips a whisky in their honour. While partaking in his yearly ritual in his home office, he is assaulted by black robed assailants – Dark Ones – which he dispatches with his fists and firearms. In the midst of the skirmish, warrior-wizard Elianna (Natalie Burn) appears, summons a portal, and takes Granger back in time to the ancient kingdom of Ehb. When they manifest by a lake, Elianna is stabbed by a Dark One. After Granger kills the foe, he is besieged by the king’s right hand man, Allard (Aleks Paunovic), who knocks Granger out and takes him to the forest fortress. There Granger meets the king (Lochlyn Munro), who tells Granger he is a chosen one and part of a prophecy where he is to slay the Holy Mother (Christina Jastrzembska), an evil witch who has brought a plague upon the land.

After being tended to by healer Manhattan (Natassia Malthe), surviving an assassination attempt by a wench (Michaela Mann), and consulting a blind fortune teller who lives in a tree (Elisabeth Rosen), Granger is briefed again by the king and sets off into the forest on his quest. Though wanting to go solo, Granger is joined by Allard, Manhattan, and a small squad of the king’s soldiers. Granger and company are ambushed twice by the Dark Ones, with the second time Allard sacrificing himself to allow Granger and Manhattan time to escape.

While fleeing, Manhattan injures her leg, so Granger leaves her in a safe area by a stream and sets off alone to the Dark Ones’ camp. He deduces the Holy Mother wants him alive, so he strolls into the camp unimpeded and gains audience with the Holy Mother who informs him that the king is actually an alchemist named Raven, who is the real villain in the kingdom. He unleashed a plague that killed off many and took over the throne. Granger is actually a child from the prior royal family that the Holy Mother took to the future to hide from Raven, and now that he is back he needs to fulfill the prophecy: find the “catalyst” and defeat Raven. 

The Holy Mother, who turns out was one of the Dark Ones who assaulted Granger in his house, passes away, leaving warrior Dunyana (Heather Doerksen) as the new leader of the Dark Ones. She and her men escort Granger to the outskirts of the dark forest where he is supposed to venture in to search for the unknown “catalyst.” Before entering the forest, Granger uses his new kingly abilities to make Dunyana the new leader of Ehb.

Granger enters the forest and encounters a dragon. As he is about to fight the dragon, Manhattan appears and throws a rock at the beast. The two escape and encounter a squad of Raven’s men, who are quickly dispatched by the dragon that was in pursuit. Granger and Manhattan flee the forest and run into Raven and his small army who take the two captive and back to the forest fortress where he intends to execute them. Just as he is about to kill the duo, the dragon arrives and starts attacking the fortress. Dunyana and her men, who have been waiting in hiding nearby, deduce that the dragon is the catalyst, and charge into the battlefield. 

Raven makes his escape with Granger in pursuit. Arriving at the lake, Raven opens a portal to the future where he intends to unleash his alchemy plague. Raven and Granger hop in and find themselves in Granger’s house. Granger easily dispatches Raven by drowning him in his bath tub and stuffing his vial of plague solution into his mouth. Granger returns to his home office to do a new toast to his new fallen comrades. While doing so, an amulet given to Granger by Manhattan begins to shimmer.

Commentary

In the Name of the King 2: Two Worlds (2011) is a Connecticut Yankee in King Arthur’s Court-style neo-peplum and the second film in Uwe Boll’s In the Name of the King trilogy. As of 2024 it is the second to last video game inspired/adapted film that Boll has directed, the last one being In the Name of the King 3: The Last Mission (2014). Like the first film in the series, the only connection Two Worlds has to the Dungeon Siege PC games of the aughts is being set in the kingdom of Ehb.

Two Worlds can be best summarized as diet Army of Darkness (1992). Both are low budget affairs that involve a time traveler unwittingly thrown to Medieval times, being part of a chosen one prophecy, having to kill an ominous villain (Bad Ash/Holy Mother), and questing to procure a “thing” (Necronomicon/the catalyst [a dragon]). While Army of Darkness has gone on to enjoy decades of cult film appreciation, Two Worlds is fairly run-of-the-mill. There are two primary issues with Two Worlds that hold it back from being a better film: Lundgren (and how he is portrayed/portrays himself) and the writing. 

Lundgren is a proper action star, from bigger budget, A-list, popular films (Universal Soldier [1992], Rocky IV [1985], The Expendables [2010]) to direct-to-DVD fare (Diamond Dogs [2007], Icarus [2010], Silent Trigger [1996], etc.). In 99% of Lundgren films a viewer will know exactly what to expect: Lundgren bringing the martial arts, fisticuffs, and gunplay. Sadly, Two Worlds falls into that 1% category where Lundgren is not on his A-game.

Per IMDB trivia there are two reasons in tandem that are throwing off Lundgren: that this is a paycheck role and that he injured himself early in production. Paycheck roles are not bad per se, they can be fun or elevate an otherwise unremarkable film. Paycheck gigs can be an indicator of enthusiasm for the actor in some instances, with some going through the motions to collect their salary (see the advent of geazer teasers), while others still take their part seriously (such as Nic Cage during his financial troubles, he still brought “Nic Cage” to everything he did).

However, coupling a paycheck role along with Lundgren injuring himself and you have the performance of an actor who definitely does not want to be there. Lundgren must have been in some serious pain because he looks uncomfortable in every shot he is in. This is not the uncomfortable of a fish out of water scenario, (which is what should be going on in this time travel tale), but of someone in legit pain. Because of this, it can be assumed that Boll had to drastically alter the film’s action scenes to accommodate Lundgren. He has one scene in the forest where he punches, kicks, and spears soldiers part of an ambush, but a good chunk of the film shows Lundgren resting, sitting, or laying down. Narratively, the film tries to justify Lundgren’s lack of physical performance by showing scars on his back, that he was previously wounded in battle, and still takes medication to combat his lingering injuries. It is, pun intended, only a bandaid for the film. For these reasons, it appears Lundgren is not able to bring his full Lundgren-ness to Two Worlds, especially since he is no stranger to fantasy roles having played He-Man in Masters of the Universe (1987), but commendable for him sticking it out. 

The second major fault with Two Worlds lays with its writing, specifically in two arenas: the film does not lean in to its main, unique feature, and the film has no narrative stakes and will unfold the same way regardless of the presence of the Granger character or not.

Firstly, Two Worlds does not take advantage of its premise: that of a special forces person thrust into Medieval times. This movie should have had multiple scenes of Granger using his special forces expertise to dispatch enemies, infiltrate camps, and gather intel. Army of Darkness leaned into this attribute with the character of Ash (Bruce Campbell), even though that character is a normal person: he trains Arthur’s army, has a shotgun, uses a chemistry textbook to make explosives, outfits his car with a giant rotor and so on. The character of Granger exclaims he wants to sneak into the Holy Mother’s camp, but the king instead outfits him with a squad of soldiers, ruining an opportunity for modern day covert activity action. There is one sequence where Granger sneaks up on an unsuspecting soldier as they are cooking and then stabs them. Granger then proceeds to walk into the Holy Mother’s camp unimpeded, as he is expected, rending his stealth kill unnecessary. Movies such as The Final Countdown (1980) and G. I. Samurai (1979) narratively take advantage of modern tech/skills in historic times, Two Worlds does not.

Secondly, this is a film were the events that unfold do not “count,” like a movie that ends with everything being a dream, lowering the narrative stakes. If Granger had not time traveled back to the era of Ehb, the movie would end in the exact same way as if he did: Raven may or may not attempt to kill the Holy Mother, but regardless he will still take the time portal and – surprise – end up in Granger’s house. At that point, the movie would end in the same fashion of Granger defeating Raven as he would be an intruder in his home. The only reason for Granger to travel to the past is because the prophecy of him being the chosen one dictates it. Unfortunately, the plot of the film leans too heavy on the chosen one prophecy as it is used as hand-waving justification of why the movie unfolds the way it does. Why does Granger need to head into the woods? Who knows – prophecy. What is he questing for? Who knows – prophecy. Why do the Dark Ones, if they are the good guys, attack Granger in his own home? Who knows – prophecy. And so on. It’s a panacea for bad writing.

Boll, to his credit, salvages what he can with an injured actor and a script that was no doubt in flux. The woodland battles look good and the use of sweeping shots of tree-covered mountains give the film an epic quality to it. The choice to film in winter is an interesting one. Everyone in this film is obviously cold, with their breath visible in every shot, but this cold factor adds a gritty element to the film. 

As a neo-peplum film, Two Worlds is sword and sorcery in the post-Lord of the Rings vein. There is not an emphasis on bodies in Two Worlds as one would find in 80s barbarian films. Like a peplum strongman character, Granger primarily uses punches and kicks to dispatch his foes. He is given a sword towards the film’s final act, which he unsheathes when he encounters the dragon, but he does not actually engage in combat with it. 

Aside from the brief shot of his back in his gym at the beginning of the film, Lundgren/Granger’s body is never on display in Two Worlds, so no Ivan Drago shots to be found. Though he is not portrayed as a traditional strongman character, Granger does share some characteristics with Conan in that they are both orphaned very young and grow up learning how to fight (Conan as a gladiator and Granger as a special forces member). In a related observation, the kingdom of Ehb is similar to Conan’s Hyborian Age, a prehistory fantasy setting that allows wiggle room for magic and history proper.

There is a genre meta reference when Granger asks Allard if he is into “swords and sweaty sandals.” However, the jab sounds like it is trying to ape Airplane’s (1980) “Joey, do you like movies about gladiators?” except it comes off as needlessly homophobic in Two Worlds. The reference is welcomed, but it could have been delivered in a non-derogatory manner. In fact, this is another missed opportunity in that Granger could have brought up pop culture references of fantasy and peplum films to help him make sense of his time traveled predicament. 

Boll has a reputation for making bad movies, particularly video game adapted films, but In the Name of the King 2: Two Worlds is one of his better works. The movie proper is competent and scratches an epic fantasy itch. If Lundgren had been able to perform at his 100% his presence would have elevated the film to a more memorable status and provided a much needed wink-and-nod to make the greater narrative more digestible. 

Categories
Peplum

Straight From the Forge: New Edge Sword and Sorcery Magazine #00

At a functional level, genre labels provide a short hand of attributes and qualities to assist in categorizing a text. By calling a film or a book or any sort of media a “comedy,” or “fantasy,” or “horror” and so on denotes that the text exhibits a large quantity of aspects associated with that label, with the assumption that genres are not absolute and that texts can straddle multiple genres (though some purists may argue for concrete borders on genre definitions). As time progresses and forms of media explore the limits of ur-genre boundaries, the development of subgenre labels come into being to assist in fine tuning categorizations: it’s not just a horror film, it’s a slasher film. 

“New Edge Sword and Sorcery” can be thought of as a subgenre of the sword and sorcery genre, which is turn can be thought of as an offshoot of the fantasy genre. New Edge Sword and Sorcery Magazine acts as the first stake in the ground to lay the foundations of/crystalize the burgeoning subgenre.

What is New Edge Sword and Sorcery (NES&S) and what makes it distinct when compared to sword and sorcery proper? This is the question editor Oliver Brackenbury addresses in the final column of the first (zero) issue of New Edge magazine: a flexible iteration of sword and sorcery that embraces not only marginalized and outsider protagonists, but genre content creators as well (the magazine looks to be more rooted in literary New Edge, but the subgenre philosophy posited by the publication is certainly applicable to NES&S in other forms). 

To illustrate these aspects of the subgenre, New Edge magazine is divided into 50% short fiction and 50% non-fiction that entails interviews, essays, and reviews. The non-fiction half of issue zero of the magazine contains the following: an extremely thoughtful, long-form interview with Milton Davis, one of the leading figures of the sword and soul subgenre; nice, succinct piece from Brian Murphy on the prevalence of the outsider in sword and sorcery fiction; a review on The Obanaax, and essay from Cora Buhlert about C. L. Moore and their S&S protagonist, Jirel of Joiry; and more. The fiction portion contains some great pieces, with “The Ember Inside” by Remco Straten and Angeline B. Adams being particularly stand out with its unique take on storytelling as a concept proper while the opening story, “The Curse of the Horsetail Banner” by Daniel R. A. Quioque offers up illustrative combat sequences with a hero that, against all odds, really overcomes the masses. 


Peppered throughout issue zero of New Edge are a variety of black and white illustrations to accompany the various pieces, giving the whole issue a feel of classic RPG books. 

The first issue (technically zero issue) of New Edge is both informative and fun. Old and new guard fans of the sword and sorcery genre will certainly appreciate the stories within, while the non-fiction pieces are thoughtful with the Davis interview being particularly insightful. The current trend of fantasy genre media seems to be sweeping toward titanic epics in the George R. R. Martin vein, which isn’t an antithesis of new edge per se, it is just a different approach via different modes. Fantasy is en vogue again, and it is the perfect opportunity to showcase that there are different, more inclusive ways to explore the genre, and that is were new edge (the subgenre) comes into play. New Edge (the magazine) acts as a portal for readers to enter the realm of new fantasy stories built upon the pillars of the old. 


More information about New Edge the magazine and the genre can be found at the following links: